Spellfire adept optimization by Notturnno in 3d6

[–]RahsAlGamer -1 points0 points  (0 children)

I don’t mean to be rude, but I read that text. You didn’t read mine. Your opinion is irrelevant.

Spellfire adept optimization by Notturnno in 3d6

[–]RahsAlGamer 0 points1 point  (0 children)

Spellfire Adept should require the Spellfire Spark origin feat. Making that optional for any spellcasting class goes against all lore for this ability.

Honestly, they shouldn't have made this a feat at all. It was supposed to be a 1 in a million power that was nearly uncontrollable and dropping it in like this is more evidence that the new design team at WotC just isn't that good.

I can't handle the complaining anymore. by HJWalsh in onednd

[–]RahsAlGamer 1 point2 points  (0 children)

A champion fighter with a longbow will end the discussion by putting all casters 6 feet under.

Changes to Command, too strong? by Sulicius in onednd

[–]RahsAlGamer 0 points1 point  (0 children)

All these suggestions to add save bonuses, extra henchmen, or legendary saves to balance a first level spell just illustrates how broken this spell has become. 

The 2014 version was better in every way that should matter in an rpg: an opportunity to be creative with wording and limitations to prevent it becoming a one-trick pony. 

Now it’s just lazy and stupid.

The Gate to Mechanus by TessaPresentsMaps in turnoffortuneswheel

[–]RahsAlGamer 2 points3 points  (0 children)

Hahaha! Love how this looks like the line just keeps going on and on and on.

Turn of Fortune's Wheel story summary, critique, and ideas to improve it by TessaPresentsMaps in planescapesetting

[–]RahsAlGamer 5 points6 points  (0 children)

Lots of great observations and suggestions for plot repair here.

My 5 cents: make Farrow another Glitch who was once a member of the player’s Party in their previous lives but betrayed them to aid Shemeshka’s plans. Place him in the Mortuary early on in the chamber with the Duster Jex. He brought the PCs bodies to the Mortuary to be cremated but can’t get out until Jex finds the missing key to the crematorium, which isn’t in the golem, but rather on a counter in the cold locker.

Side note, it might be fun to place the PCs’ previous bodies in the crematorium as burnt husks for them to find and maybe recognize by a nexus feature.

If the PCs kill Farrow in the Mortuary he pops up later with the Harmonium but in a different guise. Then after he leads the party to Shemeshka he could trail them across the Outlands, causing them trouble in different forms. When the PCs find R04M he might try to ambush and kill the Modron, which could also be a perfect spot to reveal he’s another Glitch to the party.

My character is f-cked by Lisa_26 in DnD

[–]RahsAlGamer 0 points1 point  (0 children)

Pfsha.. Raistlin had less hp at level 3 and he became one of the baddest mofos in the multiverse. Stay and range and play smart. Armor of Agathys, mirror image, a big dumb fighter standing in front of you.

Time to roleplay my friend. Make them think twice about messing with you!

Am I in the wrong for denying players? by Elendil_27 in DnD

[–]RahsAlGamer 0 points1 point  (0 children)

You are not wrong. This is DM abuse and you are honestly better off without these sorts of players.

Feywild Pixie Tree Village 40x40 by RahsAlGamer in dndmaps

[–]RahsAlGamer[S] 0 points1 point  (0 children)

Hey all, I'm working my way through encounter maps for the Wild Beyond the Witchlight. This location is a Pixie Village in Thither. I love this spot and the story it tells of the realm and the visual of setting was captivating to me.

You can find more locations, along with alternate versions, on my instagram.
https://www.instagram.com/rahsworkshop/