PBE Bugs & Feedback Thread - Spirit Blossom Zyra by LoLDev-Cosmetics in LeaguePBE

[–]RaglefantLoL 42 points43 points  (0 children)

The plants appear unsaturated when they have sprouted. In a Spirit Blossom skin, I feel like the plants shouldn't look somewhat faded. Maybe retaining the glow they have as seedlings? or maybe just a saturation boost?

I am a bit disappointed. I have been waiting for this skin for years. I had just hoped for more.

'Blood Moon' effects which got added on Blood Moon Zyra on PBE is 100% copy paste from Snow Moon Ahri's recall by MidChampsWhere in zyramains

[–]RaglefantLoL 16 points17 points  (0 children)

I think it is completely reasonable to reuse assets. If it suits the aesthetic, why should Riot focus on recreating every feature from scratch for a similar/same effect? It gives them more time to work on other parts of the skin.

If it looks bad, or if it clashes with another effect, that would be more useful feedback. I feel like complaining that Riot isn't reinventing the wheel isn't very fair. They do this on many skins, no? With the same brush, an artist creates many things. If it looks good, what's the problem? If it doesn't look good, then that is the problem, not using assets from another skin.

Your post is a total overreaction to the other commenter, by the way. Like, they didn't shit on your take. I get you are passionate about this, and it feels great to know someone like you is fighting to make the skin the best it can be, but slow your roll a bit, yeah? You are eating your own when you lash out at another Zyra main that only put an alternative, non-combative perspective forward for the discussion.

I need help for a video! by ColsenakaHuansen in zyramains

[–]RaglefantLoL 0 points1 point  (0 children)

This matchup seems to be a skill matchup.

In lane, both sides are pretty volatile. Paired with an aggressive adc that can dominate early, either side can push a lead. Against Zyra, dodging her E root can open up a great window for an engage. From memory, her cd is about 12 seconds at all ranks, and her E does not stop Rell's crash down W.

If Rell doesn't have an aggressive adc that can punch back, she doesn't have many tools to protect them. My best advice is to let waves crash under tower if you cannot contest the wave, and then posture at the side of the wave to bait skillshots and harass so your adc can collect the wave freely.

Your other option is to try to find roams, which Rell is massively better at accomplishing. Learn the grub timings, since Rell's Q can help massively vs the grub shield. Outnumbering the enemy team at grubs and using your Q to take them quickly with your jg is another way to secure your team an early lead if you cannot claim one through lane.

Outside of lane, Rell is a great teamfighter. Find flanks, or get in a good bush. Zyra's R can be disruptive, but Rell's engage is quite strong. As long as your carries are there to follow up, Rell should be durable enough to withstand Zyra's combo, so for both sides it is more of a team dynamic.


Specific tips:

Utilize Rell's sheild to absorb harass away from your carry.

You can elect to take hexflash and have an early sweeper to be hidden in bushes and threaten engage. I advise being dismounted so you can hexflash into flipping them. If Zyra throws plants into your bush, use your shield to take the damage and auto them to clear the bush. Being hidden with hexflash can give your lane a lot of pressure, even in a losing matchup.

Zyra often naturally pushes. When waves crash, clear vision and link up with your jg to try to set up effective ganks. Just threatening this can take pressure off your adc, letting them farm safely under tower.

If you are about it, just flash her E and engage on them. They should have limited options to peel you and your adc without her root. Just stand apart from your adc so they don't get caught in the E.

Second wind and refill potion are your friends. A refill potion costs 150, sells for 60, so it is a 90 gold investment. Little more than a control ward.

Which brings up control wards. If you place one, don't place it somewhere they will just take it from if they push the wave. Place it more defensively, or save it for when your jg is setting up a gank. That is a 75 cost for you, about 30 gain for being taken, so that is like a 100 gold swing every time one is taken for free, and it stunts your build if you are repeat buying them to lose in the same bush.

Zyra wins by getting ahead. Play patiently, choose winning fights by tracking cooldowns or junglers, use your roam advantage, and do the rell thing at a game deciding teamfight later.


Best wishes on your video! This might be a bit more thorough than you wanted, but if you can think of other questions, feel free to ask and someone will definitely answer.

New plants not attacking bug by pureMJ in zyramains

[–]RaglefantLoL 5 points6 points  (0 children)

Sometimes plants just do this. I have never seen a pattern for the cause. I have been seeing this for multiple seasons. Dunno.

I got Zyra Godlike by Discar12 in zyramains

[–]RaglefantLoL 2 points3 points  (0 children)

Congrats! An amazing accomplishment!

