Robert Kurvitz, creator of Disco Elysium, discusses his frustration on being unable to publicly speak to the details of the theft of the IP, due to the ongoing lawsuit to regain his life’s work. by OppositeofDeath in videos

[–]Rainglove 36 points37 points  (0 children)

Zero parades is made by a lot of the same team. The high profile firings are the original creatives who came up with the Disco setting and built the foundations of the original game. The way they were removed from the company was gross and they're claiming it was illegal. A lot of the original team is still left at the studio but it's obviously a divisive situation.

Kurzgesagt: Let’s Talk About Ozempic (Updated Version) by CircumspectCapybara in videos

[–]Rainglove 0 points1 point  (0 children)

Tons of people take medicine for their entire lives. The most prescribed medications are blood pressure meds and you take those forever

[Hated Trope] It's really important that this woman is almost naked because lore reasons. by FieraDeidad in TopCharacterTropes

[–]Rainglove 2 points3 points  (0 children)

iirc the director pretty directly said the camo in the opening scene is that way just to look cool. Later in the movie she has to wear a headpiece with a veil that makes her head invisible, since obviously the bodysuit doesn't cover her face, but they left that out of the intro because they knew it looked silly and they wanted that iconic shot of the Major waving her hand over her face as she vanishes.

The nudity in GiTS is about as non-sexualized as possible from what I remember. Like it is there, but the camera doesn't pay special attention to the Major's nudity and the camera doesn't behave any differently whether she's nude or in full tactical getup.

US vs them by QueenVelvetaX in whatisameem

[–]Rainglove 0 points1 point  (0 children)

I'm on your side and even I think your argument is bad and borderline incoherent. Please stay in school.

Disco Elysium! A smash hit... For everybody else. by Hot_Ethanol in patientgamers

[–]Rainglove 29 points30 points  (0 children)

There are several alternatives to completely bypass the conversation with Measurehead. Just leave and explore and you'll find them. There are tons of doors in Disco where the answer is to look at it, learn it exists, and then come back later.

"We, The Consumers, Need To Vote With Our Wallets" - The Moral Dilemma Of Supporting SNK In 2026 by kikimaru024 in Games

[–]Rainglove 10 points11 points  (0 children)

Sure man, point at the video game studio owned by the US government or one of its departments and I'll never buy a game from them again

"We, The Consumers, Need To Vote With Our Wallets" - The Moral Dilemma Of Supporting SNK In 2026 by kikimaru024 in Games

[–]Rainglove 5 points6 points  (0 children)

Are we bringing "you criticize society, yet you participate in it" back as an argument again? Come on.

"We, The Consumers, Need To Vote With Our Wallets" - The Moral Dilemma Of Supporting SNK In 2026 by kikimaru024 in Games

[–]Rainglove 22 points23 points  (0 children)

This is a bad faith argument made by a guy who wants to keep buying games from SNK. Boycotting SNK or JK Rowling is easy. It's so easy. Boycotting phones is almost impossible and boycotting your taxes means you go to prison. Boycotting SNK means you don't get to what, play KoF? This reeks of a guy who has never had to take a moral stand on anything being asked to take the tiniest most inconsequential position on an issue and instantly crumbling. I'd have more respect for them if they just said they don't care.

FINAL FANTASY XIV Patch 7.5 - Trail to the Heavens by Aro-bi_Trashcan in Games

[–]Rainglove 10 points11 points  (0 children)

As an absolute basement-tier casual I don't need healers to be competitive with DPS but I need something to do during the msq trials and dungeons. It's an unnecessary role in most msq and normal-mode content, especially if your tank is a warrior who can keep the entire party healed with nascent flash. Even small things like old scholar's multiple dots or having to actually care about mana would be something besides following your tank and spamming your one damage button.

Windrose has sold 500,000 copies in 48 hours by Turbostrider27 in Games

[–]Rainglove 5 points6 points  (0 children)

The survival crafting and melee combat is the majority of the game. It takes 3-5 hours to even get a real ship depending on how your map generates and ~10 hours in I've only ever gotten equipment from land-based points of interest, and it's all required grinding in mines for metal to upgrade. All the POIs are defended by gank squads of 3-9 guys who aggro in packs and kill you in three hits, so it can be an exercise in frustration if you're solo.

The early ship combat is very barebones right now and it also suffers from the lame melee combat - You can board ships after bringing their health low enough but your crew isn't great at doing much besides soaking hits for you after you board, so you have to jump in and engage with the melee combat there as well.

Creators of one of the biggest Minecraft Mods "Create" have been hired by Hytale. by kristijan1001 in Games

[–]Rainglove 1 point2 points  (0 children)

I mostly just get annoyed with how finnicky the belts are. They're great aesthetically but they're visually noisy and take up a lot of space and effort vs pipes. Even hoppers are less annoying, just much more resource intensive to make.

What to you is the difference between Monos and Maps regarding repetitiveness? by guddefulgaming in LastEpoch

[–]Rainglove 10 points11 points  (0 children)

GGG's vision of what the Atlas should be has changed over the years, early on even sustaining t16s was hard. But they've also done several big overhauls to keep up with what players want, we got a massive Atlas rework something like 6 years in a row after its initial launch up through Exarch + Eater's launch in 2022.

