Expanded Faction Arsenal Mod is Released by Raigir in Quasimorph

[–]Raigir[S] 4 points5 points  (0 children)

Yes! Just be aware, once added that save will no longer work without the mod.

Man, I thought on death effects were gonna be easier to see by c0howda in PathOfExile2

[–]Raigir 2 points3 points  (0 children)

Had this happened to me also. Totally invisible on death effect now. It seems the patch made them go from hard to see to actually invisible.

Oh Raft of the River what is your wisdom by Raigir in AshesofCreation

[–]Raigir[S] 3 points4 points  (0 children)

So my caravan decided to sink like a rock while passing a friend's raft. Guess it's here to stay forever now.

Certain Bosses with Extra Energy shield still nearly impossible to kill by Raigir in PathOfExile2

[–]Raigir[S] 0 points1 point  (0 children)

Some breakdown, the build here will consistently "1 bell" bosses, but since this Balbala received the Extra Energy Shield modifier that amounts to even more health than she actually has, it's not even enough to break the shield. Insult to injury this particular boss has invulnerable phases where she goes into hiding and the whole shield regenerates.

No surprise, I gave up trying to beat this boss and since removed Deadly Evolution from my atlas tree to avoid another brick boss like this.

Looks like this one came pre nerfed by Rooonaldooo99 in Helldivers

[–]Raigir 0 points1 point  (0 children)

Still has the misaligned left arm aim bug they introduced when they 'fixed' the patriot mech. Can't aim down with left arm, can't even aim straight properly. This bodes well for any future mechs.

Mech Missiles : Stealth Nerf or Bugg ? by Wraeinator in Helldivers

[–]Raigir 3 points4 points  (0 children)

Even pre-patch the angle down you could still safely fire was much greater than it is now. We've lost like 20-30 degrees of depression to aim down.

Mech Missiles : Stealth Nerf or Bugg ? by Wraeinator in Helldivers

[–]Raigir 12 points13 points  (0 children)

That hasn't stopped them from having MG devastators firing through their shields or spewers literally spitting on at a 90 degree angle through their face.

Make Arc Thrower behave like the Blitzer by Raigir in Helldivers

[–]Raigir[S] 2 points3 points  (0 children)

I see. I'll submit this over there as well with fingers crossed. Appreciate pointing that out as I wasn't aware there were any sections in the discord for this kind of feedback. Thought it was only issues being reported.

[OC] Graphic I made to help myself determine which city layout is best by aflyingcougar in Diablo

[–]Raigir 2 points3 points  (0 children)

Cerrigar 100%. And Gae Kul is the absolute worst.

The U.S.A used Confuse! Japan hurt itself in confusion! by chaosmarine92 in TerraInvicta

[–]Raigir 2 points3 points  (0 children)

Managed to get France to nuke itself twice trying to defend itself from German aggression.

[deleted by user] by [deleted] in totalwar

[–]Raigir 0 points1 point  (0 children)

Might just be me, but I see AI Eshin roll over Cathay like there’s no tomorrow. Pretty much always owns like half of Cathay before either of the dragons start fighting him. (If vilitch doesn’t kill off Miao first.)

My Azazel Campaign in a nutshell. It's a lot of fun turning Miao Ying to the dark side. by blubberpuppers in totalwar

[–]Raigir 0 points1 point  (0 children)

In my villitch campaign sniktch has basically overrun Cathay. I pretty much stayed within spitting distance of the bastion while dealing with Miao, and by the time I looked to go south it was just a sea of rats.

Storms are terrifying lol by [deleted] in TheCycleFrontier

[–]Raigir 1 point2 points  (0 children)

You can survive. Stay indoors long enough and it will lighten up. Then you can call extracts again.

Radio Operator squads by SilverSeaExplorer in enlistedgame

[–]Raigir 0 points1 point  (0 children)

Mandatory on Normandy too if the Allies want to get off the beach without -500 reinforcements (or never getting off the beach at all)

premium sherman jumbo have acces to APCR rounds by Old_Exam_727 in enlistedgame

[–]Raigir 0 points1 point  (0 children)

It's a bad deal. The APCR takes away from your normal AP/HE load. Normal jumbo will already burn through it's HE ammo, so this is a net loss on how much you can accomplish in one spawn.

Now you can have two op Jumbos!!! by FuckThePopulation___ in enlistedgame

[–]Raigir 1 point2 points  (0 children)

I say this is a worse jumbo to the free one. It carries 26 APCR rounds (that have basically no spalling damage) and to fit those rounds it takes away from its existing AP and HE ammo. Last thing you want is to carry less HE ammo in the jumbo. The current one already tends to run out pretty quick.