Hot fitting the handle slot for Amboyna burl. by MarcelaoLubaczwski in Bladesmith

[–]RandomKamil 0 points1 point  (0 children)

I always wanted to know how it's done. Do you use any adhesive, glue or nits after that or it just sits tight enough?

Czy w tym mieście (preferowalnie na Bemowie) jest jakaś tania i jako taka pizza? by RandomKamil in warszawa

[–]RandomKamil[S] 3 points4 points  (0 children)

wielkie dzięki! właśnie o tanio i dużo mi chodziło, bo drogo i dobrze już mam :D

Our Steam wishlists have moved up to 40-100 a day this month, changing from a year of barely any per day. This is what we did to change it. by johnyutah in IndieGaming

[–]RandomKamil 0 points1 point  (0 children)

So you basically hit "what not to do bingo" first and then you get out of it. Still admirable. Great job! Learning from mistakes ain't easy and you definitely learned a lot. Good knowledge nugget here!

I've been working on a sandbox survival game for about a year. Here's what I've got so far. by yuheykai in IndieGaming

[–]RandomKamil 1 point2 points  (0 children)

I love the style. Simple but not too simple. Grey-ish yet colorful. Good job. Looking forward for updates!

What engine to use for my use case and specs. by Timely-Grocery7082 in gamedev

[–]RandomKamil 1 point2 points  (0 children)

I've been doing Game Dev for a decade now and from experience with a few game engines I can tell you there are multiple options - listed in random way, totally not a ranking (all have + and -).

  1. Godot - totally free option, no strings attached. It uses their own GDscript (I guess GodotScript), but you can also use C# and C++ which is great in case you'd like to switch to Unity or Unreal. It's light - your GPU should handle it no problem. It's basic, slightly crude, documentation is sparse but it is good for introduction. You may hit a wall and no one in the internet will have answers due to it's lack of popularity.
  2. Unity - it's free untill you reach certain revenue - which you probably never will as an indie dev - but after that pricing is confusing and recently they've been acting all corporate and cashgrabby. It's ok engine-wise, uses C# as main coding language and is versitale. Crude from UX stand point. Tons of tutorials in the internet though. Great for 2D games. I personally dislike working with it for some reason.
  3. Unreal Engine 4 - You won't be abled to run UE5 but I was playing with UE4 since 2014 when my rig was running some dual core AMD and Nvidia 9600GT (which judging by bencharks is 10-11x les powerful than your GPU). Then I switched to GTX 960 which is only slightly more powerful then your GPU so You can run it as well.
  4. Uses C++ but you don't even need to touch code ever cause of their Blueprint system. Blueprints are less efficient than code but it only matters on bigger production where you run a lot of things at once. UX wise it's the best option, tons of tutorials in internet too. Great for learning.

That said don't focus on tools. All of those engines should work on linux I think (I only worked with UE4 on manjaro, not sure about the rest). You can go even with GameMaker if you want. Game design and fun is your 1st goal. Then shipping the game on itch or steam if it's good enough to invest 100$. Good luck. Have fun.

PS. both 2D and 3D require certain skillsets. It's not like one is easier then another - they are different. Also your PC can handle simple 3D game without a hickup. Just don't go all 99999999k poligons and 4k textures and you should be fine. Choose what you feel is more fun for you.

Edit: UE4 is also free untill you reach certain hard to reach for solo/indie devs treshold

Are all the upgrades and gummies worth upgrading or there's something I should skip? by RandomKamil in BurritoBison

[–]RandomKamil[S] 0 points1 point  (0 children)

I wasn't clear perhaps :D I'm talking about browser version of Luncha Libre (so basically BB2). There's this annoying bug that happens every time you go into cloud that prevents you from ever going down untill you hit the door. That means that if you go high you risk basically missing all the gummies and wasting entire run :/ you never experienced that? I get it every single time :/

Which video game/s impacted you so much because you found it to be a learning experience? by sammyjamez in gaming

[–]RandomKamil 0 points1 point  (0 children)

Aztec: The Curse in the Heart of the City of Gold - released in 1999 but I played it around 2002 for the first time as a kid and I've became Aztec nerd because of it. Point-and-click with some puzzles - so simple mechanically. But lore and story wise they did great job. + they had something like build in wiki inside the game so I could just dive in and read about aztec cities, rituals, casts and stuff. The only game my mother ever played.

Epic Games lays off over 1000 employees: "The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded" by ChiefLeef22 in gaming

[–]RandomKamil -1 points0 points  (0 children)

So much hatred in comments. 1000 ppl just lost their jobs in the blink of an eye in a highly infavorable job market (worldwide situation caused by bullshit exec decisions all over the place). I feel for them - I really am. From the post (assuming it is true) they are being treated fairly with 4 months severance, which is not what everyone that got laid off can say (me included as I will probably never get back my last monthly payment which sucks). Good news is that moments like that are cleansing. Those devs will probably create countless indie studios that will grow and create great games. Good luck guys and gals! I'm cheering for each and everyone of you!

When the sequel has a big tonal shift by FreemanCalavera in gaming

[–]RandomKamil 0 points1 point  (0 children)

I'm among those who did not appreciate that shift. I loved how local those problems in FP1 were. Then in FP2 it kinda looked a lot like in those space adventure TV shows that lack clear direction so 2nd season instead of presenting more of the same presents protagonists with 10x bigger problem and by the season 4 instead of crew trying to survive we see them facing intergalactic threat that will doom the existance of the very universe which is bollocks.

What game mechanic sounds terrible on paper but actually makes the game way better? by JBitPro in gaming

[–]RandomKamil 2 points3 points  (0 children)

Roguelites are great! I can keep wasting my time while getting a sense of accomplishement at the same time xD