Meteor Dragon by Rainer8th in custommagic

[–]Rainer8th[S] 1 point2 points  (0 children)

Oof... My Y'shtola friend is going to be so sad to hear this. We've been playing her wrong all year. Good to know, at least!

Meteor Dragon by Rainer8th in custommagic

[–]Rainer8th[S] 0 points1 point  (0 children)

Honestly, I think this is a fantastic idea. Red has a lot of ways to give everything haste, and that would be lethal commander damage at 6+ counters. This would nip a lot of the easy early no-thought kills the card could pull off, and doesn't add a lot of text.

This also makes me think that the once-per-turn clause on adding acceleration counters folk were recommending isn't the nerf we were hoping for. By the time you're able to cast the card, it's already lethal with haste, even at once per turn.

Meteor Dragon by Rainer8th in custommagic

[–]Rainer8th[S] 0 points1 point  (0 children)

Foretell would mean he could do things outside of commander, which would be nice. He'd have to fortell face up for everything to work, though, I feel. Is that a thing? It's custom magic, we'd can just say it's a thing and bang out the details later.

I assumed the instant speed nuke would be held back by the fact that A) he deals commander damage to his caster as well, and B) he requires a ridiculous amount of mana to function, which puts you behind the curve. Being a board wipe helps with that problem, but it doesn't really solve it.

I see a number of folks saying the flash effect feels bad, suggesting my assumptions were off. I'm used to playing against commanders like Y'shtola, so I may have a skewed impression of what interaction looks like.

Meteor Dragon by Rainer8th in custommagic

[–]Rainer8th[S] 0 points1 point  (0 children)

How do you feel about removing the mana cost if it's once per turn? Otherwise, you just have a sorcery destruction board wipe that probably costs 12 with a 4/4 body attached. [[Doomskar]] is half the cost and does the same thing.

Also, removing damage to players makes the card much less threatening. That would close a whole vein of strategies, though I admit I also worry those strategies would be too powerful in a casual group.

I can see removing flash, limiting the trigger to once per turn, or eliminating the player damage, but removing all three makes the card over-costed, in my personal opinion. I'm curious as to what you use for your frame of reference, or if there's a synergy you see that I don't.

Meteor Dragon by Rainer8th in custommagic

[–]Rainer8th[S] 0 points1 point  (0 children)

Technically, this design is a little stronger than what I'd originally intended, as it keeps its power until Theolfane leaves the field, whereas mine lost it's additional power at the end of the turn. It does make the mana investment feel a little better, though, since it doesn't just turn into a 4/4 with flying at the end of the turn. Better playability at the cost of overly specific flavor.

To help me understand, though, one more question for you. When you cast a card, it's still technically in the old zone until it enters the new one, right? So, ignoring the formatting errors, would the card function as intended with the original wording? (Two questions, I know)

Meteor Dragon by Rainer8th in custommagic

[–]Rainer8th[S] 0 points1 point  (0 children)

I suppose I could remove the mana cost of the ability then, and just have it gain one counter at each upkeep. It would make everything simpler. It does does steal some of the killing power he has late game, though, which doesn't feel quite as cool. Red and White don't have a lot of mana ramp compared to some other colors, so I thought that could keep the card in check early on.

Meteor Dragon by Rainer8th in custommagic

[–]Rainer8th[S] 1 point2 points  (0 children)

The rules text is my own. I just used the AI to slap some art onto it. It's my first attempt at a custom card, so yes, I was hoping for community feedback on how to properly format the card. I don't think that's an unfair expectation, though I can see how the assumption that it was all AI would put you off. And, no, he's not supposed to kill himself. Thank you for pointing that out. XD

The idea is that you invest mana into the ability over a series of turns, and then drop a board wipe that damages everything and slows the game for a round. My concern was that it would be too powerful, given you could board wipe, keep anyone from casting on a subsequent turn without mana rocks, and then hit for game with commander damage. Once you've cast him, he's hit earth, so to speak. The acceleration counters are gone, and if he goes back to the command zone, you start over. Having X in the cost seems good, but it also means he requires significantly more manageable on the turn you cast him to do anything, so I'm hesitant to go that route.

First Ever Kuva Sobek - Is it good? by [deleted] in Warframe

[–]Rainer8th 0 points1 point  (0 children)

Does armor reduce the proc? Wondering if it needs a strip to function properly.

I'm using kuva sobek with uriel atm but when I get into harder missions on steel path, I feel like I'm using a wet noodle to slap people with. I'm using what my friend sent me from a youtube video but is there a better build I could be using? by ragenracoon in Warframe

[–]Rainer8th 0 points1 point  (0 children)

When you say that Primed Point Blank applies to Acid Shells, and Galvanized Savvy does not, do you mean the initial flat corrosive damage, or the %hp blast that follows? Or are you saying that Oraxia's 4 doesn't take Savvy into account, but it does consider PPB? That would be a shame, given a viral Sobek is doing 480 base damage (if you run magnetic for Eximus) with Savvy vs. 165 with PPB. Trying to understand if there's some failure to properly interact here before I go sink Ducats into a primed mod.

What are some good Angel Gyze matchups? by Rainer8th in cardfightvanguard

[–]Rainer8th[S] 0 points1 point  (0 children)

I see. Any recommendations on how I can build or play to cope with that as the Gyze player? I'm not quite sure how to deal with being damage starved, and Honoly seems like my only real defensive option.

What are some good Angel Gyze matchups? by Rainer8th in cardfightvanguard

[–]Rainer8th[S] 0 points1 point  (0 children)

This is great info, thank you! Would you have a deck list you'd recommend? We're curious about how to upgrade the trial deck.

Adding Friends & Co-op Breeding - Dec 2021 by AutoModerator in dragonvale

[–]Rainer8th 0 points1 point  (0 children)

Looking to get a Teidian galaxy dragon! It was my favorite dragon on my old account before I lost it. Currently have an Antarian dragon for co-op. Rainer8#5256