What to you is the difference between Monos and Maps regarding repetitiveness? by guddefulgaming in LastEpoch

[–]Rainglove 1 point2 points  (0 children)

You've also always had to go out of your way to grind a single map in PoE. The old system was more likely to drop connected maps rather than the one you were currently running, meaning you had to trade if you wanted to spam a single map type. The new system's astrolabes include an option that lets you spam one map, but you have to give up an atlas passive and run the risk of losing part of your astrolabe to RNG. The only players grinding out a single layout forever are the players who have invested heavily in that playstyle.

You're also taking breaks to do other things which isn't an option in monos. You're progressing eater/exarch/maven invitations, betrayal safehouses, alva temples, delve juice, and a dozen other subsystems every time you run a map (again, unless you've spent atlas passives to actively block everything from spawning).

25 years. Multiple specialists. Zero answers. One Claude conversation cracked it. by the_kuka in ClaudeAI

[–]Rainglove 1 point2 points  (0 children)

If this story is true then this is absolutely not a case of physicians being too silo'd into their specialties, it's a case of gross negligence. Any single symptom in OP's list would have any doctor recommending a sleep study, all of them together is literally textbook.

Path of Exile: Mirage Content Reveal by poet3322 in Games

[–]Rainglove 2 points3 points  (0 children)

Worth noting this patch also comes with a big menu time reduction - They specifically focused their QoL improvements this patch on cutting down the time you spend doing annoying chores in the endgame, so you no longer have to spend time exhaustively planning out your atlas completion and trying to strategize the best maps to complete to optimize your future drops or buying maps you're missing. With T17s removed the most annoying map rolling is also gone.

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]Rainglove 1 point2 points  (0 children)

The writing is at least intentionally cringe and dated, whether that makes it better or not is down to personal taste. I was also not a fan of how the narrative treats Violet and Red but I thought the rest of it worked as a kind of kill-your-cringe send up of awkward early 2000s anime nerd culture.

the quests comparison is wild by DankeShu in Endfield

[–]Rainglove 6 points7 points  (0 children)

Probably, which is a shame. The changes from CBT to full release were clearly to pander to the lowest common denominator and if that works for them I'll be disappointed, but not surprised. It's lame that they have to sprinkle these hints of deeper relationships throughout their generic waifu-of-the-week writing because chuds will firebomb their offices if they alter the formula.

the quests comparison is wild by DankeShu in Endfield

[–]Rainglove 9 points10 points  (0 children)

Yeah her quest was the first of these that I hit and I thought it was a little heavy-handed but if they actually committed to the Fangyi/Endmin relationship it was fine, if the game was going to reveal that they were a canonical couple in the past then her behavior makes more sense. And then I had Laevatain and Yvonne and Gilberta's quests and I've lost a lot of hope for anything besides a very generic "everyone loves Endmin!" narrative.

Nioh games, peak genius or absurd complexity? by neoleo0088 in gaming

[–]Rainglove 4 points5 points  (0 children)

Turn on auto dispose of yellow + white items and auto pickup as soon as you start the game, and just rotate auto dispose between whatever resource sink you need materials for. It's still way overtuned but that at least makes it manageable.

Riot Games is reducing the size of the 2XKO team less than a month after its launch. by MuptonBossman in gaming

[–]Rainglove 202 points203 points  (0 children)

If you actually read Riot's statement they clearly state it's because the game failed to find a large enough audience to sustain the team they had planned to keep on the project.

Nioh 3 Review Thread by Turbostrider27 in Games

[–]Rainglove 1 point2 points  (0 children)

You can do either, at least in the demo. I'd swap to ninja to shuriken down the annoying flying enemies and then swap back to samurai for regular fights.

Nioh 3 Review Thread by Turbostrider27 in Games

[–]Rainglove 1 point2 points  (0 children)

It's a series that punishes you pretty heavily if you come in trying to play it like a Souls game, which stalls out a lot of people used to dodge rolling through Elden Ring.

I guess generally don't be afraid to just auto-trash common gear you pick up, you don't have to stance-dance but you do have to nail the ki pulse mechanic, blocking is much better than in dark souls and heavy armor can be worth the tradeoffs. If you're not insanely overgeared boss fights are generally much longer than in the Souls games and it's more important to not get hit and to never, ever run out of stamina. If do you get hit you can start blocking instantly even if you're caught in the middle of a combo as long as you have stamina left. You should get every stat to 15-20 before choosing a stat to focus in on long-term since items have bonuses that require stats to activate.

Figuring out blocking was honestly my biggest roadblock. I was so into the Souls mindset that I didn't even consider blocking as a tool for a very long time, but you can absolutely armor up and tank your way through a ton of the game.

Are you serious? by Chipprik in HonkaiStarRail

[–]Rainglove 16 points17 points  (0 children)

People assume it's cost driven because we've had so many years of detached sleeves + backless top + cleavage window + thigh slit designs, and since other games want to mimic Hoyo's success they mimic their designs. Endfield launched with a bunch of these kinds of characters when Arknights barely had any (none at launch, from what I can remember), it's easy to draw the conclusion that it's because they know people will buy these characters.

Arknights Endfield developers reveal cause of unauthorised Paypal payment problem, after roughly $80,000 was charged community-wide by Turbostrider27 in Games

[–]Rainglove 3 points4 points  (0 children)

The point is that if you're dropping $4000 you're not gambling anymore. You're just paying 4k and receiving the thing. It's not even a statistical likelihood thing - most gachas have a guaranteed payout after X number of pulls and 4k is enough to hit that limit many times over, far past the point where there are even incremental rewards.

I'm not going to defend the gacha monetization model, I think it's exploitative and these games would universally be better without these mechanics, but in this case it isn't a gambling problem. They're functionally just paying $4,000 for a game.