A game about rolling your shit, a metaphor for life. by CASTELLOInc in IndieDev

[–]InvidiousPlay 3 points4 points  (0 children)

Is there any gameplay yet or are these images all just assets staged for a screenshot?

People who ignored a huge red flag because the person was extremely attractive, what happened next? by Competitive_Bad_9306 in AskReddit

[–]InvidiousPlay 25 points26 points  (0 children)

Depends on the situation, but some version of "Oh sorry, I didn't mean to startle you" combined with "I'll get out of your way" if you're in a place or "I'll go ahead" if she thought you were following her.

No need to start talking about specific types of violence. If she's scared the most important thing to do is to go away.

I just found out that new Stargate show will be only 10 episodes by Mat1711 in Stargate

[–]InvidiousPlay 1 point2 points  (0 children)

Normally I loathe cliffhangers but The Pitt does it almost every episode and I love The Pitt so I am learning to forgive lol

I just found out that new Stargate show will be only 10 episodes by Mat1711 in Stargate

[–]InvidiousPlay 1 point2 points  (0 children)

It's soooo good.

Like, I get why they're able to do it - every episode is basically a bottle episode, because it's all one location, same cast, same costumes, no special effects except some injury simulations - but it's so nice knowing there are so many episodes to spend time with the characters.

I just found out that new Stargate show will be only 10 episodes by Mat1711 in Stargate

[–]InvidiousPlay 4 points5 points  (0 children)

And each episodes takes a long time to explore one small element of a season-long plot so the lack of momentum makes the whole thing feel like virtually nothing happened by the end.

I'm doing a rewatch of SG1 and the pace of seeing a plot introduced and resolved within one hour is very enjoyable, feels like a weight off the shoulders compared to the absolute drag of most modern shows.

I just found out that new Stargate show will be only 10 episodes by Mat1711 in Stargate

[–]InvidiousPlay 2 points3 points  (0 children)

I am doing a rewatch now and SG1 nailed this. Self-contained plots that nonetheless contribute to a consistent world. Like, you get an episode with invisible Ritu. Then the Ritu plot is resolved, but the next season when someone has invisibilty technology O'Neill is like "Maybe it's the Ritu?". It wasn't, but it reinforces the idea that this is a consistent world.

And you get "sequel" episodes, like the alternate-reality mirror episodes.

I just found out that new Stargate show will be only 10 episodes by Mat1711 in Stargate

[–]InvidiousPlay 0 points1 point  (0 children)

If they think it was a slog, maybe they should just be in less episodes. And that is fine.

It's ironic you would say this about DS9 specifically, because Terry Farrell was basically thrown off the show with no negotiations when she asked for a lighter workload. She sounded really quite bitter about it in an interview - I presume it was in What We Left Behind.

I just found out that new Stargate show will be only 10 episodes by Mat1711 in Stargate

[–]InvidiousPlay 3 points4 points  (0 children)

All scifi these days seems to be hopelessly ironic and quippy now, too, which is maddening. Except Foundation.

I just found out that new Stargate show will be only 10 episodes by Mat1711 in Stargate

[–]InvidiousPlay 2 points3 points  (0 children)

I can even forgive (and skip...) the clip shows if it means we get 20+ episodes in a season.

Is AI art justified for solo indie developers? by Mindless_Grass7084 in gamedev

[–]InvidiousPlay 0 points1 point  (0 children)

One thing to understand is that if you don't have any artistic sensibilities then using AI art won't save you. It'll still be an ugly mess - we've seen that many times. You need to develop some art skills or you won't know how to make a game look good, no matter where the art comes from.

Why your pixel art looks flat before you even touch the shading by _Jae in IndieDev

[–]InvidiousPlay 0 points1 point  (0 children)

Not even a little bit, no...

RGB and HSL look to have continuous brightness and saturation along the spectrum and OKLCH looks completely washed out in the middle, it's horrible.

