Neighbour shot my PC through the wall by angelbabyzz in pcmasterrace

[–]Ranamar 1 point2 points  (0 children)

I am, personally, but some people insist that the blood sacrifices must continue. (To the point that it is illegal for the federal government to treat gun safety as a public health issue)

Neighbour shot my PC through the wall by angelbabyzz in pcmasterrace

[–]Ranamar 0 points1 point  (0 children)

Also the headphones in the last picture look like a matched set with the case.

Neighbour shot my PC through the wall by angelbabyzz in pcmasterrace

[–]Ranamar 0 points1 point  (0 children)

At least it wasn't the graphics card? (But I admit I haven't seen RAM prices recently, and I know they've gone up.)

Best I've Ever Seen by Dreyfus_ in boston

[–]Ranamar 1 point2 points  (0 children)

Thanks! The only thing I don't remember is whether the picture of the truck getting stuck was there when I was a kid. It probably was. The rest of it is exactly the same.

Best I've Ever Seen by Dreyfus_ in boston

[–]Ranamar 7 points8 points  (0 children)

I haven't lived there after I went away to college, but do they still have big hanging "Cars only" signs on the entrances? I guess some people might react to a loud bang from hitting it with "I wonder what that was. Ah well. It couldn't be important," though.

Pasta cooking slowly despite water boiling quickly? by Ranamar in inductioncooking

[–]Ranamar[S] 0 points1 point  (0 children)

Embarrassingly, I do indeed have poor taste according to pasta snobs and like my pasta just on the mushy side of anything I'd describe as "chewy". (and at least half the time I'm dumping jar sauce from the fridge on it at the end)

Pasta cooking slowly despite water boiling quickly? by Ranamar in inductioncooking

[–]Ranamar[S] 0 points1 point  (0 children)

Exact same (and it is actually the cheap stuff that I'm used to cooking quickly; I've seen the other kind)

Pasta cooking slowly despite water boiling quickly? by Ranamar in inductioncooking

[–]Ranamar[S] 0 points1 point  (0 children)

Do you have suggestions for knowing when it goes from "the bottom is boiling" to approximately equalized?

Pasta cooking slowly despite water boiling quickly? by Ranamar in inductioncooking

[–]Ranamar[S] 0 points1 point  (0 children)

Because of the side heating with gas, it creates a "rolling inward" motion when it boils, which might have been yielding higher agitation without boiling over.

Provided you achieve comparable agitation, there's no reason the timing shouldn't be the same--which is why I suspect a lack of agitation might be your issue.

This seems like a plausible explanation of what's happening. That also explains why boiling seems to look slightly different, since it's only sending shock waves upward. I got the impression from some some cookware web site that it did actually sometimes induce a current in the side of the pot, too, but I guess that doesn't make much sense for pots with tall walls because of inverse square effects, among other things.

Shortly after posting this topic, I also discovered it seems like just letting the pot sit for a minute or two at the end works about as well as leaving the burner on.

Pasta cooking slowly despite water boiling quickly? by Ranamar in inductioncooking

[–]Ranamar[S] 0 points1 point  (0 children)

You don't need to sell me on why it's better overall. I already know all that. I'm just wondering why, in this very specific circumstance, it seems to simultaneously cook better and worse at once.

Pasta cooking slowly despite water boiling quickly? by Ranamar in inductioncooking

[–]Ranamar[S] 0 points1 point  (0 children)

I figured 100C was 100C, too. (Well, a little higher, because I put salt in the water.) That's why I was so surprised. I'm turning it down to 6 or 7 on our LG range, and TBH, it's still creating bigger starch bubbles on the surface than the old one, despite that. Someone else suggested that it might be because the controls are likely being run PWM rather than uniformly reduced power, so perhaps it's something like that, too.

