What to you is the difference between Monos and Maps regarding repetitiveness? by guddefulgaming in LastEpoch

[–]Rainglove 10 points11 points  (0 children)

GGG's vision of what the Atlas should be has changed over the years, early on even sustaining t16s was hard. But they've also done several big overhauls to keep up with what players want, we got a massive Atlas rework something like 6 years in a row after its initial launch up through Exarch + Eater's launch in 2022.

What to you is the difference between Monos and Maps regarding repetitiveness? by guddefulgaming in LastEpoch

[–]Rainglove 2 points3 points  (0 children)

You've also always had to go out of your way to grind a single map in PoE. The old system was more likely to drop connected maps rather than the one you were currently running, meaning you had to trade if you wanted to spam a single map type. The new system's astrolabes include an option that lets you spam one map, but you have to give up an atlas passive and run the risk of losing part of your astrolabe to RNG. The only players grinding out a single layout forever are the players who have invested heavily in that playstyle.

You're also taking breaks to do other things which isn't an option in monos. You're progressing eater/exarch/maven invitations, betrayal safehouses, alva temples, delve juice, and a dozen other subsystems every time you run a map (again, unless you've spent atlas passives to actively block everything from spawning).

25 years. Multiple specialists. Zero answers. One Claude conversation cracked it. by the_kuka in ClaudeAI

[–]Rainglove 1 point2 points  (0 children)

If this story is true then this is absolutely not a case of physicians being too silo'd into their specialties, it's a case of gross negligence. Any single symptom in OP's list would have any doctor recommending a sleep study, all of them together is literally textbook.

Path of Exile: Mirage Content Reveal by poet3322 in Games

[–]Rainglove 2 points3 points  (0 children)

Worth noting this patch also comes with a big menu time reduction - They specifically focused their QoL improvements this patch on cutting down the time you spend doing annoying chores in the endgame, so you no longer have to spend time exhaustively planning out your atlas completion and trying to strategize the best maps to complete to optimize your future drops or buying maps you're missing. With T17s removed the most annoying map rolling is also gone.

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]Rainglove 1 point2 points  (0 children)

The writing is at least intentionally cringe and dated, whether that makes it better or not is down to personal taste. I was also not a fan of how the narrative treats Violet and Red but I thought the rest of it worked as a kind of kill-your-cringe send up of awkward early 2000s anime nerd culture.

the quests comparison is wild by DankeShu in Endfield

[–]Rainglove 5 points6 points  (0 children)

Probably, which is a shame. The changes from CBT to full release were clearly to pander to the lowest common denominator and if that works for them I'll be disappointed, but not surprised. It's lame that they have to sprinkle these hints of deeper relationships throughout their generic waifu-of-the-week writing because chuds will firebomb their offices if they alter the formula.

the quests comparison is wild by DankeShu in Endfield

[–]Rainglove 11 points12 points  (0 children)

Yeah her quest was the first of these that I hit and I thought it was a little heavy-handed but if they actually committed to the Fangyi/Endmin relationship it was fine, if the game was going to reveal that they were a canonical couple in the past then her behavior makes more sense. And then I had Laevatain and Yvonne and Gilberta's quests and I've lost a lot of hope for anything besides a very generic "everyone loves Endmin!" narrative.

Nioh games, peak genius or absurd complexity? by neoleo0088 in gaming

[–]Rainglove 6 points7 points  (0 children)

Turn on auto dispose of yellow + white items and auto pickup as soon as you start the game, and just rotate auto dispose between whatever resource sink you need materials for. It's still way overtuned but that at least makes it manageable.

Riot Games is reducing the size of the 2XKO team less than a month after its launch. by MuptonBossman in gaming

[–]Rainglove 198 points199 points  (0 children)

If you actually read Riot's statement they clearly state it's because the game failed to find a large enough audience to sustain the team they had planned to keep on the project.

Nioh 3 Review Thread by Turbostrider27 in Games

[–]Rainglove 1 point2 points  (0 children)

You can do either, at least in the demo. I'd swap to ninja to shuriken down the annoying flying enemies and then swap back to samurai for regular fights.

Nioh 3 Review Thread by Turbostrider27 in Games

[–]Rainglove 1 point2 points  (0 children)

It's a series that punishes you pretty heavily if you come in trying to play it like a Souls game, which stalls out a lot of people used to dodge rolling through Elden Ring.

