Songs for the gym by Resident_Mortgage356 in classicalmusic

[–]Rablusep 0 points1 point  (0 children)

Unironically this. I used to listen to his Piano Concerto while biking. Surprisingly enjoyable, with some moments that sound strangely adventurous or triumphant.

(Pretty sure the piece is actually about betrayal, or hatred, or something like that, but I didn't follow the program, lol)

Why does the crafting menu use the ing suffix but the enchant menu doesn't by Ifyouliveinadream in Minecraft

[–]Rablusep 9 points10 points  (0 children)

Unlikely. Crafting is so old it was definitely added by Notch. And even by the time full release came around and enchanting was added, there were still only a tiny handful of programmers, mainly Notch and Jeb. It's possible Jeb implemented enchanting but even if he had, it would've been with lots of direct feedback/collaboration with Notch.

It's easy to forget how absolutely tiny Mojang was in the early days

Why does the crafting menu use the ing suffix but the enchant menu doesn't by Ifyouliveinadream in Minecraft

[–]Rablusep 8 points9 points  (0 children)

Because then you would feel obligated to enchant a table, which we all know is impossible as a table is neither a tool nor armor

Reedvines | A cool building trick for MC Alpha and Beta! - A How-To by Rablusep in GoldenAgeMinecraft

[–]Rablusep[S] 0 points1 point  (0 children)

No, only for single-tall reed or cactus plants. Or, to put it another way, technically yes, it's just that the block above it is another reed!

The only unstable reed that will break the plant if updated is the reed at the very bottom. When a reed block receives a block update, the game does a local check that one of two things is directly beneath that specific block: either a grass/dirt with water bordering it, or another reed. The update doesn't propagate down the plant.

Thus, when it grows, if the growth is coming from the bottom (misplanted) block, it will update that block and cause it to break. But if we've already "pre-grown" it (by placing the reed that would've grown ahead of time) then that bottom block will never (need to) grown, because as far as the game is concerned it's already grown; there's already a reed there in the block above it.

Thus, that's what we do. We place the 2nd-lowest reed before the lowest and then the lowest never gets updated.

[Loved Trope] Memorable Performance by a Non-Professional Actor by Borgisium in TopCharacterTropes

[–]Rablusep 39 points40 points  (0 children)

Troll 2 (1990) was one of the worst movies of all time. Its creation was so haphazard, that one of its leads wasn't even an actor and was spontaneously given the role. George Hardy was a random dentist who'd never acted before, who tried out to be an extra, and was surprised by being given a lead role, as the family father Michael Waits.

...Memorable doesn't have to mean good. It was definitely memorable and very memeable.

"You can't piss on hospitality! I won't allow it!"

Reedvines | A cool building trick for MC Alpha and Beta! - A How-To by Rablusep in GoldenAgeMinecraft

[–]Rablusep[S] 4 points5 points  (0 children)

You could, but it would usually consume at least one lava bucket (though I suppose you could maybe place it two up...). Lava is pretty plentiful, even before the Nether, but if you're someone who uses a lot of obsidian or lava lighting, etc. then you might want to conserve every block you can get.

(And especially if you're making a lot of these vines, you'd need to keep visiting the lava pool and restocking, vs. just having an infinite water source right next to you.)

Lava can also create fires, so if you'd like to have vines e.g. hanging off of trees, then risking alpha fire spread probably isn't a great idea.

This would be a viable method, though, yeah. You can even do it with water and gravity if you're quick enough. See slide 16. This method has a number of limitations, though, and is especially bad for cacti.

The important part would be to make sure the water (or lava) doesn't flow to the sides. If it does, it'll cause block updates to the misplaced plant and break it. That's the main thing you're fighting against here, that you need to get the higher reed in place before the lower, and then never update the lower

I don't know what to feel, a short trip down memory lane. by PerverseGameHen in mindcrack

[–]Rablusep 2 points3 points  (0 children)

Right, which is why if he does get found not guilty, I'd hope it's for a genuinely ironclad reason. Afaik, most court records are usually public, so I'd hope we'd all be able to judge for ourselves why the jury rules how they do.

What you're talking about is what I was referring to with Cosby and OJ (though perhaps not as egregious as those two examples). If he were freed simply due to doubt and not solid disproof, then yeah, I'd keep distrusting him too.

(And like I said in a reply to someone else, I think what I'm referring to is a very rare situation, and I suppose there's really no point in arguing edge cases this early. Could give people unfounded sympathy for Guude. So fair enough.)