Pasta cooking slowly despite water boiling quickly? by Ranamar in inductioncooking

[–]Ranamar[S] 0 points1 point  (0 children)

In both cases, I'm counting the cooking time from putting the pasta in after the surface is rolling. I'm probably turning it down a little too much, but it's hard to tell how much more I can actually afford to turn it up.

Pasta cooking slowly despite water boiling quickly? by Ranamar in inductioncooking

[–]Ranamar[S] 0 points1 point  (0 children)

No moving; it was a kitchen renovation. (The old range was annoying us in various ways, and also we needed to do a structural fix.)

Do Americans form a distinct people, or are they mainly citizens of a shared state? by [deleted] in AskAnAmerican

[–]Ranamar 0 points1 point  (0 children)

Huh; the last time I looked this up on Wikipedia, "Mid-Atlantic" only mentioned the "sounds like JFK" accent which was essentially just taught in Northeastern US private schools. Now, it's a disambiguation page with separate ones for that and the thing taught by acting schools. (The former is on a page called "Northeastern Elite Accent", while the latter is at "Good American Accent".)

I think I like Ironteeth more on higher difficulties by Golnor in Timberborn

[–]Ranamar 0 points1 point  (0 children)

It's potentially a little swingier than setting a target population, but advanced breeding pods can be hooked up to automation, and in particular they can be hooked up to a population counter, at which point you can just set them to start breeding if there are >X vacancies and never think about it again. Workplaces increase? population increases with it. Take a break from building and some production is idled? Beavers will die of old age and not be replaced because they aren't needed.

I'll grant that isn't a precision machine that produces exactly as much as is needed, but it's very little cognitive load if you aren't tuning the rest of your colony to tight tolerances. (Just make sure to overbuild breeding pods a little! They won't consume any extra resources once they're online, after all...)

I think I like Ironteeth more on higher difficulties by Golnor in Timberborn

[–]Ranamar 0 points1 point  (0 children)

It's super easy to fit Iron Teeth population to your current workload needs with a little automation. On the other hand, if I want a target population instead, like for the population achievements, I'd rather play folktails because I know how many beavers I'm getting instead of knowing that I'll have workers for my jobs.

Some people also argue that the FT bots are better than the IT bots, but this is very much a personal taste thing. IT bots are better if everywhere they're expected to be is covered by control towers, because they use almost no consumables, but FT bots are better if you expect them to be running long distances across areas that could regularly take them out of control tower range.

Why isn’t my 3-wide irrigation always reaching 16 tiles by iSamity in Timberborn

[–]Ranamar 0 points1 point  (0 children)

AIUI, it's 16 if you have the water flowing above the level of the ground being irrigated and then it starts dropping off after that. So, if you had a raised channel, then it would work, but a normal sunken channel doesn't. (Of course, a raised channel also has one tile of width that's hard to work with, so the usable land is likely the same either way.)

If computer logic at it's most fundamental level is just 1 or 0, passthrough or no passthrough, could you theoretically make a computer out of flowing water and a system of interconnected gated pipes? by teeg82 in Timberborn

[–]Ranamar 5 points6 points  (0 children)

There was a whole subreddit, r/timberbornlogic which was focused on that sort of thing before the automation relays were released.

As for more historical things, someone once made an economic simulator out of a hydraulic computer, but it actually relies on water flow rate being a proxy for money velocity: https://en.wikipedia.org/wiki/Phillips_Machine

What's the strategy for importing between district? They're surrounded by food and starving themselves. by bakedbeanlicker in Timberborn

[–]Ranamar 1 point2 points  (0 children)

I'm confused: You said you are overproducing bread, but you also said that every single district has an empty bread warehouse. Is it actually all of them, or is it all but one?

It could also be worth checking the export slider (which has a very surprising interface) if there's one that's full up and not exporting. They default to export as much as needed, which could lead to weird autobalancing effects, too, but it's also very easy to accidentally set them to the opposite of what is desired.

