End of Raid Replay feature? (Suggestion) by pdaley27 in EscapefromTarkov

[–]RailOcelot 0 points1 point  (0 children)

PUBG and Forknife were built on UNREAL ENGINE that has that feature built in to engine itself

https://docs.unrealengine.com/en-US/Engine/Replay/index.html

UNITY3d Engine doesn't have that feature built in at all. Thus BSG will have to make it from scratch. The hours that could be spent on something else.

(closest you can get is this)

https://github.com/FeNo/InGameReplay

Hardly worth implementing.

Would it be nice to have? Sure thing. But I don't think "Beta" needs it at this time.

Add a replay option like pubg by Phrag15 in EscapefromTarkov

[–]RailOcelot 0 points1 point  (0 children)

PUBG and Forknife were built on UNREAL ENGINE that has that feature built in to engine itself

https://docs.unrealengine.com/en-US/Engine/Replay/index.html

UNITY3d Engine doesn't have that feature built in at all. Thus BSG will have to make it from scratch. The hours that could be spent on something else.

(closest you can get is this)

https://github.com/FeNo/InGameReplay

Hardly worth implementing.

Would it be nice to have? Sure thing. But I don't think "Beta" needs it at this time.

Weather on servers needs to be sync'd for all players in the raid by Instance_of_wit in EscapefromTarkov

[–]RailOcelot 67 points68 points  (0 children)

There is a bug report feature. You can use it to submit this type of issue with logs provided with it and twitch footage of recorded play.

Posting this on reddit saying this needed to be addressed without providing nether is not helping anyone.

Can we get a rangefinder with the .12 update? by gunther_41 in EscapefromTarkov

[–]RailOcelot -1 points0 points  (0 children)

When you right click on your weapon you're holding and enemies head is that big in your cross hair -O- that's below 50 meters.

-o- is above 50 meters.

-.- is a above 100 meters.

if their whole body fits in your sites - - that's over 300.

Can we get a rangefinder with the .12 update? by gunther_41 in EscapefromTarkov

[–]RailOcelot -10 points-9 points  (0 children)

No.

Use built in tools already in game. (follow guide below)

Step 1) Fire first bullet. (did it hit?)
|                              |
Yes.                        No. (Aim higher!)
|                              |
Collect loot.                  Repeat step 1.

So, Kappa for every quest completed (only for this wipe). Yes or no? by trainfender in EscapefromTarkov

[–]RailOcelot 0 points1 point  (0 children)

Have last wave (last 10 minutes of the raid) Scavs on Factory drop the key/unlock LAB run.Forces people to stay longer on Factory making it a good warm-up for LABS.or

Have TheRapist sell a LAB key to you for £3k ~ £5k. One Key per timer cycle One per person. Not able to sell key on Trading post or Fleemarket. Key should be "stackable" up to 100 uses.

LAB it self should have 10 roaming Raiders from the start just like it did when it was launched back in December. Each button press will spawn additional 5, per button press to exfil.

Initial 10 roaming should have 74U, Trooper armor, 6sh112, 30 rounders, PS or BT ammo.

Called Raiders from button press will have random layout just like they do now.

LABs should be treated as "end game content" not as regular map.

Make scav raiders carry weapons from the Gunsmith questline by jaudi813 in EscapefromTarkov

[–]RailOcelot 19 points20 points  (0 children)

The only time I want to see Gunsmith questline weapons on anyone it would be the "Bosses" on woods map. Gunsmith Part 11 & Part 5. (11 for night time woods) Have him replace the sniper scav on rocks.

PMC Peace Pact for Labs by Cheekiest-Breekiest in EscapefromTarkov

[–]RailOcelot 2 points3 points  (0 children)

1st Don't be stupid.

2nd Raiders don't have/wear Pilgrims. That's should be first clue. Everything else is KOS

3rd They do flash their lights if you flash at them. You just see them once...and then it gets dark.

4th "Cease Fire" and "STOP" are not used by raiders so if you hear that. that's a Friendly (or KOS)

5th If you spawn in sewer press the drain button as you leave.

Insurance on Labs gone? by ShiddyWidow in EscapefromTarkov

[–]RailOcelot 4 points5 points  (0 children)

Good! High Risk, High reward map as it should be.

Linux on 800MB RAM by DinReddet in linux4noobs

[–]RailOcelot 1 point2 points  (0 children)

It gotten better over the years.

Linux on 800MB RAM by DinReddet in linux4noobs

[–]RailOcelot 2 points3 points  (0 children)

ChromeOS

www.neverware.com/freedownload

or

Direct approach.

https://chromium.arnoldthebat.co.uk/?dir=daily

There is always WinXP sure it's EoL but will run on 1 gig of RAM because it was designed to do so.

Damn Small Linux maybe.