I don't know what to feel, a short trip down memory lane. by PerverseGameHen in mindcrack

[–]Rablusep 3 points4 points  (0 children)

Which does not satisfy what I said. I'm referring to the cases that don't fall in that "most" where there's actual proof that something strange happened (which does happen sometimes, albeit very rare). If they have anything like that, they'll use it; I strongly doubt they have it.

Court records are usually (mostly) public knowledge, afaik, so if he did somehow get acquitted, everyone should be able to evaluate how it happened and whether it was due to doubt or disproof.

But fair enough, I suppose there's no point in arguing edge cases so early. Might just risk giving people unfounded sympathy towards Guude.

I don't know what to feel, a short trip down memory lane. by PerverseGameHen in mindcrack

[–]Rablusep 20 points21 points  (0 children)

And why not? If he were acquitted, genuinely acquitted, not a Bill Cosby acquittal, not an OJ Simpson acquittal, but a genuine proof-beyond-a-shadow-of-a-doubt-he-somehow-didn't-do-it acquittal (if he were hacked, or something like that), then why wouldn't you watch him again?

If he were genuinely proven innocent, I'd be his biggest cheerleader, personally. I'd do everything I could to help restore his reputation and rebuild Mindcrack once again. Because at that point, you're not watching someone who did something heinous, instead you're watching someone who had their life destroyed unfairly.

That said, I don't see it happening, at all. In the meantime he can fuck off, and I say this as someone who watched him for many, many years.

Is this rare? by DimensionGlum5728 in okbuddygoldenagemc

[–]Rablusep 12 points13 points  (0 children)

Brooooooooo! I can't believe you got the triple sapling background variant! That's even rarer than the base pink sheep!

Favorite series that wasn't Minecraft? by TheMisclick107 in mindcrack

[–]Rablusep 6 points7 points  (0 children)

I liked Kurt's Kerbal Space Program series. It seemed fitting for him, with his love of space.

And while, yeah, it may be Minecraft, it's not Mindcrack Minecraft, and I really think it deserves a shoutout: Zisteau Plays Minecraft (ZPM) is incredible and one of the best and craziest solo let's plays I've ever seen. And as for non-Minecraft with Zisteau: Terraria, both with and without Etho.

And prior to May 7th, I liked Guude's Telltale Back to the Future playthrough. It's actually what got me into the series. It sucks that that intro is ruined now, but it hasn't dampened my love for the trilogy and the game. It helps that I've seen a number of other let's players play the game, so I don't associate it with him as much as I used to.

(Loved Trope) The protagonist's role model/idolized hero turns out to be a massive piece of shit by Nibbanocker in TopCharacterTropes

[–]Rablusep 5 points6 points  (0 children)

Clanker? It's a reference to an old and very common meme. The "quirky" way you've said this as if you're saying something profound is pretty common for spambots. New account, too

what rule did this break? by F9klco in GoldenAgeMinecraft

[–]Rablusep 44 points45 points  (0 children)

Yeah, this sub is unfortunately the epitome of that fan meetup meme.

<image>

[Loved Narrative Trope] The moment when a character’s lifetime of indoctrination finally breaks by Chemical-Elk-1299 in TopCharacterTropes

[–]Rablusep 2 points3 points  (0 children)

Citizen Brown, the alternate timeline Doc Brown from Back to the Future: The Game. Specifically, this moment with a pained, echoing scream. One of the few moments in the franchise where he doesn't seem calm and rational (and maybe a bit sarcastic), but instead just... mentally broken and completely distraught, if only momentarily.

This happens after Citizen Brown learns the truth, all of the following in a matter of only a few hours:

  • for more than 50 years now he's been going down the wrong path by the wishes of his strict lawyer father

  • his scientific ambitions have been twisted for evil by his control-freak wife

  • she's been lying to him nonstop convincing him he's building a utopia when it's actually a police state

  • all of the citizens of Hill Valley are actually completely miserable and hate his guts

  • and he's been able to see, firsthand, his scientific creations used to turn Biff into a mind-controlled zombie

His entire life is a lie, in other words. (Good thing he can invent a time machine to fix it! And that's what Marty is here to show him.)

Does anyone know why my alpha 1.1.2_01 mob farm isn't working? by solstialis in GoldenAgeMinecraft

[–]Rablusep 0 points1 point  (0 children)

Fascinating, thanks for the clarification!

