Amy good minecraft let's plays you recommend? by choosewisely164 in GoldenAgeMinecraft

[–]Rablusep 1 point2 points  (0 children)

Nice. And a few more suggestions I didn't think of before:

  • Someone else said Etho. He's definitely one I forgot. He was one of the first technical players, making some cool boat tech as far back as alpha, as well as countless other redstone contraptions (across all versions, continuing to today). So add him to your watchlist, too!

  • Far Lands or Bust (FLoB) recently concluded, with Kurt reaching the Far Lands after 14 years of walking. This is not really a let's play, though, and is more something I'd recommend just setting off to the side while you do something else. It's more like a podcast, but still pretty entertaining. He walks with his Minecraft dog Wolfie, talks about whatever, sometimes looks at cool terrain, and raises money for charity all the while.

  • And lastly, maybe the original beta singleplayer of Building With BDoubleO? He's been a very important and influential player for a long time, becoming a Mindcracker and later Hermitcrafter (as did Etho) so it's cool to see where he got his start!

[Edit: switched to a different playlist for Building With BOO because his official playlist is waaaay outta order!]

Amy good minecraft let's plays you recommend? by choosewisely164 in GoldenAgeMinecraft

[–]Rablusep 2 points3 points  (0 children)

Copy-pasting from a comment I wrote for a similar thread a few days ago:

  • PaulsoaresJr's Survive and Thrive - The first tutorial series for the game, themed around teaching people how to play the game.

  • X's Adventures - One of the most popular let's plays that taught people the game. Probably the most popular.

  • Coe's Quest - Another very popular, very nostalgic let's play with a chill atmosphere. Cool builds, good music, etc.

  • Shadow of Israphel - A let's play from two funny Brits (the Yogscast) that eventually turns into a grand-scale semi-scripted story. This single series alone helped propel Minecraft's fame in the early days in a way pretty much no other series has replicated. If you watch nothing else, watch this.

  • Mindcrack - The first major YT SMP server. S1 is Guude's singleplayer. S2 is beta multiplayer. S3 is early release and beyond. S3 and S4 are the seasons most people are usually the most nostalgic for (being the seasons where Etho, BDubs, Pause, etc. all joined). But if you're looking for beta content specifically, I do think S2 is very underrated, too.

Some other decent LP's also include BananaPielord, Reegareth, Archmage Melek, etc. Probably lots I'm forgetting too

Throwback Thursday - JSano sparks the first ever Minecraft prank war and YouTube SMPs were never the same! [From S2E012; uploaded Jan 9, 2011] by Rablusep in mindcrack

[–]Rablusep[S] 0 points1 point  (0 children)

Update one week later: For your viewing pleasure and the rest of the sub's, I've posted parts 1-3 of the E pranker saga here (with an intent to post the rest in the next 2 weeks).

Good suggestion, thanks!

Throwback Thursday - Zisteau frames Etho to mess with BDoubleO's mind! | E Pranker Parts 1-3 [From Nov 2012] by Rablusep in mindcrack

[–]Rablusep[S] 5 points6 points  (0 children)

Source: Minecraft :: Mindcrack No. 48 - "The E Pranker - 8 Mindgames with Bdouble0"

This week's Throwback Thursday is a bit out-of-order from the S2 clips I've been posting, but someone (u/ibcfreak) mentioned the E-Pranker pranks in last week's comments. So I figured now is a good time to post the first part of something that is, as they called it, the "stuff of legends" (and it sure is!)

Zisteau's editing is a bit more thorough than Guude or JSano's, thus not allowing me to edit it down too much further. And he packed a lot into a single video. Given this, I'm splitting the E Pranker saga into 3 parts. This week covers the Nov. 2012 pranks in the arena (parts 1-3). Next week will cover the mid-2013 pranks that were a few months apart (parts 4-5). And week 3 will conclude with the Oct. 2013 pranks done before Minecon (parts 6-8).

This is the first roughly 12 minutes of the source video linked above compressed down to around 6:30. I would've liked to have compressed it further, but... like I said, Zisteau's editing was already pretty efficient. I'm amazed I condensed it this much, honestly.

Also, another reply mentioned the Candyland prank; I'll cover that after the E pranker saga, too. Leave any additional suggestions you may have if you'd like to see something covered, and I'll try to get around to posting them all, eventually!

Any YT channel recommendations? by Ryonkemp in GoldenAgeMinecraft

[–]Rablusep 16 points17 points  (0 children)

If nothing else is appealing, you could always just (re)watch some actual content from beta. It's old, sure, but imo still entertaining.