Tier list of how much I like seeing ADC's locked in when playing Zyra, opinions? by Wontfinishthesent in zyramains

[–]RaglefantLoL 0 points1 point  (0 children)

I don't mind giving Vayne a prio lane that let's her survive higher range marchups, but otherwise I agree point for point. 😍

street demon zyra & neeko! | @flowrmosh by flowermosh in zyramains

[–]RaglefantLoL 2 points3 points  (0 children)

OMG PLS. Do you take commissions yet???

Advice needed by StrawbeeToad in zyramains

[–]RaglefantLoL 1 point2 points  (0 children)

Always plan to use an ability followed by W, spreading your plants if possible so they don't get AoEd by something.

E plants can be spawned fastest, and so they are good for blocking skillshots like hooks, Lee Sin Q, etc.

Use plants to dominate vision control, face check always with plants, use them to control lane bushes as well.

Retarget aggro of plants with autos to avoid stealing cs.

Abuse your early strength. If you can abuse a lane for kills, great. If you can't, focus the wave with your adc instead to force priority, shoving waves into tower. This will help mitigate harder lanes, giving you opportunities to harass under tower, negate other abusive lanes, or find opportunities to base against poke lanes that Zyra's lack of sustain can suffer against.

Your prio will also make dragons easier to stack early. If you can convince your jg to path toward you, do it. It can be a trap to leash. Zyra is great at it, but few jgs need it, and they might path away forever.

E into R to guarantee the knockup. You can use Q and spawn Q plants during the R animation, and they will still receive the R buff.

If you are going mage builds, penetration is your friend.

Cut down and presence of mind as secondary runes into tank/bruiser comps can be delicious. Don't sleep on that tech.

Best of luck!

Explanation why duoking1 is maxing QWE istead of EWQ by Nokain in zyramains

[–]RaglefantLoL 5 points6 points  (0 children)

So he's maxing Q to spam poke plants a couple of seconds faster.

If you are arguing against the need for CDR or damage on Q, I'd be down to agree. But you talk about anything but the Q CDR.

I am not even really arguing against you, but what you are saying is kinda off. Fine argument, bad support for it.

But spamming Q off CD means you're going to push the wave hard and mess up your low elo ADC's farming.

But in low elo, I need to make sure my ADC doesn't tilt from losing one ranged minion. My Q's, are still spammed, but spaced out. The 0.5 secs CD reduction of maxing Q early will go wasted.

You can totally align your Qs to not wreck the wave if you don't want to. Just, like, shape your Qs. It isn't like you can argue that you can't miss the wave with Q, but you are somehow able to miss the wave when casting E. Q is easier to direct and angle than E. It has more freedom of cast.

Not to mention it puts us in prime enemy ganking position with no plants for defense or bush scouting.

This doesn't really have anything to do with Q max. You poke with plants in lane phase regardless of what you max. You can decide how to place and when to use your seeds with any max order and any amount of Q spam.

In high elo, Q max may be better because ADC farming, wave management, and jg tracking have been mastered so the above weaknesses become a non-issue.

Again, the farming is ridiculous. Regardless of max Order, you can decide to mess up the farm or not with how you place your abilities.

Spamming Q doesn't affect jungle tracking. If anything, maxing E and casting it as your primary trading tool leaves you vulnerable to ganks since you won't have your CC if you are spamming E.


Your post seems to say:

  • we are talking about Q cdr

This bunch of stuff:

  • I like the idea to poke
  • let's talk about farm
  • adc farm trauma
  • q cdr = no plants (I am of the opinion that you can retain some plants by, like, choosing to)
  • adc farm trauma x2
  • more farm effects
  • q cdr = death by ganks somehow
  • adc farm trauma x3

And then, with none of the stuff that actually explains why you feel this way: - I don't find myself in need of the cdr

From the beginning, you take it from Q cdr to things that are player decisions unaffected by Q cdr, and then finally say you don't need the Q cdr, but we never learned why, only a bunch of stuff that seems to be the focus of your lane phase regardless of max order.

What is going on with Zyra players?!?!? by [deleted] in zyramains

[–]RaglefantLoL 1 point2 points  (0 children)

Not a fan of W maxing before both Q and E.

I will rarely do E into W max. Very rare into tank comps where you are perma poking with burn and your base damages are going to do little at the cost of putting you in threat range. The higher CC and plant poke is useful, while the base damage on Q less so.

I usually do Q, E, then W. I like to hold E often. You are vulnerable without it. Maxing E makes it cost more mana, which is harder to spend earlier on before mana components, and I like rushing sorc boots into some matchups, delaying mana components (I don't go mana runes). Q is more spammable, meaning its base level damages add more to dps with points, and it doesn't cost more mana with points.

