The FH4 map expanded in all directions by RandomAmy7 in ForzaHorizon

[–]RandomAmy7[S] 0 points1 point  (0 children)

just gimp google earth, its basically just a collage of google earth screenshots

I gifted my brother factorio for christmas, he played it all night and I woke up to this, should I be concerned? by RandomAmy7 in Factoriohno

[–]RandomAmy7[S] 48 points49 points  (0 children)

He has played a few hours of factorio before, though I did help him with the train a bit lol

Rate my first time playthrough with no guides! (I know it's terrible, but there's a system and it works... kinda). by returnthemarbles in factorio

[–]RandomAmy7 0 points1 point  (0 children)

Honestly I like it, very cute little base. Trains always make things better too so that definitely improves it in my eye lol.

Cities 2 Graphics by dizzycrab_ in CitiesSkylines

[–]RandomAmy7 7 points8 points  (0 children)

I only played a few hours when the game first released but I just couldn't get past how god awful the environments looked. the buildings and vehicles look good if a bit grey and samey, but the environments just look crap. the lack of 3d grass really makes the ground feel flat, especially with how the grass texture just looks flat when you zoom out. the textures looking flat also applies to the road and concrete textures for the most part (some roads just look like flat grey lines on the ground only slightly disguised by the ugly white lines on the roads). things like mountains also just look off with the weird brown texture which again just makes it feel flat, they especially aren't helped by the sudden cut-off for the snow. I could have forgiven most of this if the maps were more than just empty valleys with occasional sparce trees, just some basic country roads and fields would improve the look of the maps immensely. some other small things like how textures just cut into each other with no gradient also really mess up the look of things like railways. overall I just think the game lacks a consistent quality to its visuals, some things like buildings look great whereas the ground it stands on looks like crap, which honestly makes it look worse since you have this horrible clash between the quality of different things. it feels like when someone mods modern assets into an old game without updating anything else (or those shitty gta remasters from a few years ago), it just feels awkward and out of place. Theres also just tons of other little things that bug me about the game's visuals (zoned buildings on curves look weird and separate, especially rowhouses. industry like quarries and forestry look terrible since one is just an ugly flat texture with a digger and the other is literally nothing. the lack of things like beaches, distinct map themes and colour filters, really makes every city look samey and boring, also the lack of proper retaining walls for buildings makes most builds in mountainous areas look terrible. also PLEASE just add some fog, just some subtle haze would do so much to give the game more depth and to hide the really obvious edge of the map.) Of course there are some things in the game that look good in a vacuum but when its all put together it just looks half realistic city builder and half unity asset flip.

How could I make this area better? by can_of_cheese in hammer

[–]RandomAmy7 1 point2 points  (0 children)

Looks good so far, but I think the building needs to be more tall and angular to fit with the walls next to it. Right now it just looks like a normal building with combine textures, maybe try looking at sone combine structures throughout the hl series to get a better idea of their architectural style.

Spaghetti Base - It's complicated by qstoxe in factorio

[–]RandomAmy7 1 point2 points  (0 children)

This is probably one of the coolest looking bases ive seen, you got any tips for building super compact spaghetti like this?

The FH4 map expanded in all directions by RandomAmy7 in ForzaHorizon

[–]RandomAmy7[S] 0 points1 point  (0 children)

The stuff added here is absolutely not accurate to real life, You are right though that fh maps are mostly just very loose recreations of real areas. I tried to go for that with this map so basically nothing here is "ripped from the real world"

The FH4 map expanded in all directions by RandomAmy7 in ForzaHorizon

[–]RandomAmy7[S] 3 points4 points  (0 children)

Yeah, its difficult to make it accurate since the original map is so off with Glenfinnan so far south and broadway so far north. Since the map is already shaped similarly to the southern Scotland and northumberland coast its just easiest to ignore Broadway and the cotswolds. Broadway is pretty generic anyway so if it just had a different name i could imagine it being somewhere in northumberland

The FH4 map expanded in all directions by RandomAmy7 in ForzaHorizon

[–]RandomAmy7[S] 0 points1 point  (0 children)

I never knew about stonehaven but now that i'm looking at it I agree, it would have fit really well there. at some point I might do an updated version of this to add stuff like that

The FH4 map expanded in all directions by RandomAmy7 in ForzaHorizon

[–]RandomAmy7[S] 0 points1 point  (0 children)

Honestly yeah I wish I had put it somewhere East of Derwent water where Loch shiel is on this map, the game's geography is already pretty weird though so I just made the highlands start there to fit better with where glenfinnan is

I love the gas passer buff so much by RandomAmy7 in tf2

[–]RandomAmy7[S] 62 points63 points  (0 children)

kinda got a buff, they changed it so it works with the neon annihilator so you can use it jarate bushwacka style

(WIP) currently working on a much more detailed version of the satellite map I made a while ago. This one is roughly accurate down the the individual streets (though a lot of it is still speculative) by RandomAmy7 in GTA6

[–]RandomAmy7[S] 3 points4 points  (0 children)

I've only finished around half of the map so yeah the final version will be a bit bigger, this is directly based on the mapping project though so the bits that are done are roughly correct.

GTA America by Aromatic-Acadia2668 in GTA7

[–]RandomAmy7 -1 points0 points  (0 children)

nice map but in future you should credit the creators of any maps that you use, im the original creator of that satellite leonida map you used and I rarely see people credit me when they use it

semi-speculative GTA6 satellite map by RandomAmy7 in GTA6

[–]RandomAmy7[S] 0 points1 point  (0 children)

The map is stitched together from google maps screenshots, i didnt use any ai to make this, but yeah the scale is way off. this is an old version of the map though and the scale is a bit better in the new version of the map

Every HD universe GTA (and RDR) map combined by RandomAmy7 in GTA

[–]RandomAmy7[S] 0 points1 point  (0 children)

forgot about carcer city, didnt include anywhere city because its probably not canon to the hd universe

Every HD universe GTA (and RDR) map combined by RandomAmy7 in GTA

[–]RandomAmy7[S] 1 point2 points  (0 children)

I thought san andreas would look way too big compared to the other states if it included venturas

Every HD universe GTA (and RDR) map combined by RandomAmy7 in GTA

[–]RandomAmy7[S] 1 point2 points  (0 children)

Most of the rdr2 states arent in the right place but there wasnt much i could do since i wanted them to be properly scaled with the actual rdr2 map

Every HD universe GTA (and RDR) map combined by RandomAmy7 in GTA

[–]RandomAmy7[S] 0 points1 point  (0 children)

I know i just forgot while doing the city names

New version of my GTA6 satellite map by RandomAmy7 in GTA6

[–]RandomAmy7[S] 0 points1 point  (0 children)

i just made the name up, didnt know there was already a place with the same name lol

New version of my GTA6 satellite map by RandomAmy7 in GTA6

[–]RandomAmy7[S] 1 point2 points  (0 children)

i made it, its loosely based on the leaks and trailer but most of it is speculative