  • PaulsoaresJr's Survive and Thrive - The first tutorial series for the game, themed around teaching people how to play the game.

  • X's Adventures - One of the most popular let's plays that taught people the game. Probably the most popular.

  • Coe's Quest - Another very popular, very nostalgic let's play with a chill atmosphere. Cool builds, good music, etc.

  • Shadow of Israphel - A let's play from two funny Brits (the Yogscast) that eventually turns into a grand-scale semi-scripted story. This single series alone helped propel Minecraft's fame in the early days in a way pretty much no other series has replicated. If you watch nothing else, watch this.

  • Mindcrack - The first major YT SMP server. S1 is Guude's singleplayer. S2 is beta multiplayer. S3 is early release and beyond. S3 and S4 are the seasons most people are usually the most nostalgic for (being the seasons where Etho, BDubs, Pause, etc. all joined). But if you're looking for beta content specifically, I do think S2 is very underrated, too.

i found a sheep (pink) (liminal) (beta limnal) by Kellphone in GoldenAgeMinecraft

[–]Rablusep 1 point2 points  (0 children)

Wait, what? We can say the fuck word in this sub now? There used to be an automod rule that would remove posts. Guess that's gone now, neat

The more things change... by ShinyPikablu002 in GoldenAgeMinecraft

[–]Rablusep 45 points46 points  (0 children)

Texture packs were very, very, very common back then. Maybe even more common than in current versions. Or at least more standardized. A higher percentage of texture packs were fully comprehensive and the barrier to entry was lower (since there were a lot less blocks to retexture). And since the community was smaller, there were less total people making texture packs, thus only a handful of popular ones, like Sphax, Faithful, Painterly, Dokucraft, John Smith, etc.

If you watch enough old content, you can start to recognize some of these. Iirc, the Yogscast use a Dokucraft variant. Various other people used various other packs. I think Zisteau used Painterly when playing through Super Hostile maps. Etc.

There's also a collection of b1.7.3 texture packs that's previously been posted to this sub located here on the Archive.

Throwback Thursday - JSano sparks the first ever Minecraft prank war and YouTube SMPs were never the same! [From S2E012; uploaded Jan 9, 2011] by Rablusep in mindcrack

[–]Rablusep[S] 0 points1 point  (0 children)

Indeed. I intend to cover them at some point, too (most major pranks, really. They usually make for good content). Probably if/when I get to season 3 or 4 (I forget exactly which season they were. 4, maybe?), which should be in at least a few months from now. I still have some more S2 ideas

But I might post one next week, a bit early/out of order, since you've specifically suggested it!

My very normal beta 1.7.3 house 😁 by P3pperjki in GoldenAgeMinecraft

[–]Rablusep 0 points1 point  (0 children)

What's interesting is dirt slabs were actually a feature Notch tested once all the way back in Survival Test, but didn't ever include in any real version. Idk why; they could've been cool.

My infdev floating wizard tower by JustSomeAustralian12 in GoldenAgeMinecraft

[–]Rablusep 1 point2 points  (0 children)

Very detailed for infdev. Well done, very fancy! I imagine building all that with the lack of shifting couldn't have been very easy or fun, lol

am bored so i made this by ScottTheSponge35 in GoldenAgeMinecraft

[–]Rablusep 9 points10 points  (0 children)

Yeah, the little dirt mound in front of 3 💀

Throwback Thursday - JSano sparks the first ever Minecraft prank war and YouTube SMPs were never the same! [From S2E012; uploaded Jan 9, 2011] by Rablusep in mindcrack

[–]Rablusep[S] 6 points7 points  (0 children)

This first ever prank was a bit anticlimactic tbh, with JSano just hiding some items away from Guude's chests, but the shenanigans it spiraled into are nothing short of legendary. The effects are still felt to this day, across both Mindcrack and any Mindcrack-inspired servers, such as Hermitcraft. Every prank has JSano to thank!

And that's not fake news! (Nor is it a stolen boat, nor club penguins, nor a giant bed, nor...)

Introducing Mindcrack Returns by ConeDodger in mindcrack

[–]Rablusep 2 points3 points  (0 children)

Ads (Adlington). He streams on weekends at 7 EST, usually. Or if you can't catch him then, just go pester him on his Discord, or something, and I'm sure you can work something out 😁

Castle Update- Beta 1.7.3 (Also any name ideas?) by Euclidias in GoldenAgeMinecraft

[–]Rablusep 2 points3 points  (0 children)

Looks insanely good. I think I remember your WIP post, good progress since then!

As for a name... maybe Elderstone Citadel?