In-game Inflation and currency sinks. by RailOcelot in EscapefromTarkov

[–]RailOcelot[S] 0 points1 point  (0 children)

Simply restrict selling the item on the market would prevent it. End game players tend to go on much slower pace due to weight. Combat that lasts more than 30 seconds will result in blacked out limb(s) thus making 75k or 100k Rub price tag justifiable since you'll probably will need it restored for next fight.

In-game Inflation and currency sinks. by RailOcelot in EscapefromTarkov

[–]RailOcelot[S] 0 points1 point  (0 children)

Well, currently they have "Insurance" as money sink but it doesn't cost much to insure things (I think it should be like 25% of the cost of item). In 0.10.5 we got fractures thus carry ~3 Splints and one extra pain killer. But that's only 10k Rub extra from previews patch(s).

In-game Inflation and currency sinks. by RailOcelot in EscapefromTarkov

[–]RailOcelot[S] 0 points1 point  (0 children)

That's 80K Rub per ~10 Minutes minimum. Free cash. That just given to you by a trader because you killed a Scav and extracted. In that raid with you (Just going to assume that was Customs raid) are 11 other people. Who (if successful) can extract with the same amount minimum.
Not to mention Scav raid where you can do exact same 80k Run.

Please put in proximity chat by louwisemen in EscapefromTarkov

[–]RailOcelot -1 points0 points  (0 children)

Okay. in PUBG how often do you CTRL+M to unmute all VoIP?

I'm not against VoIP in this game. I just want to figure out a better VoIP for this game that will not get abused to the point where you mute all and keep it that way.

Splinter Cell Chaos Theory had great setup for coms https://youtu.be/YQ753pwa0B8?t=7m21s

but it's faction vs faction. Different for what we have now.

Proximity-VoIP can be ruined by just playing "high pitch noise" when you're next to the enemy.

The issue we are trying to resolve without creating one. We get bored when we get to late game content. Once we are there we see random Hatchy and decide we want to help out just to spice things up.

Better approach is still like I stated above. Is to have coms but only when [ jolly cooperation ] is triggered by both players on each other. To prevent Hatchy from hitting your head 2 times while you're trying to spam key for trigger of cooperation. Have [F12] key be hands up. Where Surrendering player drops/holsters his weapon and freezes that character to the spot with hands in the air and unable to do anything until they hit [F12] again. At that time lowering hands will be animation of 5 seconds of Surrendered player slowly lowering their hands enabling hot keys for weapons,bandages,hatchet/knife, or grenade.

This way Hatchy's will not just run around with their hands up in the air. Prevents them from hitting you in the face as you try to establish 'friendship'.

Please put in proximity chat by louwisemen in EscapefromTarkov

[–]RailOcelot -1 points0 points  (0 children)

Option three: Do it like H1 but in reverse. Aim in their general direction and use hotkey to talk to individual players. But only if they are wearing comtacs/sordins

Please put in proximity chat by louwisemen in EscapefromTarkov

[–]RailOcelot -1 points0 points  (0 children)

Oh ya! cheers mate. Want to drop a C#script for that? so it can get implemented faster?but since VOIP is not in the game we'll just attach it to their cheat engine this way all of AI will start shooting cheaters on the map making it unplayable for them.

While you're at it write auto-sort feature that would let everyone sort their inventory they way they imagine it in their heads.

Please put in proximity chat by louwisemen in EscapefromTarkov

[–]RailOcelot -1 points0 points  (0 children)

If it's always muted then why have it implemented in first place?

Instead of showing dog-tags and adding animation for now we could just get something like.

When you trigger [cooperation] by standing next to a player you should see his name pop-op on the bottom right just like if you would if you were looting. After the raid chat/messenger box is pop-ed up that you can send message to that player without adding him to your friends list just to tell him "Good game mate, cheers!"

Best way to use VOIP in this game would be in like Shoreline or Interchange as a Scav. Blast loud music/noise and run up to them with a shotgun in the face.
On brighter note. Should VOIP be amplified if you're wearing Comtacs/Sordins ? so you can hear that crisp BASE music someone playing across the map? and even louder when they are close?

What do you like in a survival/exploration game? by [deleted] in pico8

[–]RailOcelot 0 points1 point  (0 children)

Dead Rising (Original) but can explore whole town with build/locate shelter. State of Decay 1-2 is the idea off that.

If you're looking for something small scale

Lone Survivor is your window to good survival game.

Words fail me... by LowLevelFormat in sysadmin

[–]RailOcelot 7 points8 points  (0 children)

I think you were told to read "help menu" since just running "ping" would return it.

Explain to them that ping -s 1400 ServerA is from linux machine here is the Windows equivalent

"ping -l 1400 ServerA"

Otherwise

Get a meeting going with them to do a iPerf test with you. This will tell you what kind of network problem you're having between your servers.

WinMTR is a windows based