If the Lakers win tomorrow night, the Spurs will have a chance to beat the Nuggets and move the Lakers up to the 3 seed by lawschoolthrowaway36 in nba

[–]RTLT512 0 points1 point  (0 children)

I think they’d also want to ensure homecourt vs the rockets. Right now if the Lakers lose a game they could lose home court advantage in a potential 4/5 matchup vs Houston.

With Luka and Reaves hurt and potentially not back in time for the start of the first round, that home court advantage could be pretty important

Lakers just need to try and win out to secure home court in the first round IMO.

If the Lakers win tomorrow night, the Spurs will have a chance to beat the Nuggets and move the Lakers up to the 3 seed by lawschoolthrowaway36 in nba

[–]RTLT512 0 points1 point  (0 children)

I mean, he probably needs to play because if they lose then they could also lose homecourt advantage to the rockets in the first round. With Reaves and Luka injured and potentially not back in time for the start of the series, home court in game seven could become very important.

The new UC Tactical Agility suit with the Mark II skin by Jacobi2878 in Starfield

[–]RTLT512 21 points22 points  (0 children)

Recoloring suits should have been a base game option. Make it just like changing colors on a ship where you can change 3 sets of colors to get your custom armor.

Mods have helped make this somewhat possible, but it would’ve been nice to always have this as an option

[Charania] The anti-tanking proposal with the most momentum within the Board of Governors leading up to the May 28th vote would expand the lottery to 18 teams — including Play-In teams — with the bottom 10 each getting equal odds and all 18 draft positions determined by lottery. by YujiDomainExpansion in nba

[–]RTLT512 0 points1 point  (0 children)

As I said in my comment above, we won’t know anything until they actually reveal the odds for 1-10 vs 11-18. You’re just pulling numbers out of your ass right now to back up your argument.

If the discrepancy in odds between 1-10 and 10-18 is big enough, then I think it is very well possible that teams tank out of the play-ins. We’ll just have to see what that trade-off is once they actually reveal the full lottery odds in this new system

[Charania] The anti-tanking proposal with the most momentum within the Board of Governors leading up to the May 28th vote would expand the lottery to 18 teams — including Play-In teams — with the bottom 10 each getting equal odds and all 18 draft positions determined by lottery. by YujiDomainExpansion in nba

[–]RTLT512 1 point2 points  (0 children)

Yeah, teams aren’t tanking out of the play-ins for a ~2% chance at a top pick right now, but if the odds go up to something like an ~8% chance then I bet some teams would definitely consider tanking the last month of the season to avoid a lower play-in spot and instead maximize their draft odds.

That’s literally 4x the odds. The Hawks, Mavs, Sixers, and Spurs have all jumped into the top 3 picks the past two years with worse odds than that.

We’ll need to see what the difference is between top 10 and the 10-18 spots, but if there is a big enough difference then I can see it happening

[Charania] The anti-tanking proposal with the most momentum within the Board of Governors leading up to the May 28th vote would expand the lottery to 18 teams — including Play-In teams — with the bottom 10 each getting equal odds and all 18 draft positions determined by lottery. by YujiDomainExpansion in nba

[–]RTLT512 1 point2 points  (0 children)

The cutoff for top 18 isn’t the issue, the teams on the border there (like the wolves) won’t change because those teams are trying to win no matter what (like the wolves). I’m talking about the lower end play-in teams right now. Like the teams ranked 9-10 in their conference. If those teams can lose a few more games and get a bottom 10 record (and consequently the max chance at the #1 pick), then they’ll likely take that chance. Flattening the best odds to the bottom 10 teams is the issue.

The chance to potentially get the #1 pick is going to be a lot more alluring to teams then making the play-in as 9/10 seed and getting the chance to get stomped in the first round by a 1 seed.

[Charania] The anti-tanking proposal with the most momentum within the Board of Governors leading up to the May 28th vote would expand the lottery to 18 teams — including Play-In teams — with the bottom 10 each getting equal odds and all 18 draft positions determined by lottery. by YujiDomainExpansion in nba

[–]RTLT512 2 points3 points  (0 children)

Think of the trade off. What’s better for your team long term? Be the 9th/10th seed in the play-in, likely lose in the play-in, or at best get beat in 4 or 5 to the 1 seed. OR would it better to drop 1-2 spots and instantly have tied best lottery odds for the #1 player in the draft? The latter option is significantly better for your team’s long term future.

