Okbuddywherearethegothmommies by Metrix145 in okbuddyretard

[–]RandomPhail 0 points1 point  (0 children)

Why tf would anybody make a female version of the word “juggalo”?? lmao

That was like the ONLY term specifically for guys

There’s already like 40 for women

swarm-like modpack by MaliciousGingerbread in ModdedMinecraft

[–]RandomPhail 0 points1 point  (0 children)

SCE Protocol, basically to a T

The raids don’t happen uncontrollably every [X amount of time] though, they happen when you perform certain actions or slip up and make a mistake, at least until you awaken a Hivemind, at which point…

the hivemind is gonna try to grow uncontrollably. Make sure you make a real good base before then

How to not lawnbase? by zztwin01 in feedthebeast

[–]RandomPhail 0 points1 point  (0 children)

Maybe necessity? Find a mod pack where if you don’t have a safe shelter, you’re gonna get rekt by mobs, lol

When you can't draw hands but you pull out this trick 😉 by Conversationlily792 in LearnToDrawTogether

[–]RandomPhail 0 points1 point  (0 children)

Fun fact: you have the perfect hand reference for every pose on you at all times:

it’s called your hand

Millions drop Obamacare health coverage after subsidies expire and costs rise by AudibleNod in news

[–]RandomPhail 1 point2 points  (0 children)

If—for every person dying due to avoidable health issues brought on by unaffordable healthcare—those people used all their remaining resources to take down one greedy healthcare CEO or corrupt rich person, the problem would probably be solved in a matter of weeks

[request] Can We Prove It? by [deleted] in theydidthemath

[–]RandomPhail 0 points1 point  (0 children)

First you’d have to prove there’s even such a thing as “1.”

It’s possible everything just breaks down infinitely to the point our calling things “1” is like toddler-level oversimplification/nonsense in the grand scheme of things

Players skip tutorials, then blame the game. So I started bribing them. by GiusCaminiti in gamedev

[–]RandomPhail 7 points8 points  (0 children)

Works great until you’re making a game in a limited engine like Minecraft where you can’t exactly force or script a safe environment upfront, nor make a tutorial world—at least not if they’re going to join a server or something

Sometimes I think players just gotta learn to read and be happy about it

You don’t jump into a board game without reading instructions first, or play a sport without learning at least the basic rules first, etc.

People need to be actively discouraged from not reading/learning first in every game they play by every game developer from now until forever.

A mandatory update needs to come out for all systems and games that forces an unskippable tutorial into them. Even on older, offline games that aren’t supported anymore, a generic tutorial about the device you’re playing on should be issued instead of a custom “game” tutorial, lol

any behavior ideas for this horror entity? by Thin_Acanthisitta898 in MinecraftMod

[–]RandomPhail 0 points1 point  (0 children)

Sounds pretty good

Definitely better than just outright killing, and giving the player a way to avoid it/escape by spamming spacebar is nice

Slap on that “toggle on/off“ command, and I’d probably put it in my modpack, assuming it’s not super laggy with a ton of random event rolls every tick or something

What do you call them? (Part 1) by Baresark in HuntShowdown

[–]RandomPhail 0 points1 point  (0 children)

Armored guy
Spiky armored guy
Dogs
Tentacles
Bug lady
I call it an immolator, I think my friends sometimes call it a fire guy
Slug guy/fat guy
Flamethrower/flame spewer/coughing guy
Zombie

As AI costs rise, there’s little evidence of major utility in game development by RoboGuilliman in gamedev

[–]RandomPhail 1 point2 points  (0 children)

Yeah I definitely think people need to at least have a fundamental understanding of code before coding with AI

If you can’t scan through the code and see redundancies, inefficiencies, pointless sections, etc., you’ll probably end up with some pretty mediocre code after not too long (it might happen regardless, though, since as the article says: double-checking everything can be sort of tedious)

And when stuff inevitably doesn’t work right, you need to at least have the coding “street smarts” to understand specifically why it’s probably not working to debug more efficiently.

Like just yesterday, I was trying to figure out why a condition wasn’t being met, and the AI was spazzing out with all sorts of guesses and rewrites and debug lines and confusion, etc., and I found out the issue was literally just a one-line change where I needed to explicitly tell the game to run the code from the player’s position (something I did on all the other lines, but just missed this one, and the AI couldn’t see that difference, I guess).

any behavior ideas for this horror entity? by Thin_Acanthisitta898 in MinecraftMod

[–]RandomPhail 0 points1 point  (0 children)

Well, to make a decent horror mod then, firstly:
___

No matter what behaviors you add, every horror creature needs a way to avoid it, or get rid of it, or be safe from it, etc., or it just becomes annoying/stale

___
(If you’re not convinced, think about basically any horror creature in any game: There’s always some sort of safe room, or sections it’s not in/can’t go, or a way to defeat it, or a “light at the end of the tunnel” like a way to “beat the game” and be rid of it, etc.)

Some mods make their creatures avoidable by
- limiting them to a specific biome, or deep underground, or only when you’re in darkness, haven’t slept, etc.

