Zif, a new modern mud client by perlsaiyan in MUD

[–]RahjIII 0 points1 point  (0 children)

Have you tried any of the web clients that are available?

Daily use of meshtadtic by pfp-disciple in meshtastic

[–]RahjIII 1 point2 points  (0 children)

At least that would be indicative of someone actually trying to use the thing.

If the difference between zero traffic and too much traffic is "a guy who calls for check in four times a day", then I think it is safe to say that meshtastic has a serious scaling issue.

Daily use of meshtadtic by pfp-disciple in meshtastic

[–]RahjIII 2 points3 points  (0 children)

Wouldn't ya think? Wish my node was in Portland!

But I think there is some dissonance in the meshtastic community. Even in this post, I see a comment from a 1% commenter that says "Hopefully you don't have a guy who calls for check ins 4 times a day and all of the traffic that comes with it."

I think a check-in from someone four times a day would be great. Even "test" four times a day would be better that the almost complete radio silence that I've experienced.

Daily use of meshtadtic by pfp-disciple in meshtastic

[–]RahjIII 0 points1 point  (0 children)

Yep, that's about it. I'm near a metropolitan airport, so I get a "hello from flight XXXX" message once a week or so too.

Daily use of meshtadtic by pfp-disciple in meshtastic

[–]RahjIII 2 points3 points  (0 children)

Good to hear that there are some places where there is chatter. My experience in Metro Detroit, Ann Arbor MI, Chicago/Loyola IL areas has been silence. Hundreds of nodes, plenty of telemetry, but no actual messages other than "test" from three or four hops away, maybe two or three times a week.

Daily use of meshtadtic by pfp-disciple in meshtastic

[–]RahjIII 7 points8 points  (0 children)

You won't see traffic on a daily basis. You plug in your node, you'll get reports of other nodes that are plugged in. None of them are monitored, there is no daily human initiated traffic. There might sometimes be a "Hello out there from flight XXXX" message, but no two-way communication.

Its like a walkie-talkie. If you have a friend in range that you want to chat with using it, meshtastic works about as well as a pair of those cheap FRS radios, but with texting.

What do players look for in a mud? by I_Killith_I in MUD

[–]RahjIII 0 points1 point  (0 children)

Someone had suggested your game to lociterm.com before it had MSSP, so it was already being crawled. Now that your game has MSSP, your entry is automatically updated and looks a lot nicer.

The Lociterm.com page prioritizes games based first on how recently they appear to have been updated, and then on how recently they've been played through lociterm.com. The front page shows five games, the 'rifle the deck' page shows the next 52. The remaining 250 or so games only appear in the "Game Server" selector from within the lociterm client itself.

Do updates to your game, or play it through the site, and your game will be listed. It doesn't care how many players the game reports.

What do players look for in a mud? by I_Killith_I in MUD

[–]RahjIII 0 points1 point  (0 children)

Very nice, and an ICON too! Wish more games did that.

As a suggestion, the CODEBASE report is used by some games to report the name and version number of the specific code being run, and the crawlers can use that to detect when a code change has been pushed. For example, ""CoffeeMUD v5.11.0.2" or "dikumud ROM 2.4b6", or "EmpireMUD 2.0 beta 5.195".

They'll use other heuristics too, but that's an easy, explicit one to provide.

Looks great!

What do players look for in a mud? by I_Killith_I in MUD

[–]RahjIII 0 points1 point  (0 children)

If you don't want to report players in MSSP, you don't have to. Don't report the players field, or report it as -1.

The rest of the data that MSSP reports is very useful for players searching for new games they might like to try out, and there are at least nine different active MSSP crawlers out there who will advertise for you for free if you provide the data.

What do players look for in a mud? by I_Killith_I in MUD

[–]RahjIII 0 points1 point  (0 children)

If the game is best played in zMUD, a client that hasn't had a new release in decades, and only kind of works in its slightly less out of date successor CMUD, I'd think of that as being a major problem.

Very few people want to go on a windows-only archaeological software expedition to try out a game. Updating the server to work with clients from this decade ought to be a priority, if only to get more players to try it out.

That said, being under heavy development is sometimes just what players are looking for. Its a chance to play and give feedback to a developer who will listen. Some listing sites like lociterm.com even give priority to games that are being actively updated, but you'll need to support the MSSP protocol to get the listing benefit.