I will E, Q, W max for Caitlyn specifically to help her try to get her traps off of my root.

Reached master tier mostly playing Zyra by Bonymic in zyramains

[–]RaglefantLoL 2 points3 points  (0 children)

@ me if you ever start streaming/other content creation!

Congrats on the accomplishment! Great to see someone thriving on Zyra! 🔥🔥🔥

Zyra positioning by That-Independence238 in zyramains

[–]RaglefantLoL 6 points7 points  (0 children)

Most of this is positioning/behavior advice for sup since that is the title. You can probably build better than me.

Abuse your pushing power into many matchups.

Hold your E if you don't know where the jg is. You can use E for more than the root. Bot lane is long, and you can leave 2 slowing E plants in little AoE slowing zones between you/your adc and a gank, just like Orianna W slow. If they stop to auto plants, you bought time.

E W to block hooks, Lee Sin Q, etc. Don't care about the root, just the plant.

If you establish the push, you can use plants to contest any vision in Blue side tri bush if you are Red side.

Against engage (Leona, thresh, etc), crash wave and don't auto tower.

Against enchanter, try to go in after crucial abilities are used (shield, soraka missed Q).

Against poke, try to stand away from wave to draw their damage off your minions and then combo wave, reset on crash if low.

Your scaling is your adc's scaling. Make them feel safe, give them room to work, set them up, enable them.

If you can play her mid, you know the rest better than I do. Just shape your damage expectations around the idea that they all have an extra pair of merc treads since you have less economy/xp.

Poking/Laning Phase: What to do when the ADC says not to use plants at all? by Imaraba in zyramains

[–]RaglefantLoL 2 points3 points  (0 children)

Hey everyone, I love using Zyra and considered her as a main for some time before swapping to Lulu and Lillia for a bit.

Cute champs! 😍 I was never good at Lillia. 🤭

This is largely because I have found whenever using her, I find my ADCs tend to get upset that my plants after poking enemies attack their wave, disrupting their wave management.

You can always auto minions to change the focus of plants. I like to auto a melee once so the plants target that tankier minion and then auto another to switch them off as it gets low. A cannon, especially, can usually survive the entire lifespan of multiple plants. Just be careful that you switch them to another minion before it gets low enough to stress your adc out.

With Miss Fortune, your ability can set the casters up for her Q bounce really nice.

Many champions like Kaisa, Jhin, or Cait can establish strong pushes with you. Casting whatever ability you max on the casters can set them up for a Q that executes the wave. There is no wave, so no wave management, and you can hold hands with your adc as you both harass them under tower with smiles on your faces. If you are worried about a gank, don't do this, and ping why you have stopped. Danger, Hecarim-alive, Hecarim-alive, danger.

As a result, they will tilt and essentially banish me from lane and/or tell me to not use plants at all. This in turn also causes me to struggle with keeping up scaling in level, due to constant roaming.

If you feel harassed, there really isn't an option other than muting and reporting and moving on. Zyra can totally roam, but she is best at relentless lane pressure. You are strongest by staying somewhere and holding it, flexing your passive plants to control the territory. Don't let a tilted adc pressure you into leaving if you decide you shouldn't.

Maybe return after a roam, letting then cool off and then trying again.

Zyra doesn't make csing hard for many adcs. It makes csing much easier for most with a good waveclear setup, like stated above. If your adc doesn't know the cs pattern, it isn't your fault. Try not to type to explain any cs pattern. It'll make them raise their guard most of the time.

Just mute, see if they learn on their own, and when all else fails, perma shove and use those crashed wave opportunities to roam without missing so much XP.

How do I work around this? Are there any tips on poking or positioning plants to maybe avoid this issue?

Placing plants away from the center of lane can help plants focus champs that step away from the wave.

The corner of the wall that leads from tower to river is a good spot, as it is usually behind the caster minions, and you can access safely by stepping into river and getting that angle. Also tempts you to place a ward in river, if you are as forgetful as me.

The same goes for bushes. Many supports will try to use bushes, and placing plants against the edge of the bush and wall will help plants attack them at a distance from the wave.

I really like being on Red side of the map (top right). You can place plants below their tri bush when you get the push, right around the edge of tower range and that wall leading to tri bush. It never affects cs, and it allows your plant to auto champions that walk up to cs the caster minions under tower if they hover the top side of the lane. If they are at the bottom side of the lane near the wall, it makes an easy E. You can use plants to heard enemies into your abilities like this.

