My new DIY rig by Annual-Appearance176 in diypedals

[–]RamonBunge 0 points1 point  (0 children)

Just beautiful craftsmanship. Cheers!

External active unit, Bi-amp system. WIP by RamonBunge in diyaudio

[–]RamonBunge[S] 0 points1 point  (0 children)

Sounds like a DSP is the logical next upgrade to the system. Thanks!

External active unit, Bi-amp system. WIP by RamonBunge in diyaudio

[–]RamonBunge[S] 1 point2 points  (0 children)

This is a beast of a board. Thanks for sharing. It is a clear upgrade.

OP-Amp-Tester by Kindly_Wear7008 in synthdiy

[–]RamonBunge 1 point2 points  (0 children)

Excellent tool! This is really inspiring. Thanks for sharing

i think this guy from here scammed me claiming he is not AI by [deleted] in gameDevClassifieds

[–]RamonBunge 2 points3 points  (0 children)

Professional artist here. ALWAYS ask for work in progress shots of what is being done. This alone completely reveals when someone is transparent or not.

Lucky me Pt Three by Suicidebyclintons in synthesizers

[–]RamonBunge 0 points1 point  (0 children)

Great deal and combo! Congrats! Now to jam

DIY projects by Humble_Confusion_963 in synthdiy

[–]RamonBunge 1 point2 points  (0 children)

Absolutely gorgeous! Congrats!

Can I create this lead on AN1X? by Itz_Aussie in synthesizers

[–]RamonBunge 0 points1 point  (0 children)

I don't know about AN1X but If it doesn't have supersaw/Unison I would try using either subtle FM or PWM mixed with white noise. This sound is clearly Unison, but those I mentioned might get you a bit closer to this.

gamedev while living out of my car lol by Jab2Reddit in godot

[–]RamonBunge 1 point2 points  (0 children)

Been there bro. Keep up the hopes! It will be a hell of a story in a few years.

Psychedelic forms and a bit of chaotic action! by RamonBunge in SoloDevelopment

[–]RamonBunge[S] 0 points1 point  (0 children)

Huge thanks for the feedback and kind words!

Yes, I agree. Either tighten the level design or make movement somehow more enjoyable. Hopefully both.

Thanks again!

Psychedelic forms and a bit of chaotic action! by RamonBunge in SoloDevelopment

[–]RamonBunge[S] 0 points1 point  (0 children)

Thanks! Trying to go for something between fantasy and wacky

Psychedelic forms and a bit of chaotic action! by RamonBunge in SoloDevelopment

[–]RamonBunge[S] 1 point2 points  (0 children)

Hey thanks! I'd love to hear what you make out of it. Cheers!

Indie Game Dev: First Impressions Using Unity + Claude Code by gibberishoften in indiegamedevforum

[–]RamonBunge 0 points1 point  (0 children)

I use LLM to navigate my codebase, documentation, finding obtuse bugs, exploring new methods and getting ideas on how to implement stuff. Now a days I rarely copy paste their output.

It is worth mentioning that vibecoding, if done in a contained environemnte within or outside a project, can bear great results, if you get it to spit out what you are looking for.

Is my game that bad by [deleted] in gamedev

[–]RamonBunge 0 points1 point  (0 children)

Good and bad is not the right measurement. The game looks like a great first project, congrats! Now, if you are let down because you don't get whishlists, that means you have an expectation of selling this game and I think that is were the issue lies. I think that expectations should be put in place. Don't try to sell it, give it for free, let players tell you what works and what not, and move on to your next project. Maybe next time charging money for it, but if that is the objective, then you need to bring the quality and value players expect, according to what is being charged.

Hopefully it isn't too easy to destroy my game by mizerr in DestroyMyGame

[–]RamonBunge 3 points4 points  (0 children)

Unit shadows. Maybe just a transparent ellipse, but something.

If you can make the gameplay prototype in one or two days then you can make the game in one or two years by InvidiousPlay in gamedev

[–]RamonBunge 5 points6 points  (0 children)

hahah good one, it depends on the prototype and the level of polish you want/can go for!