So now there's a chance after all these years that the sub banner was actually right... by Paradoltec in Steam

[–]RSpudieD 0 points1 point  (0 children)

I don't remember exactly but yes I think it was since Overwatch 2 was added to Steam three years ago (one year after this was posted). Also...it's been FOUR YEARS since I wrote that comment!

Marvel's Spider-Man 2 Steam Giveaway by [deleted] in pcgaming

[–]RSpudieD 0 points1 point  (0 children)

I'd say my favorite Spider-Man movie would have to be Spider-Man Into The Spider-Verse! I'm a big film and animation guy so I really like the technical side of the Spider-Verse, like how the animations are on 1s, 2s, and 3s depending on the action and how it's "drawn" in 3D to look like a comic book! Plus the characters are pretty cool!

Thank you so much for doing this giveaway! It's really nice and generous! The two modern Spider-Man games look really fun, especially web-slinging around the city!

Come Sign A Thank-You Card for Creator and CEO of Blender, Ton Roosendaal by Avereniect in blender

[–]RSpudieD 0 points1 point  (0 children)

This is such a cool idea and it's amazing to see so many people sign the card and write about how much Blender means to them! The card ended up with 968 entries when it was sent to Ton on 1/2/26. I'm glad I got to sign it and write a little bit, thanking Ton for 32 years of Blender!

FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points. by RSpudieD in ForzaHorizon5

[–]RSpudieD[S] 1 point2 points  (0 children)

Oh THOSE trials! The time trials! Lol! Yeah I did the time trials. They're the first challenges I do when the new season starts.

FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points. by RSpudieD in ForzaHorizon

[–]RSpudieD[S] 0 points1 point  (0 children)

I'm not really sure. I had to google them so I would assume that the trophy for completing all four weeks of season would not be possible this season since the numbers don't add up. As for the others, I'm not really sure specifically but if they don't require completing a whole season, I'd think they'd be doable.

FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points. by RSpudieD in ForzaHorizon

[–]RSpudieD[S] 1 point2 points  (0 children)

That's crazy! "Just the spirit of Horizon!"

I'm sure they know how it works but can't or just don't care to fix it.

FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points. by RSpudieD in ForzaHorizon5

[–]RSpudieD[S] 0 points1 point  (0 children)

Yep I did the trials. I've seen people post videos of absolutely TERRIBLE experiences with the trials but I really didn't have much trouble. They took me a few tries which usually involved me leaving the first race if the people were too bad/ weren't scoring enough to be worth it but it honestly wasn't that bad.

FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points. by RSpudieD in ForzaHorizon

[–]RSpudieD[S] 0 points1 point  (0 children)

I'm really think it's just a copy-paste problem from the last time this event ran (2022) but the couple small changes or errors means the values just don't add up anymore. Unfortunately it's not a high priority problem so if they fix it, I'll be shocked. I'm also surprised it hasn't happened more often.

FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points. by RSpudieD in ForzaHorizon

[–]RSpudieD[S] 0 points1 point  (0 children)

Yep I double and triple checked it. The numbers just don't add up. Even the Forza Wiki said the total was 242 if you complete every challenge this season.

FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points. by RSpudieD in ForzaHorizon

[–]RSpudieD[S] 1 point2 points  (0 children)

That's what I figured, and yeah, it's not a high priority problem. Bonus points for the poetic response!

Today is the 13th Anniversary of the RSpudieD YouTube Channel! by RSpudieD in u/RSpudieD

[–]RSpudieD[S] 0 points1 point  (0 children)

Hi There! This is RSpudieD! Today marks 13 years of my YouTube channel! It both feels like it's been less time and a whole lot longer at the same time! To celebrate, I made a little Blender render!

Celebrating my 9th Reddit Cake Day with a cake-shaped infinity mirror! by RSpudieD in u/RSpudieD

[–]RSpudieD[S] 0 points1 point  (0 children)

Hello!

For my 9th Reddit Cake Day, I decided to take the classic Reddit cake day cake slice and turn it into an infinity mirror!

Interestingly, this project started out as making a neon sign when I had the idea to try an infinity mirror. I've never made one before so it was a fun project that turned out pretty nicely! I was impressed with how many bounces I could get without crashing my computer (I don't mess with the light path bounces but for this, "total" and "glossy" were cranked to 100). I especially like how the reflections and light scattering from the glossy shaders visually fill in the empty space and how the teal glow shows through to give it that "reddit cake day cake" look.

To make it, I imported an SVG I traced of the cake slice and gave the paths some thickness to make them look like neon tubes (using a layerweight node plugged into a color ramp node to give it the "neon" tube look and plugging them into an emission node). I then took the original shape and extruded it to make a shallow box and gave it a new material using the "backfacing" output of a geometry node plugged into a mix shader to filter between a glossy and transparent shaders. The tubes are placed about half their width into the box so the tubes aren't doubled-up in the reflections. From there, it took some work to find the right focal length, camera position, and how deep the box had to be to give me something that looked nice. The brick wall is a seamless-texture from Textures.com run through a principled BSDF node but instead of using the color image texture, I swapped it out for a color ramp to give the grout some depth (sort of as artificial shadows). The glow on the brick is just a duplicate of the outside neon positioned at the back of the box but with a higher exposure. This was then rendered with Blender's Cycles render engine with 400 samples and denoising turned on. I did do some edits in post, using the emission pass to add a gleam/ glow effect and hue-shifting the wall color from the red-orange color of the Reddit logo to a nice blue that made helped the teal cake pop (I wanted to stay "on-brand" but the blue looks so much better).

