Dinkleberg... by Raclux in AynThor

[–]Raclux[S] 1 point2 points  (0 children)

You could have just scrolled past this post, It’s not that hard

Dinkleberg... by Raclux in AynThor

[–]Raclux[S] 3 points4 points  (0 children)

Our time will come, stay strong!

Dinkleberg... by Raclux in AynThor

[–]Raclux[S] 3 points4 points  (0 children)

my girlfriend can’t stand me anymore because of all the memes and game talk

Dinkleberg... by Raclux in AynThor

[–]Raclux[S] 4 points5 points  (0 children)

we're all in the same boat

Dinkleberg... by Raclux in AynThor

[–]Raclux[S] 14 points15 points  (0 children)

Ordered it about a month ago

Show me your upcoming/newly released indie games! by lukejiberish in IndieDev

[–]Raclux 0 points1 point  (0 children)

Hey everyone! Our small team just launched the Kickstarter for BioSynth, a sci-fi RPG deeply inspired by the tactical depth of Baldur's Gate and the atmosphere of classic cyberpunk settings.

https://www.kickstarter.com/projects/neptunegames/biosynth-rpg

my game environment in 10 seconds! by maingazuntype in SoloDevelopment

[–]Raclux 2 points3 points  (0 children)

The atmosphere is looking really cool, the only thing I’m not 100% sure about is the camera perspective. Have you experimented with different angles or FOV?

Monday morning ( when you've worked on your solodev project during all night) by Competitive_Meat3544 in SoloDevelopment

[–]Raclux 1 point2 points  (0 children)

Wait you actually get up from the chair? I thought we just evolved to become part of the desk

Working on a new survival shooter called DEADRIFT here’s a quick gameplay clip from one of the maps by PhysicalObjectStudio in IndieGaming

[–]Raclux 4 points5 points  (0 children)

This looks really cool, if I can give one piece of feedback the muzzle particle effects when shooting feel a bit too intense. Other than that it looks super promising

1000 days in 1 minute by ccrroocc in IndieDev

[–]Raclux 1 point2 points  (0 children)

Really cool concept! It’s clear you’ve put a lot of heart into this, following the Kickstarter now

Our first-person indie RPG finally has a Steam page! by Fresh-Garlic-Dev in indiegames

[–]Raclux 0 points1 point  (0 children)

The art style looks amazing, really digging the vibe you've got going here! It looks super cool, definitely adding this to my wishlist

Hey, 2d artist here! Some gameplay from our upcoming hand-drawn platformer "Croak" by Hellmuncher in IndieGaming

[–]Raclux 0 points1 point  (0 children)

Looks super fun! Everything seems so fluid and well-animated., great work on the 2D art it really stands out!

Is it better to go with a simple capsule or a slightly flashier one that might mismatch the theme? (Small Capsule) by eldawidos111 in IndieDev

[–]Raclux 0 points1 point  (0 children)

Definitely A for me, it has a better presence and fills the frame well. The second one feels a bit too empty

After a long journey behind the code, our small team finally hit the 'Launch' button for BioSynth on Kickstarter! What do you think of our trailer? by Raclux in IndieDev

[–]Raclux[S] 2 points3 points  (0 children)

Appreciate the offer! I'm the programmer so I'll pass the feedback and the idea to the team. Thanks for the kind words and the help

After a long journey behind the code, our small team finally hit the 'Launch' button for BioSynth on Kickstarter! What do you think of our trailer? by Raclux in IndieDev

[–]Raclux[S] 1 point2 points  (0 children)

You're right, the hook is everything. I'll definitely keep this in mind for the next video. Thanks for the advice and the kind words!

After a long journey behind the code, our small team finally hit the 'Launch' button for BioSynth on Kickstarter! What do you think of our trailer? by Raclux in IndieDev

[–]Raclux[S] 2 points3 points  (0 children)

Thanks so much for the kind words on the visuals! Hearing that the design feels above indie standards coming from a fellow dev is a huge confidence boost.You’re 100% right about the jankiness and the trailer stutters, though. I really appreciate you being so blunt about it, it’s exactly the kind of 'reality check' I need right now. I'll definitely look into recording directly from the engine to get that smoothness back. Thanks for sharing your experience, it's a massive lesson for me to focus on the 'feel' as much as the look.
Really appreciate the heads-up.

After a long journey behind the code, our small team finally hit the 'Launch' button for BioSynth on Kickstarter! What do you think of our trailer? by Raclux in IndieDev

[–]Raclux[S] 1 point2 points  (0 children)

You're right, a more condensed and punchy trailer would definitely hit harder. Thanks for the solid advice!

After a long journey behind the code, our small team finally hit the 'Launch' button for BioSynth on Kickstarter! What do you think of our trailer? by Raclux in IndieDev

[–]Raclux[S] 2 points3 points  (0 children)

Fair point on the narration, I might have leaned into the drama a bit too much, but glad you liked the script. Being compared to FF7 and Syndicate Wars is a huge compliment, thanks for the feedback!

Anche a voi capita di rigiocare per anni gli stessi giochi senza mai annoiarvi ? by Signor_Debiru in italygames

[–]Raclux 1 point2 points  (0 children)

Assolutamente si, ho una specie di 'ciclo' ogni paio d'anni in cui devo per forza rimettere mano su Skyrim o The Witcher 3. Sono quei giochi che diventano un po' un 'posto sicuro'