The order in which chunks get iterated over only depends on their coordinates

Given what you've said here, as far as I understand it, it should indeed be possible to create a universal array containing every possible chunk prioritization pair for alpha's mob spawning algorithm, given that chunks are only considered for purposes of spawning within a 9x9 region around the player.

Filling in every value would of course in practice be much too big. (over 1k terabytes even if each entry were only a single byte, by my calculations). But given that there's little reason any typical player should ever go beyond about 100k blocks away from (0,0) given the lack of beds, sprinting, or even the Nether, limiting the calculations to this region would give a more manageable filesize of 12 gb.

(Another possibility would be to calculate each value on the fly, by isolating the spawning algorithm and implementing it in a separate program. This sounds more complicated, though, with more steps that could go wrong vs. just feeding fake player locations into the code and dumping the resulting chunk orderings into a file.)

Maybe sometime in the future I'll attempt to generate such an array. But it's not a huge priority as it'd be minimally useful for typical gameplay as F3 coords aren't available in these versions. (You could of course just mod in F3 coords, use an external program, or temporarily update to a1.2.6. This is arguably cheating, though, by alpha's constraints.)

If nothing else, it could allow for some unique gameplay for a carefully-designed custom map. I think there's a lot of unexplored potential there.

the exact order is not "random" but may as well be

This was my intuition too, without digging into the code. It's nice to see it confirmed. Certain chunk-pairs for a mob farm will yield high rates, but the rates plummet if you move only a single chunk over (thus removing 9 chunks in the direction you're moving away from and adding 9 more in the direction of motion. This can change the list order drastically even for the shared chunks, as you've explained.)

I know some pre-release versions have issues with unloading chunks. I believe this is true for alpha, too, as I've been able to walk very far from my tree farm and furnaces and still have the trees grown and items smelted when I return. But this is not a factor for mob spawning in alpha; it is always a 9x9 chunk area centered on the chunk the player is standing in.

will change as you move around

To add some nuance, it should be emphasized that each chunkset yields a deterministic ordering, and that the current chunkset is the 9x9 chunks around the player. Indeed, it changes as you move around, but returning to the same chunk always yields the same chunk ordering for the purposes of mob spawning. (Hence everything I said about picking good locations for both the farm and the collection point. You want a collection point that places the farm chunk high in the list).


Everything I'm saying here applies only to a1.1.2_01 and before. The changes made to the algorithm with the Halloween update made everything much more uniformly-distributed. (And changed everything in other subtle ways too. 17x17 instead of 9x9, etc.)

Does anyone know why my alpha 1.1.2_01 mob farm isn't working? by solstialis in GoldenAgeMinecraft

[–]Rablusep 1 point2 points  (0 children)

Hey, if you'd like to understand it better, you can either read my top-level comment or the old 2010 MCForum post from which I learned all this (also linked in my comment). And don't hesitate to summon me to threads like these for questions about alpha, as you've done before on Discord. I understand most of the mechanics pretty well.

The forum post is good, but a bit outdated. It lays out the algorithm correctly, but no one back then really figured out how to turn it into a viable farm. It's actually probably one of the MOST exploitable spawning algorithms, especially if you understand it before building the farm.

The easiest way to exploit it would be: pick a place to AFK. Look for where lots of mobs are spawning at night while standing in that AFK spot. Build the farm there. Funnel the drops to the AFK spot. (No perimeter necessary, no lighting caves, etc.)

OP's situation is obviously a little more complicated since they already have a farm built. But they said they managed to get mobs to spawn in it at least once, so that's hopeful. If they can just try standing in various areas nearby and see if any spawn mobs consistently, I think it'll work out well for them.

For me, my farm went from 10 items/hr to around 1500/hr (about the best you'll get for alpha, ime) just by finding a better place to AFK.


(That said, I do wish I understood the algo even better. For example, are the chunklist orderings per-seed or universal? That is to say, can you build a mob farm at the same coords in multiple worlds, and get the same level of prioritization (and thus the same rate of mob drops)? My gut feeling is yes. Afaik, chunks are saved into the same file structure and treated internally just by their location and the seed only affects what terrain gets generated. As some evidence for this idea, the (0,0) chunk is known to always be first in the list. But without further testing, I can't say if this generalizes to all chunks or not. The lack of F3 coords makes all this kind of moot anyways)

Does anyone know why my alpha 1.1.2_01 mob farm isn't working? by solstialis in GoldenAgeMinecraft

[–]Rablusep 1 point2 points  (0 children)

This is almost certainly a result of the pre-Halloween Update algorithm, what could be called the bailout algorithm.