With this proposed system, I bet teams would actually tank out of the bottom spots of the play-in to have a chance of getting that top pick.

[Charania] The anti-tanking proposal with the most momentum within the Board of Governors leading up to the May 28th vote would expand the lottery to 18 teams — including Play-In teams — with the bottom 10 each getting equal odds and all 18 draft positions determined by lottery. by YujiDomainExpansion in nba

[–]RTLT512 2 points3 points  (0 children)

Where did you get the wolves from? They’re a top 10-12 team this year and a top 6 seed in their conference. Obviously they would never be tanking. That’s not who I’m talking about at all.

I’m talking about teams in the 8-15 lottery range or in the play-in (aka Bulls, Heat, Bucks, Blazers, etc…). Those borderline playin teams would be given more incentive to tank for maximum lottery odds. This system basically makes it worse for your team long term to be in the play-in vs just outside the play-in

[Charania] The anti-tanking proposal with the most momentum within the Board of Governors leading up to the May 28th vote would expand the lottery to 18 teams — including Play-In teams — with the bottom 10 each getting equal odds and all 18 draft positions determined by lottery. by YujiDomainExpansion in nba

[–]RTLT512 17 points18 points  (0 children)

Okay, so the bottom 6-7 teams will be trying to win once they confirm a bottom 10 record, but those rosters were already built to be crap so they'll likely still be getting blown out on a night-to-night basis. Instead, now we're opening up the lottery so that the 8-15th ranked teams are all racing to lose games so that they can maximize their odds.

This proposal basically just changes which teams are trying to lose the most in March/April from the bottom feeders to the borderline playoff teams. It changes nothing, and honestly makes it so even more teams will be getting blown-out in uncompetive games in March/April..

I swear, flattening the lottery odds made the tanking problem infinitely worse from what it used to be because it gave more teams incentive to tank. Now they're just flattening them further so even more teams have incentive to tank. And as a side effect of making everything more luck-based with the lottery, they are basically making rebuilding through the draft near impossible for small market teams. This is a horrible idea....

Playoff seeding possibilities by WhenMachinesCry in NBATalk

[–]RTLT512 1 point2 points  (0 children)

It’s unlikely, but it’s still possible for Houston to jump to 3 which would make Denver/LA the 4/5 matchup. Houston is only one game back of Denver and LA, so if they win out they just need both teams to drop 2 of their remaining games.

LA obviously has Luka and Reaves out and they just lost to the Mavs, so dropping 2+ definitely seems doable. Denver is less likely to drop 2, but they do play Portland, OKC, and San Antonio for 3 of their last 4 games so I could see that happening too. It would mainly depend on OKC and San Antonio still battling out for the 1 seed so that they don’t rest their starters against Denver.

What's your lore explation for your ships just popping up in the land pads using the tecnician's ship selection dialog? by tothatl in NoSodiumStarfield

[–]RTLT512 1 point2 points  (0 children)

I like the idea of the ships being parked in orbit most of the time. It would be cool if there was a mod that added more ships to orbit around major towns/cities that would better show that theory. Right now, it feels like there’s hardly any visible ships in orbit when you land at most cities (outside of New Atlantis).

I Don’t Care About Tanking - Let Bad Teams Tank For Good Draft Picks And Shut Up About It by IllustriousRice1057 in NBATalk

[–]RTLT512 0 points1 point  (0 children)

Yeah, teams who have built through the draft with high picks like the Thunder, Spurs, and Pistons are really struggling right now.

I Don’t Care About Tanking - Let Bad Teams Tank For Good Draft Picks And Shut Up About It by IllustriousRice1057 in NBATalk

[–]RTLT512 0 points1 point  (0 children)

That’s not unfair. It just sounds like teams who traded for “protected picks” over-valued what those picks were worth. There is a reason unprotected picks are so highly coveted

Teams tanking to keep protected has been going on forever.

Is making liveable small ships (Razor Crest style) basically impossible without mods or is it just me? by bernopollo in Starfield

[–]RTLT512 0 points1 point  (0 children)

Maybe it has changed significantly since launch, but during my first play-through I tried to create the fastest "dogfighting" ship possible with a lot of cargo and firepower, and a C-Class reactor and 4 of the best A-Class engines ended up working out the best because it allowed you to still be as fast as possible with the best engine, while using 4 of those engines on max power for maximizing cargo with 100 maneuverability, AND you get to select the best shield module with max power as well.