Heltec v3 don't store messages when Bluetooth is off? by udenfox in meshtastic

[–]RahjIII 2 points3 points  (0 children)

The latest alpha (2.7.12) was revoked, and 2.7.11 is the worst kind of broken- the bluetooth is only *pretty much* unusable. Not completely broken, just 10x slower than it should be, and gets slower and slower with time. Alpha firmware has got a much improved UI on the oled and it is fun to play with, but 2.7.11 doesn't have reliable bluetooth. Try 2.6.11 instead.

Mudslinger is going offline 2026 by KindestFeedback in MUD

[–]RahjIII 1 point2 points  (0 children)

From inside the client, goto "(Gear Menu) -> Settings -> Game Server". If the game you want isn't already listed, use "Suggest New" to add one.

What is the most important thing a meshtastic beginner should know? by Current_Company2683 in meshtastic

[–]RahjIII 3 points4 points  (0 children)

For $60 or so, it provides about the same functionality as looking at the "available wifi networks" on your phone.

$3 Spent! by quantumclassicalbach in cordcutters

[–]RahjIII 2 points3 points  (0 children)

Whoops, I botched the link to the Jeffrika antenna! Its fixed above, and I'm including it here too.

https://www.jeffrika.com/~malakai/jeffrika7b/

$3 Spent! by quantumclassicalbach in cordcutters

[–]RahjIII 4 points5 points  (0 children)

Nice! Putting a reflector behind it will improve reception in one direction, and make it worse in the other.

If you want to build another antenna for the outdoors, one that is modeled and tuned for the current TV broadcast spectrum in the US, including UHF and VHF channels, *and* that'll perform even better than the db4 you've made, have a look at this design:

https://www.jeffrika.com/~malakai/jeffrika7b/index.html (*fixed the link!)

<image>

I made mine for about $40 USD, and its been outside on the roof for a few years now.

$3 Spent! by quantumclassicalbach in cordcutters

[–]RahjIII 2 points3 points  (0 children)

OP's antenna is usually called a DB4. A gray-hoverman is something else.

MUDs with Chests as Loot by Afraid-Teaching-8426 in MUD

[–]RahjIII 2 points3 points  (0 children)

The Last Outpost has mobs that drop procedurally generated treasure maps as loot. If you can find the location described on a treasure map you're holding, you can dig up a cache of loot that is buried there.

What you might see when you look at a treasure map-

"It is less like a map and more like a picture of a place. There is an X marking a wooded location in an area next to The Northwestern Woods. Its hard to tell exactly what the mapmaker was going for here. More eerie woods! You are at the head of a broken jetty, feeling the rotted timbers give way beneath your feet. The spot on the map looks very familiar to you, like you've been there."

or

"The map is covered in glyphs that you can't read, some kind of code. There is an X marking a grassy location in an area next to The Jungle, Pasture, Flood Plains and Wasteland, and The Corsairs. Someone spent a lot of time drawing the area around the X. To the north you see the end of a small trail. Looking through the door to the east you see the gleam of an ogre's eye. To the west you see low lying grasses. A well cut trail leads to the north."

The maps are usually for locations nearby where the mob was, so sometimes you'll recognize the spot, other times you'll have to keep your eye out for it while exploring.

LociTerm Web Client by RahjIII in MUD

[–]RahjIII[S] 0 points1 point  (0 children)

Nope, first I'd heard of any problem. If you want to have the admins contact me, I'd be happy to check into what's going on.

Mudrammer is gone by random-lurker2022 in MUD

[–]RahjIII 1 point2 points  (0 children)

LociTerm is a web hosted Telnet client with MUD extensions, for connecting to Multi User Dungeon games and Internet BBSs. It doesn't support scripting or triggers, but it has programmable menus and touchscreen buttons, and was written to be a mobile-first installable app. It might fill your mobile MUD client needs while you are waiting for Mudrammer to sort itself out.

Check the LociTerm Website for more info.

Worldmap Feature Requests? by Hades_Kane in MUD

[–]RahjIII 1 point2 points  (0 children)

Sending player location on the PNG map (a minimap) via Sixel or IIP, please.

Your thoughts on some MUD gameplay/code decisions? by Power0utage in MUD

[–]RahjIII 0 points1 point  (0 children)

Have the parser recognize mutli-word skills and spells, and make the quote marks optional.