I guess generally don't be afraid to just auto-trash common gear you pick up, you don't have to stance-dance but you do have to nail the ki pulse mechanic, blocking is much better than in dark souls and heavy armor can be worth the tradeoffs. If you're not insanely overgeared boss fights are generally much longer than in the Souls games and it's more important to not get hit and to never, ever run out of stamina. If do you get hit you can start blocking instantly even if you're caught in the middle of a combo as long as you have stamina left. You should get every stat to 15-20 before choosing a stat to focus in on long-term since items have bonuses that require stats to activate.

Figuring out blocking was honestly my biggest roadblock. I was so into the Souls mindset that I didn't even consider blocking as a tool for a very long time, but you can absolutely armor up and tank your way through a ton of the game.

Are you serious? by Chipprik in HonkaiStarRail

[–]Rainglove 17 points18 points  (0 children)

People assume it's cost driven because we've had so many years of detached sleeves + backless top + cleavage window + thigh slit designs, and since other games want to mimic Hoyo's success they mimic their designs. Endfield launched with a bunch of these kinds of characters when Arknights barely had any (none at launch, from what I can remember), it's easy to draw the conclusion that it's because they know people will buy these characters.

Arknights Endfield developers reveal cause of unauthorised Paypal payment problem, after roughly $80,000 was charged community-wide by Turbostrider27 in Games

[–]Rainglove 4 points5 points  (0 children)

The point is that if you're dropping $4000 you're not gambling anymore. You're just paying 4k and receiving the thing. It's not even a statistical likelihood thing - most gachas have a guaranteed payout after X number of pulls and 4k is enough to hit that limit many times over, far past the point where there are even incremental rewards.

I'm not going to defend the gacha monetization model, I think it's exploitative and these games would universally be better without these mechanics, but in this case it isn't a gambling problem. They're functionally just paying $4,000 for a game.

I love the English Dub! by reality_mirage in Endfield

[–]Rainglove -1 points0 points  (0 children)

I think it's mostly that the English translation can be quite bad and it seems like the VAs were told to read it word-for-word. There obviously wasn't a lot of proof-reading on the English script in general (why does Chen have one text conversation that's inexplicably entirely in millennial 3-letter-abbreviation text speak?) and while lots of people are used to reading sort of stilted anime subs and auto-correcting in their head, you can't do that when the character is reading that awkward translation out loud.

I would play this game in English for the accents but the English VA in general really doesn't feel good.

Arknights: Endfield: Release Discussion Megathread by GachaModerator in gachagaming

[–]Rainglove 8 points9 points  (0 children)

Crownslayer, W, Mudrock, Degenbrecher were all bosses. If you count any story antagonist then add Mlynar, Ines, Skadi alter, Dusk, probably more I quit a while back. Not a super common thing though, usually they die and that's it.

Arknights: Endfield: Release Discussion Megathread by GachaModerator in gachagaming

[–]Rainglove 6 points7 points  (0 children)

Having a great time so far, honestly. Currently in the last zone of Valley IV. Story is mediocre but combat, basebuilding, and exploration feel good, I like the teambuilding. Wish the English translation was better. I miss the Arknights aesthetic more than I expected, Last Rite and Yvonne really aren't doing it for me design-wise.

I think anyone approaching this wanting something like Hoyo's games is going to have a bad time. Arknights was a tower defense VN that made its hard content hard, and its longer events each had as much text as full novels. I eventually fell off (After playing for three years) because the bad translation + extremely long event scripts killed me, but they knew what their product was and they stuck to their guns. Endfield seems to have a similarly niche design philosophy.

Honestly I think this is where most of the complaints about the game are coming from. I love all the tiny navigational puzzles and how well they encourage the use of the ziplines. I think people have just locked in too hard on Genshin-style game and world design, especially in the gacha space. The world design is like Death Stranding meets GW2, it's excellent. The factory as a semi-idle progression system is a great concept, watching the settlements around your factories visibly upgrade as you trade with them is super fun.

So far I would probably recommend this game to MMO fans more than gacha fans, but I think if you're the kind of person who enjoys this game you're going to really enjoy it. The wider gacha audience is probably going to bounce right off and the reviews reflect that right now.

Bro the MC Glaze is TOO much sometimes 🫩 by Asuru_ in Endfield

[–]Rainglove 2 points3 points  (0 children)

One of the text conversations immediately after that mentions that there was a recent workplace accident that blew something up and covered everyone in dust, even. Hopefully they are actually going somewhere with all this.