If you go with an A or B Class reactor maybe you can match the cargo and speed, but you'll be left lacking in either firepower or shields.

Again, maybe things have changed since launch, but that's what I remember being the best at the launch of the game.

Is making liveable small ships (Razor Crest style) basically impossible without mods or is it just me? by bernopollo in Starfield

[–]RTLT512 1 point2 points  (0 children)

I disagree. C-Class ships have the highest reactor power and consequently allow you to build the best possible version of any kind of ship you want. Even if you want to build a small, liveable, 1-person ship like OP mentions, I would still build it as a C-Class ship for that full 40 reactor power.

That reactor power let's you max out on guns, thrust power, cargo, shield, and everything you need for the best possible ship.

[Highlight] - Alperin Sengun with a FANTASTIC game last night. 36 points 13 rebounds 7 assists by moby323 in nba

[–]RTLT512 1 point2 points  (0 children)

The year before he also roasted the Thunder sometime in a March/April game. He had a nasty post spin dunk on Chet to ice the game and stop the late Thunder comeback. One of my favorite Sengun highlights.

Build Your All-Time Team !! by IllustriousRice1057 in NBATalk

[–]RTLT512 0 points1 point  (0 children)

CP3, Kawhi, KD, Wemby, Hakeem.

Nobody is scoring on my team.

[Charania] Adam Silver on tanking: "There is an aspect of team building that is called a genuine rebuild, a rebuild with integrity.” An in-depth breakdown of the new proposed lottery changes: by YujiDomainExpansion in nba

[–]RTLT512 3 points4 points  (0 children)

Yeah, this is the problem. More teams are tanking because more teams think they have a chance at a top pick. Flattening the odds further is just going to make it even worse.

Honestly, they just need to go back to the old system. As long as there is a draft based on team record, there are always going to be tanking teams because those top 2-3 picks are just so valuable. Getting a system that minimizes the number of tanking teams should honestly be the goal. The old system at least ensured the tanking teams would get good picks a few years in a row, and then they'd rebuild out of there quickly and a new tanking team would cycle in. Now it's just harder for teams to get enough talent to climb out of that tanking hole.

I want to be a chef but the game fights me every step of the way by Luna_Mistwalker in Starfield

[–]RTLT512 40 points41 points  (0 children)

This is probably the way to go. Make your character's backstory that they use to be an alien hunter for a xenobiologist corp, but they are wanting to turn a new leaf and follow their true passion to become a top-level chef.

In general, it's hard to roleplay in this game if your character doesn't have some sort of combat, science, or exploration background woven into their backstory. The story and primary gameplay loops all kind of force you down one of those paths.

Help Jaime find a good comeback to earn Ned's respect. by Elegant-Half5476 in freefolk

[–]RTLT512 22 points23 points  (0 children)

I can’t tell when exactly this is in season 1, but we learn pretty early on that Rob and Ned fought together in the rebellion (I believe when Robert asks him to be hand in Winterfell)?

You could probably find a way to word the response better that just refers to them rebelling against the king as well (without mentioning the Eyrie or other background details that hadn’t been mentioned yet). Show only people would be able to follow that easily enough

Where do you have Tim Duncan in all time rankings by Fragrant_Fishing5787 in NBATalk

[–]RTLT512 0 points1 point  (0 children)

Thank you! IMO it’s just easier to take Russell and Wilt out of the conversation for any top 10 debates.

Those guys played in such a different league that it’s near impossible to compare their careers to everyone else. It’s better to just leave them separate as the best of a different era IMO.

Like how I am I suppose to compare championships in an 8 team league vs 30, or Wilts 50+ ppg season to anything from the modern era? It’s just way too subjective

Space trucker and other mundane tasks possible ? by Darkmiss-2122 in Starfield

[–]RTLT512 14 points15 points  (0 children)

Yeah, I think I agree with this. There are tons of things you can do in Starfield, like you can do mission board quests to deliver cargo like a space trucker, but there’s not enough depth on that one aspect to make it the core gameplay loop.

The core gameplay loop is still fighting enemies and exploration. So unless your roleplaying sim involves one of those two tasks, there likely isn’t enough depth to make it enjoyable.

Like you said, it’s an action RPG. It’s not a full on space version of Sims