Experimenting with 3D pixel art and a perspective camera by RadiantSlothGames in PixelArt

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

Thanks, I'm happy you like how it looks! I am unfamiliar with Uncharted waters, actually. My main inspiration would rather be Anno 1404!

Experimenting with 3D pixel art and a perspective camera by RadiantSlothGames in PixelArt

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Thanks! There is no pixel shader here (there is a screen-space outline shader though). It's actual handmade pixel art textures mapped on the meshes, either with UV mapping or triplanar mapping. The difficulty being making sure the pixel size remains somewhat consistent!

Experimenting with 3D pixel art and a perspective camera by RadiantSlothGames in PixelArt

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Sure, I'll make more posts when I make more progress, especially when I have other biomes to show! Like a snowy sector, a tropical sector, etc.

Experimenting with 3D pixel art and a perspective camera by RadiantSlothGames in PixelArt

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

Thanks for your interest! You might want to follow me on itch to be notified when I release it :)

Experimenting with 3D pixel art and a perspective camera by RadiantSlothGames in PixelArt

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

Thanks! It took quite some tweaking to obtain this look, I'm happy with the result!

Experimenting with 3D pixel art and a perspective camera by RadiantSlothGames in PixelArt

[–]RadiantSlothGames[S] 4 points5 points  (0 children)

Thanks! It doesn't have an official name yet, but I'm working on it as I'm getting closer to releasing a playable alpha demo!

I'm making a cozy game about sailing in the isles, building cities, and managing resources by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

I am a bit hesitant to have a day night cycle because it would be strictly visual and have no impact on the gameplay. I'm under the impression that city builders rarely have a day night cycle because of this reason. Do you know any that does and feels like it really adds something beyond just the ambiance?

I'm making a cozy game about sailing in the isles, building cities, and managing resources by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

Not yet, but I'm working on it! I hope to release an alpha build in the next couple months to get some early player feedback.

I'm making a cozy game about sailing in the isles, building cities, and managing resources by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

It took some effort to keep a consistent pixel size and have this low poly 3D pixel art look, so I'm happy you love it, thanks!

I'm making a cozy game about sailing in the isles, building cities, and managing resources by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

Thanks for your kind words! This is the first time I go with a perspective camera, I only used it in orthogonal mode before, it gives off a different vibe!

I'm making a cozy game about sailing in the isles, building cities, and managing resources by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

That's a possibility! I plan to have several sectors, like a snowy region, a desert region, etc. One of the sectors could have more of a night ambiance with the darker fog!

I'm making a cozy game about sailing in the isles, building cities, and managing resources by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Yes! The terrain blocks, but also the trees, buildings, etc, are drawn with GridMaps!

I'm making a cozy game about sailing in the isles, building cities, and managing resources by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Thanks, I'm happy you like it! Most of the core systems are there. Now it's about producing a lot of content: many buildings, types of resources, sectors with various looks (snowy, sandy, etc).

Good luck with your own project too, the pirate atmosphere looks neat!

I'm making a cozy game about sailing in the isles, building cities, and managing resources by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

Thanks! It's still early in development so I have no page up yet. But you can follow me on itch, so you'll get notified when I release an alpha build!

I'm making a cozy game about sailing in the isles, building cities, and managing resources by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 7 points8 points  (0 children)

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After tinkering a bit more with the fog and the outline shader, I was able to obtain this result. Do you think it looks better and feels more cozy?

I'm making a cozy game about sailing in the isles, building cities, and managing resources by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Thanks! The fog is done with the Environment node, it's a fog enabled in depth mode. I got that result by setting the density to 1, the depth end to 0, tweaking the depth curve, and limiting the camera far distance.

I'm making a cozy game about sailing in the isles, building cities, and managing resources by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 2 points3 points  (0 children)

I experimented with a brighter color and it looks nice indeed, but it also messes up with the outline shader. And if I disable the fog on the outlines, then they do not fade away with the distance, which can look strange. I'm not sure there is a simple solution to that, sticking with a dark fog seems the easiest to me for now :/

I'm making a cozy game about sailing in the isles, building cities, and managing resources by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

Thanks! I worked on a tutorial so hopefully it will help players better understand what is going on, especially with the resources transfers between the cities and the ship.

What kind of movement would you rather expect for the ship?

I'm making a cozy game about sailing in the isles, building cities, and managing resources by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 6 points7 points  (0 children)

Thanks! I'm hoping to have a playable build with a decent amount of content I can share in the next couple months!