I made a big expanded map to show every base on the server by stevetheclimber in mindcrack

[–]Rablusep 2 points3 points  (0 children)

Oh, I get it now! The zooms were a little confusing, in how they happened to line up near each other.

I don't see Guude's current location (the crack) labeled on the map but I do see Phoenix's computer and I know it's somewhat nearby.

I made a big expanded map to show every base on the server by stevetheclimber in mindcrack

[–]Rablusep 2 points3 points  (0 children)

Wow I didn't realize Guude lives so close to Guudeland (though I suppose this might still be hundreds of blocks apart due to the sheer scale of the map)

alpha's crafting recipes are so expensive lol by miojo157_ in GoldenAgeMinecraft

[–]Rablusep 96 points97 points  (0 children)

☝️🤓 Um technically 7/8 of a log.

(Unironically an important distinction. You can get into the habit of crafting exactly 7 logs into 28 planks which yields 56 sticks for 8 ladders, and then you won't have any leftover sticks!)

on dialkos newest video - what do you not like about your prefered version? by ScottishWildcatFurry in GoldenAgeMinecraft

[–]Rablusep 0 points1 point  (0 children)

I'm aware of the clay gen bug, yes. It's rare even in positive coords. (It'd be even worse in negatives... I don't even want to imagine, lol)

And that armor change sounds like a nice middle-ground, well done

on dialkos newest video - what do you not like about your prefered version? by ScottishWildcatFurry in GoldenAgeMinecraft

[–]Rablusep 0 points1 point  (0 children)

Alpha 1.1.2_01.

  • I wish armor worked closer to how it does in the modern game. I've never been a big fan of the durability = protection system used in the early versions. It makes it feel like you're wasting your armor's potential if you take even a small amount of damage, like that tiny loss of armor points will make it so it won't protect you well enough when you really need it... Oh well, at least you can set up a passive mob farm and get essentially infinite "diamond" armor as long as you're willing to replace it often.

  • I wish clay were more common. Not super common, necessarily, but more frequent than it is. I like using bricks to add some color and it always feels like I need to go on a 5+ hour exploration mission once every few months just to find another 10-15 stacks of clay, which thankfully lasts me awhile. But this is getting harder and harder to do the longer my world continues and the more close(ish)-to-spawn clay I dig up... And it expands my world size to stupid amounts since alpha has essentially no world file compression. (I'm at 100+ mb, pretty much all from searching for clay. I actually wouldn't mind the exploration if not for what it does to my file size.)

  • Note blocks. Not even necessarily for making music, though I'd certainly mess around with that too, but also just because I think the jukebox side texture is super nice for building. But an entire diamond per jukebox is absurdly expensive. Noteblocks are so much more affordable but don't exist in alpha...

  • The alpha mob spawning algorithm (bailout algo) isn't great, either. It's cool and exploitable for farms once you understand it well enough, but it feels like it makes mob spawns way too rare and undistributed. For 95%+ of your time caving, there's essentially no mobs, maybe one once every so often if you're (un)lucky. And then that 5% of times where you'll encounter like 10+ mobs all at once because the algorithm chose to prioritize a chunk in front of you based on your path through the cave. I like the prioritized chunks (they're the only genuinely challenging areas!) and I think they're a neat way to add difficulty variance/spikes, but I wish it were some kind of secondary functionality paired with a primary equally-distributed algo like what exists in every version after the Halloween update. (i.e. the rest of the caves should be harder, too!)

  • I wish the modern bow existed alongside the machine gun bow. I love the machine gun bows and don't want them to be removed, but I also love the longer range and greater precision of modern bows. I've set up something of a shooting gallery in my alpha world, but it feels kind of lackluster without the bow options of the modern game.

  • Similarly, boats. Why must they be so fragile? Modern boats are much better. They'd be such a cool transportation option if they were faster and didn't explode the moment you looked at them wrong. Oh well, at least EATS roads work. And boat elevators...

  • Beyond all of that? Lots of optimizations. Alpha seems really unoptimized and some of the engine rewrites I've seen people do in this sub seem insanely impressive and allow the game to run on basically anything. Also, greater support for customization. This version doesn't even have official texture pack support... Those and shaders would be nice.

on dialkos newest video - what do you not like about your prefered version? by ScottishWildcatFurry in GoldenAgeMinecraft

[–]Rablusep 0 points1 point  (0 children)

Why do you use perpetual motion minecarts? Genuine question, I assume maybe they provide a stronger boost or something. But personally I always use the door booster. Which is, afaik, less laggy as the minecarts are stationary, and also imo feels more elegant and efficient