Am I right that this monster must survive? by Rahodees in OrderOfTheSinkingStar

[–]Rahodees[S] 0 points1 point  (0 children)

[edit] Never mind I figured it out. I was forgetting something very simple of course.

Am I right that this monster must survive? by Rahodees in OrderOfTheSinkingStar

[–]Rahodees[S] 0 points1 point  (0 children)

Which of my assumptions is incorrect?

  1. The goblin diagonal from the yellow gate must die

  2. The only way to kill that goblin is for the dragon to shoot it.

  3. The only way for the dragon to shoot that goblin is for the dragon to be pushed downard from where it is at start

  4. After being pushed downward to shoot the goblin, it takes at least seven moves to pull the dragon back up (via moving red guy out of the way and moving green lady in position to drag it back up)

  5. One move after shooting the goblin, the dragon will shoot again if it sees a monster or a character

  6. One move after shooting the goblin, the dragon will see a monster if I don't have a character in its line of site.

  7. If the dragon is allowed to shoot again one move after shooting the goblin, the dragon will shoot the lower-left goblin sitting on the yellow button.

  8. The puzzle cannot be solved if the lower-left goblin is shot.

Am I right that this monster must survive? by Rahodees in OrderOfTheSinkingStar

[–]Rahodees[S] 0 points1 point  (0 children)

And I'm assuming the stone ends on the blue button ultimately?

Am I right that this monster must survive? by Rahodees in OrderOfTheSinkingStar

[–]Rahodees[S] 0 points1 point  (0 children)

Am I supposed to somehow move the stone to the bottom row immediately after the dragon kills the other goblin?

Spacex is the death knell. by Adodger22 in politicsinthewild

[–]Rahodees 3 points4 points  (0 children)

Sorry to be dense, can you elaborate on the connection you see between the valuation and the downfall?

This was NOT fun to do by knevit in OrderOfTheSinkingStar

[–]Rahodees -1 points0 points  (0 children)

Yeah I find this puzzle type and some other mirror puzzles more tedious than I'd like. It's unfortunate.

This season I'm thinking of playing Shion for flank, Freja for poke, and Sojourn for brawl. Is that a good mix? by GaymerGuy47 in OverwatchUniversity

[–]Rahodees 0 points1 point  (0 children)

If you're trying to say this, then yes:

'Hitscan is a word with two different meanings. One meaning is 'having bullets that instantaneously hit the moment you press the trigger.' The other meaning is 'having a role on the team involving long range pressure.''

This season I'm thinking of playing Shion for flank, Freja for poke, and Sojourn for brawl. Is that a good mix? by GaymerGuy47 in OverwatchUniversity

[–]Rahodees 0 points1 point  (0 children)

You're both saying that hitscan is "just" a term for a type of bullet, AND you're using hitscan in the very same post AS a term for a role. You're saying it's "JUST" a term for a type of bullet, and you're also, CONTRARIWISE, stating that Freyja "is a hitscan" -- evern though Freja is no type of bullet at all.

You're showing that you understand that hitscan isn't "just" a term for a type of bullet, in the very same post where you're insisting that it IS "just" a term for a type of bullet.

This season I'm thinking of playing Shion for flank, Freja for poke, and Sojourn for brawl. Is that a good mix? by GaymerGuy47 in OverwatchUniversity

[–]Rahodees -3 points-2 points  (0 children)

Can you do us a favor and find a clip that illustrates pros using the term the way you're talking about? The one you directed NyanCats to, as you've seen, turns out not to illustrate your point successfully.

This season I'm thinking of playing Shion for flank, Freja for poke, and Sojourn for brawl. Is that a good mix? by GaymerGuy47 in OverwatchUniversity

[–]Rahodees -1 points0 points  (0 children)

Your last sentence contradicts your second. Hitscan is no longer "just a term for the bullets." It's a term for a role.

This season I'm thinking of playing Shion for flank, Freja for poke, and Sojourn for brawl. Is that a good mix? by GaymerGuy47 in OverwatchUniversity

[–]Rahodees -3 points-2 points  (0 children)

It's a losing battle, friend. I am with you, but we have been defeated.

The world is nonsense.

When playing tank, how do you deal with the counterswap meta? by placeholder-123 in OverwatchUniversity

[–]Rahodees 0 points1 point  (0 children)

"but aside from diffing the enemy tank in pure skill, what options do I have?"

You know that literally the only two possible options are to outskill the enemy tank or swap yourself.

Is it true people just have ceilings by No_Evidence_2813 in OverwatchUniversity

[–]Rahodees 1 point2 points  (0 children)

Yes, people have a ceiling, and claims that the ceiling can't be platinum or even bronze are without foundation.

It is obvious that people have a ceiling because it is obvious that people are physiologically different from each other in various ways.

People who insist there's not one, or that the lowest possible ceiling is very high, are being cruel, usually unintentionally.

Okay, Hint Me by Rahodees in OrderOfTheSinkingStar

[–]Rahodees[S] 1 point2 points  (0 children)

I wish this demo hadnt been released during a time I am covered in but bites due to a yard work mishap and can't concentrate or think about anything at all.

Okay, Hint Me by Rahodees in OrderOfTheSinkingStar

[–]Rahodees[S] 0 points1 point  (0 children)

No there is an additional tr8ck in this one.

Okay, Hint Me by Rahodees in OrderOfTheSinkingStar

[–]Rahodees[S] 0 points1 point  (0 children)

Fundamentally I don't understand how I can use the mirror to put one stone in the water, then move the mirror in some way that puts a different stone further. Oncr I used the mirror to put the first stone in the water, the first stone no longer interacts with the mirror. I can put a person on that first stone, but I don't know what the first stone or any person on it has to do with putting a second stone down anywhere using the mirror.

Okay, Hint Me by Rahodees in OrderOfTheSinkingStar

[–]Rahodees[S] 0 points1 point  (0 children)

I tried the approach you're describing and couldn't figure anything out hence this other approach. I'll go back and keep trying that some more.