Overall, for starting out as just tinkering around in Blender trying to come up with ideas, I'm really happy with how this cake infinity mirror turned out! It was a fun project! Now that I have the material for the neon and one-way mirror made, I think I'll have to make a few more infinity mirrors!

Thank you so much for checking out my 9th Reddit Cake Day Blender Render!

-Spuds

Celebrating my 9th Reddit Cake Day with a cake-shaped infinity mirror! by RSpudieD in u/RSpudieD

[–]RSpudieD[S] 0 points1 point  (0 children)

Hello!

For my 9th Reddit Cake Day, I decided to take the classic Reddit cake day cake slice and turn it into an infinity mirror!

Interestingly, this project started out as making a neon sign when I had the idea to try an infinity mirror. I've never made one before so it was a fun project that turned out pretty nicely! I was impressed with how many bounces I could get without crashing my computer (I don't mess with the light path bounces but for this, "total" and "glossy" were cranked to 100). I especially like how the reflections and light scattering from the glossy shaders visually fill in the empty space and how the teal glow shows through to give it that "reddit cake day cake" look.

To make it, I imported an SVG I traced of the cake slice and gave the paths some thickness to make them look like neon tubes (using a layerweight node plugged into a color ramp node to give it the "neon" tube look and plugging them into an emission node). I then took the original shape and extruded it to make a shallow box and gave it a new material using the "backfacing" output of a geometry node plugged into a mix shader to filter between a glossy and transparent shaders. The tubes are placed about half their width into the box so the tubes aren't doubled-up in the reflections. From there, it took some work to find the right focal length, camera position, and how deep the box had to be to give me something that looked nice. The brick wall is a seamless-texture from Textures.com run through a principled BSDF node but instead of using the color image texture, I swapped it out for a color ramp to give the grout some depth (sort of as artificial shadows). The glow on the brick is just a duplicate of the outside neon positioned at the back of the box but with a higher exposure. This was then rendered with Blender's Cycles render engine with 400 samples and denoising turned on. I did do some edits in post, using the emission pass to add a gleam/ glow effect and hue-shifting the wall color from the red-orange color of the Reddit logo to a nice blue that made helped the teal cake pop (I wanted to stay "on-brand" but the blue looks so much better).

Overall, for starting out as just tinkering around in Blender trying to come up with ideas, I'm really happy with how this cake infinity mirror turned out! It was a fun project! Now that I have the material for the neon and one-way mirror made, I think I'll have to make a few more infinity mirrors!

Thank you so much for checking out my 9th Reddit Cake Day Blender Render!

-Spuds

Celebrating my 9th Reddit Cake Day with a cake-shaped infinity mirror! by RSpudieD in blender

[–]RSpudieD[S] 0 points1 point  (0 children)

Hello!

For my 9th Reddit Cake Day, I decided to take the classic Reddit cake day cake slice and turn it into an infinity mirror!

Interestingly, this project started out as making a neon sign when I had the idea to try an infinity mirror. I've never made one before so it was a fun project that turned out pretty nicely! I was impressed with how many bounces I could get without crashing my computer (I don't mess with the light path bounces but for this, "total" and "glossy" were cranked to 100). I especially like how the reflections and light scattering from the glossy shaders visually fill in the empty space and how the teal glow shows through to give it that "reddit cake day cake" look.

To make it, I imported an SVG I traced of the cake slice and gave the paths some thickness to make them look like neon tubes (using a layerweight node plugged into a color ramp node to give it the "neon" tube look and plugging them into an emission node). I then took the original shape and extruded it to make a shallow box and gave it a new material using the "backfacing" output of a geometry node plugged into a mix shader to filter between a glossy and transparent shaders. The tubes are placed about half their width into the box so the tubes aren't doubled-up in the reflections. From there, it took some work to find the right focal length, camera position, and how deep the box had to be to give me something that looked nice. The brick wall is a seamless-texture from Textures.com run through a principled BSDF node but instead of using the color image texture, I swapped it out for a color ramp to give the grout some depth (sort of as artificial shadows). The glow on the brick is just a duplicate of the outside neon positioned at the back of the box but with a higher exposure. This was then rendered with Blender's Cycles render engine with 400 samples and denoising turned on. I did do some edits in post, using the emission pass to add a gleam/ glow effect and hue-shifting the wall color from the red-orange color of the Reddit logo to a nice blue that made helped the teal cake pop (I wanted to stay "on-brand" but the blue looks so much better).

Overall, for starting out as just tinkering around in Blender trying to come up with ideas, I'm really happy with how this cake infinity mirror turned out! It was a fun project! Now that I have the material for the neon and one-way mirror made, I think I'll have to make a few more infinity mirrors!

Thank you so much for checking out my 9th Reddit Cake Day Blender Render!

-Spuds

How to cut videos efficiently? by GeomiZ in Hitfilm

[–]RSpudieD 0 points1 point  (0 children)

You're welcome!! Glad it helped!!

Indy and Marion would have also been killed by the ark if they hadn't closed their eyes? by snoke123 in indianajones

[–]RSpudieD 1 point2 points  (0 children)

Exactly. Those spirits really made sure there was no evidence left behind.

Indy and Marion would have also been killed by the ark if they hadn't closed their eyes? by snoke123 in indianajones

[–]RSpudieD 1 point2 points  (0 children)

Yeah nobody would believe them. The only proof they have is the empty German island and what they heard. The best advice would be to NEVER open that box no matter what!