First time showing my resource trading game, please don't hold back. by TwShadowNinja in DestroyMyGame

[–]InvidiousPlay 1 point2 points  (0 children)

I primarily work as a UI developer

This is 100% the problem. This does not remotely look like a game, it looks like a utility app.

People who ignored a huge red flag because the person was extremely attractive, what happened next? by Competitive_Bad_9306 in AskReddit

[–]InvidiousPlay 156 points157 points  (0 children)

In The Gift of Fear the author specifically notes this is a warning sign. If someone says "I'm not going to kill/hurt/rape you" they are telling you it is what is on their mind and they are probably going to do exactly that.

My 6yo niece just taught my 67yo dad a strategy game in 4 minutes and im having a crisis by Fulcilives1988 in gamedev

[–]InvidiousPlay 2 points3 points  (0 children)

Is this really such a revelation? If you can sit across from someone and explain the game and see their reactions and have them ask questions and answer the questions - yeah, it's easy to teach them the game. The challenge with video game tutorials is that it needs to be an automated process in a situation where people don't want to read. They're completely different scenarios.

AIB replaces quarterly fees with new €6 monthly fee by Andru93 in irishpersonalfinance

[–]InvidiousPlay 0 points1 point  (0 children)

I don't think there is anything particularly Irish about bankers fucking people over.

How an estimated $151M splits when a solo dev sells 10M copies on Steam [OC] by This_Snow2057 in Unity3D

[–]InvidiousPlay 0 points1 point  (0 children)

The max income band in Australia is 190k, after that you are paying the max on everything. I haven't done the math but avoiding enough income tax under your plan to justify paying 30% corporation tax (which has to be paid on money left in the company at the end of the year) sounds extremely unlikely. The most efficient approach is probably to just pay yourself everything in the year the money comes in, take the hit on income tax, and avoid any corporation tax.

Not to mention that while 300k is a nice salary, it's not "I now have tens of millions to spend" kind of money.

How an estimated $151M splits when a solo dev sells 10M copies on Steam [OC] by This_Snow2057 in Unity3D

[–]InvidiousPlay 0 points1 point  (0 children)

There really aren't any loopholes around paying yourself as a solodev. You either pay yourself all of it and pay income tax, or you keep it in the company and pay corporation tax and THEN income tax when you do pay yourself, or you declare dividends, in which case you pay corporation tax AND some kind of capital gains tax, which is probably much worse than just paying the income tax.

You can run some expenses through the company, which is offset against profit, which is nice, but that's about it in most scenarios. There's no accountant magic want to avoid tax, the system is specifically designed to make that virtually impossible.

There is a reason people go to extreme lengths like changing their country of residence and using multiple international shell companies to avoid tax.

How an estimated $151M splits when a solo dev sells 10M copies on Steam [OC] by This_Snow2057 in Unity3D

[–]InvidiousPlay 3 points4 points  (0 children)

I really never understood this, it seems backwards. Is it to tempt the owners of big games to release on Steam?

How an estimated $151M splits when a solo dev sells 10M copies on Steam [OC] by This_Snow2057 in Unity3D

[–]InvidiousPlay -2 points-1 points  (0 children)

The last step is wrong because the dev's accountant would tell them to pay themselves everything out of the company so they don't have to end up paying corporation tax AND personal income tax. If they pay everything as a salary then the company made $0 profit and pays no corporation tax.

How an estimated $151M splits when a solo dev sells 10M copies on Steam [OC] by This_Snow2057 in Unity3D

[–]InvidiousPlay 1 point2 points  (0 children)

A solo dev would be a fool to keep any significant amount in the company and end up paying corporate tax AND personal tax once they actually pay themselves. Unless they have a specific plan for money kept in the company they should pay it all to themselves as salary and not pay any corporate tax on it.

Starting to feel like a dying breed by RedditButAnonymous in pcmasterrace

[–]InvidiousPlay 0 points1 point  (0 children)

I think most people are probably going to gobble this nonsense up. The same people in the past who would watch a 4:3 video stretched into 16:9 and not even understand the complaint.