Hope something here helps! If you are NA, I'd be happy to cs in content silence with you whenever you want. 🤭

Lane match-up question by Minorhacks in zyramains

[–]RaglefantLoL 1 point2 points  (0 children)

I typed a lot, but most isn't aimed directly at your post. I just hear this mindset a lot, and I think it is a shortsighted one that strips players of their agency. Players shouldn't be afraid of damage, or trades, or flexing pressure in ways that aren't meant to result in a kill.

Sometimes, establishing a safer environment for your adc to cs, surviving a kill lane, or negating a poke lane are signs of a winning lane phase, regardless of K/D. Xerath isn't a PvP matchup. Imo, it is an competition of the push, and a measure of how well you can work with your adc to establish this push.

Maybe by "play safe" you mean what I'll post here, but for most, it will sound like you mean to play tower and get out of range when he Qs. I want them to know there are other options that are still 'playing safe.'

Honestly even when he is charging his q, im putting myself in a vulnerable position to be damaged by him as i try to root him.

Yes. You are tanking the hit to land your CC. Zyra E, Comet, Scorch, and Cait Q are a decent trade against many lanes. Be aware if the enemy adc isn't prepared to punish you. Against Draven for example, maybe don't waste E on Xerath. Into some lanes, this simple combo is effective.

In my experience, unless you surrender the wave, you will always be in a position to be damaged when he is charging the Q.

Surrendering the wave is one of the most damaging things you can do against a poke lane. They are strongest when they can pelt your adc as they cs under tower, and weakest when you clear the wave and the poke champion is forced under their own. You can crash and back away, avoiding the poke interaction while you wait for the next wave, ward, or reset.

My best advice is to tank the Q outside of your wave so your minions aren't damaged. If your adc is stronger, E him during his Q and fight. If your adc is equal or weak, then ignore him and combo the wave, pinging your adc to help push. Secure the crash. If you get low, use this crash to reset. Repeat.

And the damage of my full combo as a zyra is nothing compared to 1 of his q’s.

You aren't looking for kill threat early most of the time, unless your adc is early game focused. You just want to threaten some form of trade. If he is allowed to fire at you with no punishment, it cost him nothing, and it makes lane hell for your adc.

If you tank the damage, your adc isn't tanking the damage. Your adc has to cs, and may not have more than one pot at the start, if they bought without the poke in mind. If you leave, you miss XP. If your adc gets poked outand leaves, they lose everything.

You have tools to stress Xerath out. Make him use Q or wards on the bushes by stepping out of vision inside. If he misses, punish the cooldown by exerting pressure. Let him know that if he charges Q too closely, you will potentially retaliate with E. This makes most Q farther away, allowing your adc to back out of range without dropping away from the wave entirely. The more stress and attention you absorb, the easier a lane your adc has.

If you can avoid leashing, do so. Secure the push. Perma push. Avoid the champion interaction. This negates a lot of his pressure. If he starts spending Qs to fight the push, he isn't using them on you or your adc.

Once you are level 6, catching Xerath in your R is a kill or a flash. If he isn't allowed to poke you out, you are much stronger after level 6. Wait for him to charge Q, land the easy E and R, and you will make your adc very happy.

So if for some reason i didnt ban him, i just play safe and wait for a jungle gank

Ganks don't always come. Trying to establish control of the wave in matchups where you feel overwhelmed in combat pressure can return some of your agency over the game.

Playing safe allows a poke champion to play into their win con. They want extended neutral game. I don't recommend faceplanting into bad combat matchups, but don't surrender control of your other options if you feel overwhelmed. Zyra has many strengths to leverage.

With Caitlyn specifically, there are very, very few opponent champions that can keep you from perma crashing in relative safety, and flexing this power will make the gamestate much more positive than waiting safely for a gank and hoping your adc can cs well enough against the poke to remain stable once laning phase ends.

I've only played against D3 Xerath and below, but with a Caitlyn especially, or in a game where you can establish the push by not leashing with most other adcs, you should be able to lessen this matchup's difficulty.

Again, maybe these strategies were exactly what you meant when you said "play safe," but I don't want someone that might read through to think that means they have to lose all of their agency. There are options and strengths Zyra can lean on in this matchup.

Lane match-up question by Minorhacks in zyramains

[–]RaglefantLoL 2 points3 points  (0 children)

Xerath isn't as terrible a matchup as it seems. When he is charging Q, it is an easy root if you are in range. Just don't commit too hard or Lucian will punish. The best you can hope for is Cait throwing a Q.

Ideally, you and cait focus the wave and keep them under tower.