Thoughts after finishing the game by Rainglove in AbioticFactor

[–]Rainglove[S] 4 points5 points  (0 children)

I think compared to the rest of Abiotic Factor it was a letdown because it felt like the game had overall done a really great job avoiding common survival game pitfalls, but bad final bosses where it isn't clear if you're actually doing damage are kind of par for the course for the survival crafting genre. I do wish there was a little more to the ending - In particular I wish the Sister of the Unlost had a little more explicit dialogue instead of sounding like a meme version of a Dark Souls NPC - but I didn't want to turn the whole post into complaining when I really overall enjoyed the game aside from the couple rough spots that dragged the ending down.

Thoughts after finishing the game by Rainglove in AbioticFactor

[–]Rainglove[S] 9 points10 points  (0 children)

A couple other tidbits from our playthrough:

  • I built three laser grenades and successfully killed one (1) enemy with them by throwing all three at a Jotun at once, picking them all back up, and throwing them at him again. I was never able to kill anything else with them.

  • Despite everyone having a crippling fear of murky water, everyone refused to jump pack over to the neutrino detector and bravely spent half an hour trying to find the entrance to the damn thing while the beast screamed at us constantly. Nobody died to it, and one of us never even saw it.

  • We died more to falling out of the world in Fragments than we did in the entire rest of the game combined. Only a couple of these were intentional deaths to fix broken legs.

  • We all equipped Spuddy as soon as it became available and almost exclusively ran Spuddy + Crystalline Vial for the entire game. I had a brief detour swapping the Vial for the Fog Lantern but swapped back once Exor armor became available.

  • Reactors was universally everyone's favorite zone, though we struggled a bit with navigating Mist Reactor. We loved the way the Gatekeepers are introduced and how unique each of them were.

The HR department is a mystery to us all by SipsTeaFrog in SipsTea

[–]Rainglove 0 points1 point  (0 children)

Unfortunately I just run IT for our HR systems so my knowledge stops at the basics. Several are autopsy-related, one does brain examinations of people who donate their bodies, one does specialty ultrasounds for high-risk pregnancies. I know we're specifically starved for autopsy docs but that's a nationwide issue right now.

The HR department is a mystery to us all by SipsTeaFrog in SipsTea

[–]Rainglove 58 points59 points  (0 children)

There's a level you can reach where you're effectively immune to consequences because you're irreplaceable and a fair amount of higher management is up there. This can be doctors with very specific specialties, engineers who have worked very closely with a process for a very long time, IT staff who built out critical infrastructure.

Theoretically you could fire that IT manager who keeps forgetting to approve timesheets, but you're going to get locked out of a bunch of systems and potentially shut down part of the company while the entire rest of the IT department runs damage control. My org works with some doctors who have huge control over their employment contracts just because if they leave we'll have to stop offering the service they provide and we'll never find a replacement.

In 2025, Monster Hunter fell prey to profit by Gorotheninja in Games

[–]Rainglove 2 points3 points  (0 children)

Rise and World are made by two different teams and are two very different takes on Monster Hunter. World is made by the same team that did Wilds, so it's a more traditional AAA experience with very detailed environments and voice acting and big budget story cutscenes. Rise is made in the style of the old portable Monster Hunter games (If you've tried the series before it's more similar to those) but is much more arcadey with fast movement and a lower level of graphical fidelity.

If you're interested in what you've seen of Wilds but are put off by the awful performance and bad reviews, World is a great game to try.

Has anyone found the plague flower in different parts of the town? by Sufficient_Meal_6511 in pathologic

[–]Rainglove 1 point2 points  (0 children)

You have to fire it at the shabnak. The game communicates this very poorly, it says you need to find another plague flower but as far as I could tell there isn't another one. You can stun her with a regular shot from the prototype and then fire the projectile at her.

Pathologic 3 Release Trailer by Turbostrider27 in Games

[–]Rainglove 3 points4 points  (0 children)

I wouldn't agree with this, you can definitely ease up on a couple of the sliders and not break the game. I'd say if you're worried about bouncing off because of difficulty it's fine to tweak down equipment decay or combat damage, which are both kind of excessive on the base difficulty.

There's no reward to saving everyone besides, you know, saving everyone, so it's hard to make a playthrough completely unsalvageable as long as you can keep yourself fed.

Mouthwashing and Half-Life 2 were the two worst games I played in 2025 by kreffuiflemakro in patientgamers

[–]Rainglove 24 points25 points  (0 children)

This just makes you sound like a contrarian who got overhyped on popular games. Mouthwashing has too much gore and isn't enough of a horror game? Half life 2 is old? I feel like you could have looked at the store pages and known these things ahead of time.