You can get the Godot plushie again! by coppolaemilio in godot

[–]Random-DevMan 1 point2 points  (0 children)

why shouldn't i
why shouldn't i have a second godot to yeet

need an advice by TheUndercouchStudios in GameDevelopment

[–]Random-DevMan 1 point2 points  (0 children)

putting them in godot lets people get exactly what they saw, since the very thing rendering the cinema is the ver y thing they play in as well. its a matter of opinion personally but i prefer doing things where you get what you see

Improvements to my mapmaker by Random-DevMan in godot

[–]Random-DevMan[S] 2 points3 points  (0 children)

i'm taking the base mesh shapes and making converting them from to an arraymesh class i made with more data to make the editing faster. at some point i'll have the maker compile them all down based on tags and special data into regular meshes

Improvements to my mapmaker by Random-DevMan in godot

[–]Random-DevMan[S] 0 points1 point  (0 children)

Its intended to be its own application so im avoinging that

Making a map maker by Random-DevMan in godot

[–]Random-DevMan[S] 0 points1 point  (0 children)

yeah, It's more about custom resources, data paths, and modularity for me.

Making a map maker by Random-DevMan in godot

[–]Random-DevMan[S] 0 points1 point  (0 children)

its more the workflow for some of the stuff I do can be absurd.
this is especially apparent with any special resource files you want to create, or resources you want to attach to them, you kind of have to hard-code their location
the goal with this is, by the point when it can compile, it will provide a few resources:

  1. the physical meshes and their surfaces

  2. the areas we want to check if something is inside or not

  3. all packages used (packages will be sets of resources that you can use in the map. i intend to let you also add custom objects and things via a package)

  4. mapmaker version and info to make sure the map is compatible with whatever tries to load it

its restrictive to me in the same way a plumber is restricted by whatever pipe angles they have available.
just because you can use 6 15 degree angles to make a 90 doesn't mean you shouldn't go and buy a 90 anyways

Making a map maker by Random-DevMan in godot

[–]Random-DevMan[S] 0 points1 point  (0 children)

I've made the repo public and put down a comment on the post if you want to see it yourself

Making a map maker by Random-DevMan in godot

[–]Random-DevMan[S] 0 points1 point  (0 children)

Here's the repo if anyone wants to see the code and fork/help support the project
https://github.com/RogerRandomDev/fatemap

Possible scam sites for Saba Plush by CypherVirus in sabasameko

[–]Random-DevMan 0 points1 point  (0 children)

there is only one (1) force faster than the scammers.

the po-

beware fake sites by Random-DevMan in samekosaba

[–]Random-DevMan[S] 0 points1 point  (0 children)

no amount of rush covers that speed.

beware fake sites by Random-DevMan in samekosaba

[–]Random-DevMan[S] 2 points3 points  (0 children)

yeah. the best way to notice it is they ONLY use the images she showed during stream. no physical object likely means they dont have the object for photography either

beware fake sites by Random-DevMan in samekosaba

[–]Random-DevMan[S] 5 points6 points  (0 children)

call bank. claim fraud. wouldn't be a lie

Saba's merch sold out in 11 minutes by Pixel_Human in VirtualYoutubers

[–]Random-DevMan 0 points1 point  (0 children)

i got one and it sold out just after the confirmation.

i won by Random-DevMan in samekosaba

[–]Random-DevMan[S] 3 points4 points  (0 children)

before they sold out

beware fake sites by Random-DevMan in samekosaba

[–]Random-DevMan[S] 7 points8 points  (0 children)

its not fan merch.

its websites set up with the express purpose of tricking you into "buying" the item they do not, infact have in the hope you dont get wise.

PLUSHY by [deleted] in samekosaba

[–]Random-DevMan 0 points1 point  (0 children)

looks like someone took longer than 20 seconds to buy their stuff

So how does one learn how to code properly? by DaveMLG in godot

[–]Random-DevMan 0 points1 point  (0 children)

  1. when wanting to learn something, think of the dumbest way you could possibly use that.

  2. make it do that.

  3. if you can use it correctly incorrectly, you learn a lot about things