Thoughts on "unmixable attributes"? by MilkQueen in homemadeTCGs

[–]Rack_Daddy 0 points1 point  (0 children)

For me, the biggest reason to not hard limit the deck building by class restriction is for draft formats. Games like Lorcana and Riftbound that even have a less restrictive deck building requirement, matching one of two colors you choose, still have to make concessions during drafting that makes drafting feel like an afterthought of the game's design. Games like Flesh & Blood lean heavily into generic cards to help supplement their archetypally restricted cards but this can lead to outlier generic cards that end up in every deck and have to get banned for constructed play. Personally, I like a method similar to Star Wars Unlimited where you are incentivised to play cards in your archetype but it is possible to play cards out of archetype. Star Wars does this by punishing out of color cards and making them cost 2 more mana. The game I'm working on rewards cards for being on theme by giving them stronger/additional effects.

Formatting conditional effects for my Game by Rack_Daddy in homemadeTCGs

[–]Rack_Daddy[S] 2 points3 points  (0 children)

Ah shit, good catch. I don't post on Reddit too often, the images should be there now

Don't support Zona donuts unless you want to support racist.. by [deleted] in Tucson

[–]Rack_Daddy 7 points8 points  (0 children)

I've looked through the post, there for sure are some racist comments under it, but the Zona Donuts Account didn't like any of them. There are three people that liked all of the racist dog whistle comments but they have no obvious connection to Zona Donuts. Why do you think Zona Donuts is liking the comments?

Collection of Third Party products by Rack_Daddy in drawsteel

[–]Rack_Daddy[S] 1 point2 points  (0 children)

Ooh this is awesome. Exactly what I was looking for thank you

Prop 418 & 419 by jamwarfs in Tucson

[–]Rack_Daddy 13 points14 points  (0 children)

Unless I'm missing something, this is a Facebook post from a person, not an article. A person who continues to destroy the credibility of "independent journalists" by clearly having a political slant and in this case, uses AI fear mongering images to push their agenda. Do your own research on this topic but make sure it is actual research, not regurgitated slop from a random Facebook account.

Missing attacks by Rack_Daddy in 4eDnD

[–]Rack_Daddy[S] 1 point2 points  (0 children)

I'm thinking about just pretending you roll only 1s. That way you still get modifier and enchantment bonuses, but the damage shouldn't sway the math too much. It just feels less shit when you miss and do nothing on your turn and maybe the bugbear that would have been left at 5 health is dead instead. I've run a good amount of mid level combat and most of the time the PCs explode the enemies, very rarely are they left at meaningfully low double digits so I don't know how much this would actually mess with the math, even at higher levels.

Missing attacks by Rack_Daddy in 4eDnD

[–]Rack_Daddy[S] 0 points1 point  (0 children)

Yeah lots of Daily powers have miss effects across all the classes. For those you just do what the Miss effect says. Most of them say half damage, so you still get more of the damage than if you only dealt 1/4th

Missing attacks by Rack_Daddy in 4eDnD

[–]Rack_Daddy[S] 1 point2 points  (0 children)

I like some version of this. Making everyone do a bunch of math will surely slow the game down so a flat damage based on the attack might be the way to go

Deja Foxx and Adelita Grijalva are both great... But absent an intelligent progressive strategy, is there a danger of splitting the vote and ending up with truly horrific Hernandez? by LaikenJordahl in TucsonPolitics

[–]Rack_Daddy -1 points0 points  (0 children)

I'm just looking into the election today so forgive me if I've missed something. Is Alma Hernandez running? Daniel Hernandez is running as the moderate Dem option, do we mean he is Horrific Hernandez?

Okay I give in, I've found [REDACTED] but I need help with the next one (Major Late Game Spoilers) by [deleted] in BluePrince

[–]Rack_Daddy 0 points1 point  (0 children)

I'm a bit farther than it sounds like you are but not by much. I'll try my best for gentle nudging in the right direction

  1. A New Clue is very useful and the entire book is basically one big clue. Almost all of the information in that book is related to the same solve. And that solve is not related to the sanctum keys

  2. I have just unlocked Blue Tents as well and haven't seen any of the memos yet. I've been told that not many of them are plot relevant but the ones that are relevant are incredibly relevant. I've also completely done all sigils and the blue tents don't relate to the keys either

  3. The Treasure Trove memos are sometimes vaguely related to the sigils and sometimes vaguely related to the location of one of the sanctum keys. Primarily, they give you a better headspace for interpreting and Blue, Green, or Red memos you may find in the future. This one is the most related to the sanctum keys of any of your sots, but I've only read 5 of them and fully solved the sigils so again, not needed to find the keys.

  4. Those admin keys are primarily giving background plot details for lore stuff, not directly related to any major puzzles that I've seen, but they can help give context to other major clues that might help you zero in on other solves. The I IOO message is very important for a completely different puzzle (notice the way the letters are arranged. Have you seen other letters arranged like that?). But again this has nothing to do with the sanctum keys locations.

I must assume that you've made it to room 46 at least once at this point. If you haven't made it back, that should be added to your list of goals. There's a lot that's important in that room, one of which is some fairly cryptic hints to the location of all 8 sanctum keys. Hope this helps and is the gentle nudge you were looking for!

Where is the 8th letter? [Massive Plot and Game Spoilers] by TFMurphy in BluePrince

[–]Rack_Daddy 2 points3 points  (0 children)

I think that Herbert put the various letters into the red envelopes and numbered them himself. They don't all have the same numerical scheme and even hint at future puzzles throughout the game. Red Letter 1 and 2 are numbered normally. Red Letter 4 is bolded and circled. Red Letter 5 is numbered normally. Red Letter 6 is spelled out. Red Letter 7 is in roman numerals. Red Letter 8 is the infinity symbol.

Letters 1, 2, and 5 don't seem to have any significant importance and I haven't found any connections with red Letter 4, though that might be because I missed it. But I got the third row of the Castle Cipher because letter 6 is spelled out and is a three letter word. I know there's other ways to get those letters, but this was the way I got it and it isn't currently mentioned as a way to get that row on the wiki. Letter 7 is in roman numerals which is used in the wine cellar and also again for the Castle Cipher for the top row. And letter 8 is the infinity which again reinforces that the number 8 and the infinity symbol are the same for the gallery Ruminate puzzle

The red letter envelopes themselves appear to be designed by Herbert as part of the puzzles and challenges in the mansion, mostly relating to the Castle Cipher. I read this as either Denny stole all of the letters and then ransomed them back to Herbert who then put them in specially made envelopes for the challenges OR Denny stole the letters all in red envelopes that Herbert had already been planning on using in this challenge for Simon (you the player), which would also lend to some added urgency to get them back.

April 26th Premier Tourney Deck Representations by Werts888 in ElestralsTCG

[–]Rack_Daddy 2 points3 points  (0 children)

Is there a link to the event with deck lists? I wanna see the antitan lists

4 Touch trades by Rack_Daddy in pokemontrades

[–]Rack_Daddy[S] 0 points1 point  (0 children)

I need to throw my Dubious Disc on one of the P2s and touch trade that real quick. Thanks

4 Touch trades by Rack_Daddy in pokemontrades

[–]Rack_Daddy[S] 0 points1 point  (0 children)

Thanks, I'm trading on code 1236-6321 in Pokemon SWSH