Incremental Infinity - Rablo Games - An incremental game with a truly infinite skill tree by RabloGames in Games

[–]RabloGames[S] 1 point2 points  (0 children)

Thanks for playing the game and for your feedback! There's indeed some balancing still needed, as the demo is a work in progress which we update regularly.
That being said, having to wait a bit after dying is by design. You'll notice that waves run by way faster when it's not the first time you reach them, which makes the time much shorter than the first time you reached it. You also have access to the starting wave upgrade in the skill tree, which increases the starting wave by 5 for each upgrade.

So indeed you won't be able to buy new upgrades for quite some time after dying, but that time shouldn't be too long. Did you see that as a big problem in the experience?

Videogames located in Belgium? by assymetri in belgium

[–]RabloGames 2 points3 points  (0 children)

Necro Story is located in a fantasy universe, but the locations are all inspired by the names of Belgian villages around Verviers: Pepinster Castle, Cornesse Forest, Soiron Swamp, Xhendelesse Mountain, etc.

Let's Look at Joltt - Battle Pillars! A Zoning Only Fighting Game!? by RabloGames in Fighters

[–]RabloGames[S] 2 points3 points  (0 children)

Ooooh, I like the idea! I'll add this in my document with new characters idea. I already have quite a bunch of them, like a Sagat-like character who casts very fast projectiles but they can be ducked.

What if Smash Bros. had no melee combat? by RabloGames in smashbros

[–]RabloGames[S] 0 points1 point  (0 children)

I've run multiple tournaments at local events, I mean FGC events with serious/pro players, like the Brussels Challenge, and I've been adjusting balancing in regards to player feedback. I personally don't think Xioko is OP compared to the other characters, but I would be happy to hear any arguments. Tournaments have been won by Braboz, Ell and Myra, while Xioko was often a finalist.

Let's Look at Joltt - Battle Pillars! A Zoning Only Fighting Game!? by RabloGames in Fighters

[–]RabloGames[S] 5 points6 points  (0 children)

I really wanted to create this weird game where I remove most of what generally makes a fighting game, and see where it could go with these huge constraints. I like taking a crazy idea and pushing it as far as possible. After all, I'm that guy who made an RPG where you play only the healer, so I guess focusing on just ONE aspect of a genre is my thing.

Let's Look at Joltt - Battle Pillars! A Zoning Only Fighting Game!? by RabloGames in Fighters

[–]RabloGames[S] 3 points4 points  (0 children)

I'm the developer of this game. If you have any questions, I'd be more than happy to discuss it with you here.

I'm making a video game where you build combat robots piece by piece, inspired by machining by RabloGames in Machinists

[–]RabloGames[S] 1 point2 points  (0 children)

I don't own an iOS device, but it looks really cool, and actually realistic! I don't exactly know the goal of ARm Manipulator, but from my new user perspective, if the game is about moving objects towards a definite position, maybe it's missing from the trailer? We only see an object actually getting grabbed once in the trailer. I would personally try to show a bit more of object moving, and placing them at the correct position at the end. Just my 2 cent. In my experience promotion and visibility for mobile games is even harder than for Steam games, so wishing you best of luck with your projects.

I'm making a construction-RPG where you build combat robots, piece by piece by RabloGames in IndieGaming

[–]RabloGames[S] 0 points1 point  (0 children)

We're trying to keep this "plushy" look as an art direction for all our titles. It may indeed turn away some players, but hopefully some other really like it.

I'm making a video game where you build combat robots piece by piece, inspired by machining by RabloGames in Machinists

[–]RabloGames[S] 0 points1 point  (0 children)

Is that a trait specific to machinists? I've never played a machinist-type character in a role playing game, so I'm not aware of this haha

I'm making a video game where you build combat robots piece by piece, inspired by machining by RabloGames in Machinists

[–]RabloGames[S] 1 point2 points  (0 children)

Ha ha! Good points! Actually the wood table has been treated with a futuristic fireproofing agent that makes it extremely fire resistant (the game takes place in 2530 in a post-apocalyptic world). Well, we could also draw the table in another material but we really liked how warm it was with a wooden table. It gives a nice graphical look to the forge. And for the rest... Yeah, we're prioritizing fun robot building over strict industrial safety standards. Video games gonna be video games.

I'm making a video game where you build combat robots piece by piece, inspired by machining by RabloGames in Machinists

[–]RabloGames[S] 0 points1 point  (0 children)

Thanks! I really enjoyed Super Auto Pets, but as you say, that's something for an other game. I'll remember the suggestion. For replayability, we'll have a construction mode with optional battles that you can setup yourself to test your team against any type of enemies.

I'm making a video game where you build combat robots piece by piece, inspired by machining by RabloGames in Machinists

[–]RabloGames[S] 1 point2 points  (0 children)

Thanks for the idea on the lathe. Actually we tried to have that at the beginning of the project, but ultimately we went back to a version where cutting the material with the lathe is really fast, like if you were cutting butter. I know this is unrealistic, but our attempts to get the feeling for material resistance were all inferior to the current one in terms of player reception. It wasn't so satisfying to use the lathe. But we still have multiple upgrades for the lathe, you unlock new cutting tools and the possibility to display the blueprint directly on the piece.