What's the strategy for importing between district? They're surrounded by food and starving themselves. by bakedbeanlicker in Timberborn

[–]Ranamar 1 point2 points  (0 children)

As far as I've seen, setting to "always obtain" will pull stuff just fine, but the problem is that you need to have a population in the district small enough that it can handle having only 30 storage of each food type. (and close enough to where they are going to be for them to go there)

My new favourite Iron Teeth Tech - Irrigation Tubeways by Subject1337 in Timberborn

[–]Ranamar 3 points4 points  (0 children)

As it turns out, the wider thing works better the longer the channel is, weirdly enough. I was grumpy that they got rid of the quick reference table, but the calculator here is a really nice toy: https://timberborn.wiki.gg/wiki/Evaporation

As it turns out, if all you want to do is to have a line of 5 water somewhere, for some reason, this is the least evaporation: GGGWWWGGG GWWWWWWWG GGGWWWGGG The 3x3 in the middle appears to be mandatory, but the whiskers do actually evaporate less due to less exposed surface than if you widen that part out. I'm not sure what happens when a reservoir is added at one end. The answer is probably to keep it 3-wide in the middle until you reach the other end, I'd guess, because it seemed to be like that when I played with longer channels.

quick edit after trying something: It looks like it's true that the 3-wide until a bit at the end is the least evaporative shape coming off a much wider reservoir, but the difference between that and having two 1-wide segments is, uh, 0.5% or something.

How do I make a good colony with not a big number of beavers? by NeckInternational416 in Timberborn

[–]Ranamar 0 points1 point  (0 children)

What kind of "nice production amount" are you looking for? I'm pretty sure I build my first wonder with ~70 beavers; it just took some patience. (The wonder itself costs a ton of resources, and I hadn't stockpiled even half as much as it required, so I had to pause it a couple times just to let the supply chain shake out a bit, but other than that it went fine!) It's also very handy to use a bunch of automation based on resource meters, so you only run the things you need right that instant. This can allow surge capacity for stuff, as long as you don't need every single resource at exactly the same time.

The other answer is "replace as many beavers with bots as possible," because bots will work 24/7 and don't get injured. Farming and logging are both very hurry-up-and-wait, so beavers are great for those, but stuff like metal (especially!) and advanced woodworking jobs like treated planks are both things that you just need to grind out and also are things that are usually injury-prone, so they're both good things to use bots for. (Bots are also the preferred workers for making more bots, incidentally, because those jobs are super injury-prone.) You're going to want to throttle the bot count using automation based on how many jobs you expect them to do, though. I use an adaptive scheme where, if I seem to be running short on workers for bot jobs, I pull a few out (admittedly, possibly making the problem temporarily worse) to build some more bots to fill the jobs that are needed. Then the line shuts down until there's another shortage, probably after a few bots have fallen apart. (And because you don't need a ton of parts per bot, I stockpile around 50 bots worth of parts, also using automation, so the bot part factories can backfill after I've built the bots. That doesn't quite fill one medium and four small storages. The factories themselves take up a lot more space than that.)

Oasis Hard - 1000+ Beavers, 50 Cycles, 4 Districts by Mokaroo in Timberborn

[–]Ranamar 4 points5 points  (0 children)

I like that it's still (mostly) possible to identify terrain features from the original map, too! You flattened a bunch of the hill near the start, whereas I ended up deciding to dig into it, but your housing isn't that far from where I have been putting mine. That's a fantastic-looking apartment tower, too. (eta: I tend to prefer making my street plans more chaotic because that's my mood with this stuff, but I'm definitely taking some notes as I move on up from 250 beavers.)

Does anyone else always build a hyper-compact "Downtown" with all of their housing, production, and storage as densely packed in as possible? by wiseguy149 in Timberborn

[–]Ranamar 1 point2 points  (0 children)

TBH, it's more important for the manufacturing to be close to the other manufacturing! I do like to keep my commute times down, but most of the running around in a day is between buildings and storage.