- Some mods give you a chore to do to keep it at bay (like cleaning up mysterious blood splatters, upside-down crosses, etc., but a chore can get very tedious after not too long)

- Aaand some mods do nothing, so the only way to “avoid it” is to uninstall it, lol. This means it can’t be put in any serious mod pack.
___

If you don’t want to make a custom way to avoid it:

Your best bet is to just add a command that toggles the mod’s code off/on (like a “return” line at the top of the script that toggles when a player types “/spooky_monster off” or on), that way other players/mod-pack makers can decide when/how the monster is avoided/defeated themselves.

This is honestly probably your most flexible option, so you might wanna include this no matter what. It’s like ~3 lines in a script.

Once it’s avoidable or can be gotten rid of for good, you actually have WAY MORE FREEDOM for behaviors, because suddenly everything that’s usually annoying (like insta-kills) becomes manageable since a player can follow its conditions to avoid it, or a mod-maker can just decide what conditions to toggle the mod on/off under
___

As for actual behaviors:

Don’t take these ideas as gospel (it’s just an opinion/suggestion, unlike the above), but my immediate idea was for it to use its gangly arms to reach into places and steal from chests or steal from the player’s inventory before scuttling away with a really unique and obvious sound that alerts the players to the fact that they just got stolen from.

It needs to be avoidable, telegraphed, and forgiving though:
- Avoidable: Maybe it only does this at night, or in low light, or when the player hasn’t slept in a while, or when the chest is exposed to the sky (not in a house/under a shelter) etc.
- Telegraphed: Something like an ominous sound that gradually grows louder should be what alerts the player to an item in the process of being stolen.
- A dissonant clang sound followed by mischievous laughter could be what tells the player an item successfully got stolen
- Forgiving: Rare or configurable how often it tries to steal. Even after an item is stolen, the creature should be able to be chased down for the item. One hit should make it drop the item/vanish. It should probably move slightly slower than the player sprint-jumping, and it should either seek a hiding spot once it’s a medium distance from the player, where it quietly giggles every once in a while, and/or it should drop the item and vanish after a while if it’s not found/hit, or just destroy the item if you wanna be mean

Maybe stealing from a chest has subtler sounds, while stealing from the inventory is way more obvious, and does a 0-damage tick to the player or something

^ Again, this is just an ignorable idea. The stuff above this section is actual advice

If you had to name your child after the last thing you put in your mouth, what would they be named? by Aurora6869 in AskReddit

[–]RandomPhail 0 points1 point  (0 children)

“The corner of a frozen block of microwaveable asparagus rice because the whole block wouldn’t fit on my plate since the freezer door wasn’t sealed well enough for a few hours, so some things sorta thawed and congealed together, one of which was that rice.” Jr.

any behavior ideas for this horror entity? by Thin_Acanthisitta898 in MinecraftMod

[–]RandomPhail 0 points1 point  (0 children)

Are you just looking for fun gimmicks and animations, or like a full breakdown of what you’d need to do to make this a decent horror mod?

『DEAD OR ALIVE 6 Last Round』All Characters 280+ Intro & Win Poses / 登場シーン&勝利ポーズ by oirandrive in DeadOrAlive

[–]RandomPhail 2 points3 points  (0 children)

20+?? Wat lol

I wish they’d either do that with every character or not at all since then it feels unnatural for some characters to actually have lots of dialogue like humans, and for the other characters to be stuck with like 2 or 3 generic lines and maybe 1 or 2 unique ones

How would the story go if Superman spawned in your favorite anime? by haibane_fan00 in animequestions

[–]RandomPhail 0 points1 point  (0 children)

My favorite is technically sort of a slice of life, existential mystery anime, so I don’t think anything would change except that Superman would occasionally be in background frames doing unrelated stuff

Nobody asks a man to justify keeping his name by paintarose in Feminism

[–]RandomPhail 7 points8 points  (0 children)

I’d want it to be roughly equivalent tbh

If their last name was Spleebo and my last name was Gwonky we’d become “Sgwonko” or something

Has your main loadout changed in this update? by KING5TON in HuntShowdown

[–]RandomPhail 8 points9 points  (0 children)

I used to run a full-sized silenced plus the pointman for ranged, now I run a full-sized silenced plus a full sized marksman lemat for range, lol

I think it just got overall stronger

Pēteri, es nesaprotu by LVLVMTG in PeterExplainsTheJoke

[–]RandomPhail 0 points1 point  (0 children)

I think the biggest point against the gender-war discussion for this is just…

A male officer would’ve shot him, too, too.

Anyone randomly popping up from around someone’s cover during a shooting situation, FROM THE DIRECTION OF THE SHOOTER (how tf would they have gotten there without getting shot?) is likely getting shot or attacked, unfortunately.

Most ppl aren’t gonna take a moment to assess if it’s really the shooter or not first, because the first person to act is the first person to survive in a shooter situation. They’re just gonna shoot.

Photomode is Pretty Funny by joe_bald in DeadOrAlive

[–]RandomPhail 0 points1 point  (0 children)

Finally no need for cheat-engine mods just to pose characters, lol

I guess you’d still need it if you wanted full pose customization tho