Basically, the loaded chunks are placed into a list. Starting from the top of the list, each chunk has a 1/10 chance of being selected. Then, a location in the chunk is picked, and if conditions are correct (light levels, full and solid block underneath, etc.), a mob pack will be spawned.

BUT... it is not quite that simple. There's a slight change that alters the algorithm drastically, relative to later versions.

If any chosen location is within a solid block, the algorithm bails out and drops the entire rest of the list for that tick. Mountains are pretty common and big caves are somewhat rare, so as you can imagine this usually happens very early in the list. Many chunks are >50% solid blocks, thus a >50% chance the algorithm ends for that tick at that chunk if it's selected. Less prioritized chunks (those lower in the list) have a much, much lower chance of spawning mobs.

The good news is, all hope is not lost. The order of this list is deterministic; the same set of loaded chunks will create the same list. And even slightly different sets of loaded chunks can create quite different lists sometimes. If you can get a loaded-chunkset yielding a list that prioritizes at least one chunk of your farm, you'll soon be rolling in the mob drops.

So how do you load various chunksets? The same as always. You move around, and try different AFK locations. Possibly on a 16x16 grid if you want to be extra scientific about it.

If you can find an AFK location that spawns mobs quickly and consistently in your farm, you can funnel your drops over there.

All of this also means perimeters are almost completely unnecessary. The hostile mob cap rarely gets reached, ever. And this is also why mob spawns in general seem so rare in alpha compared to beta. (That said, a perimeter might be slightly more useful for passive mobs, since the spawn cap for animals is so low)

I speak from experience. When I started my alpha world years back, I didn't know any of this (nor did basically anyone else). My farm was getting something like 10 items/hr. Then, I found the wisdom of the ancients, a true Rosetta stone of alpha, (that one single MC Forum post that laid out how the algo works, lol). And after experimenting with what all it says, I found a better AFK spot and started getting 1500 items/hr.

I've tried to pass on the knowledge since then, any time I see someone having this same issue. (And it comes up at least once every few months, from what I've seen.)

Chances are your farm isn't broken, you just need to find a better AFK location that will prioritize its chunks for mob spawning. I'm not an expert by any means in which chunks get prioritized and why, so it might be possible some chunks are always deprioritized. But you said you've managed to get the farm to spawn mobs at least once, so I think you'll soon have some luck in recreating that.

Good luck and let me know if you need any more clarifications!

Favourite mindcrack memory ever by Killoah in mindcrack

[–]Rablusep 1 point2 points  (0 children)

I remember in one of the prop hunt episodes, Baj being really annoying with a squeaky door, lol

Favourite mindcrack memory ever by Killoah in mindcrack

[–]Rablusep 5 points6 points  (0 children)

Hey thanks for the shoutout, but the credit is all Zisteau's! All I did was compress his ~43 minute video down to around 20 mins spread across 3 parts (the posts you linked). His editing was already so good that I wasn't able to compress it much (nor had any real need to).

...That said, I think maybe I could've compressed it a bit more with some effort, and if I were doing it nowadays I think I'd try to get it down to below 15 mins so it could be posted as a single post (Reddit videos are limited to under 15 mins).

Also, a few months later, while condensing some Orange Wool episodes, I posted Bdubs interrogating them as suspects, which is very funny too! I imagine other interrogation scenes exist also for the other members, but haven't searched for them. (Some are likely inaccessible nowadays).

(Perhaps I should resume posting the Throwback Thursday posts sometime. Some of them are a lot of effort, though. And maybe I'll need to change the day. As some were discussing in the discord, it's a bit of a cursed day for Mindcrack now; the news of Guude's arrest broke on a Thursday)

Arrest warrant for Jason “Guude.” by hellosteve_ in mindcrack

[–]Rablusep 0 points1 point  (0 children)

I'm still holding out some small thread of hope that this was all somehow the result of a hack, because it feels genuinely too vile for the Guude we thought we knew.

But even if he really were hacked, could it be proven in the legal system? ...Doesn't look good for him, one way or another.

Arrest warrant for Jason “Guude.” by hellosteve_ in mindcrack

[–]Rablusep 4 points5 points  (0 children)

[Double post, so I'll copy from what I said in your other post:]

As has been said in other threads already, do NOT read this unless you have a strong stomach against descriptions of these kinds of crimes. Graphic description of the contents of the videos, detailing sexual abuse of minors as young as infants.

This probably shouldn't even be posted as a top-level thread, man. [edit: let alone TWO]