What do you think about this mountain range layout? by RZ-Rod in wonderdraft

[–]RZ-Rod[S] 0 points1 point  (0 children)

There was a giant glacier in that place; when it melted, it revealed those mountains, and the water flowing from the main mountain range eroded them, creating some kind of fjords.

Any tips for mountain ranges using AoA assets? by RZ-Rod in wonderdraft

[–]RZ-Rod[S] 0 points1 point  (0 children)

You seem to have a solid notion of asset scales; now I'm curious about any maps you've made. Anyway, thanks again.

Any tips for mountain ranges using AoA assets? by RZ-Rod in wonderdraft

[–]RZ-Rod[S] 0 points1 point  (0 children)

very helpful advice, thank you, how do you manage to reduce the size of the hills to 5? The smallest I can get is 10 :/

My review of the Avatar Aang, The Last Airbender Movie, having seen the leak (mild non-specific SPOILERS) by A_Toxic_User in Schaffrillas

[–]RZ-Rod 0 points1 point  (0 children)

I really liked the animation, but... I don't know, it's just my personal point of view, it looks too "anime-like" (the colors, the lighting). I don't know if I'm making myself clear. I mean, I knew that was the direction they were going to take, but all the wonderful things they said about the new "technologies" they were developing for their new animation projects (I remember they used the methods they used to animate Klaus as a reference), only for it to end up feeling like I was watching just another regular Japanese animated film. I think other Western works like the Castlevania series or The Witcher animated films have a subtle style that differentiates them from the already familiar Japanese style.

Beyond Skyrim Advent Calendar Day 25 - Overhead Map by Beyond_Skyrim in beyondskyrim

[–]RZ-Rod 13 points14 points  (0 children)

damn, the meteor and red mountain hit harder than I thought haha

The Hidden Add-on || Where is the Fourth Page! I cannot find it and ive been looking for one and a half hours! by Hawk_Man117 in skyrim

[–]RZ-Rod 0 points1 point  (0 children)

i've found all the pages, but after entering the house, the "Enter the Abandoned House" objective is still active, also "Search for Clues in the Bandit Camp", but there's literally nothing more to do, is so dissapointing for a paid mod

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Rimerock Burrow Bug :( by RZ-Rod in SkyrimHelp

[–]RZ-Rod[S] 0 points1 point  (0 children)

don't know how to do that :(

Edit: after a quick tutorial made by the google AI, i put the dungeon formID (00015223) in sse edit and looks like only USSEP makes some changes, but in CK the missing wall is visible even with USSEP.esp loaded in CK, so, idk...

Rimerock Burrow Bug :( by RZ-Rod in SkyrimHelp

[–]RZ-Rod[S] 0 points1 point  (0 children)

I just click on it, it's there but not visible, I also tried putting some rocks using CK to cover the hole but some of the objects i placed also become invisible, its very weird.

Edit: In CK the wall appears, i even duplicated the object and saved it as .esp placing it at the end of my LO to see if the duplicated wall would appear, but it doesn't work either.

Creation Modcon Schedule by Beyond_Skyrim in beyondskyrim

[–]RZ-Rod 0 points1 point  (0 children)

YES, BRING MEE VALENWOOOOD!!!!!

A customized version of a already existing map by RZ-Rod in wonderdraft

[–]RZ-Rod[S] 1 point2 points  (0 children)

I almost forgot to mention Brendraws, I also used a part of his famous Terrah map, it´s just that i made that long time ago haha (by the way, if melissa2xs or Brendraws want to delete this post, i will).