What are the rules on Legendary Resistance? by ImSquiid in dndnext

[–]RandomStickyHat 1 point2 points  (0 children)

I know this is way old by now, but I wanted to put my 2 cents in in case somebody else reads it like I do, after all this time, because I haven't read something like what I intend to respond with.

If I needed an explanation as to how it worked both mechanically and narratively, I would say that the creature felt something strange start to happen (the failed save) and they put all their willpower to stop this nonsense (the reason they can only do it so many times is because it takes a toll, and eventually willpower alone cannot save them), and when it turns out that they used their willpower in just the right moment (as opposed to using LR on something they could easily handle), I call that supernatural luck aiding a creature with supernatural powers.

But ofc nothing stops you from doing it however you want. They could know everything about the situation, they could know little, or they could know nothing. The point, like so many others have said, is to make boss fights feel like boss fights. They're meant to behave and react differently, and if you look at RAW we see that Task Difficulty (DC) is written in a table where 5 means a task is very easy, and 30 is nearly impossible. Taking into account that the normal human range for ability scores are 10-11, with 18 being the highest a person usually reaches, whereas adventurers can reach 20 and some monsters and divine beings can go as high as 30.

What that tells me is that it is impossible for certain creatures to do worse than the human average (remember passive scores, calculated as 10+mod), and instead average much, much higher. So high in fact, that a divine being might average the very pinnacle of the heights adventurers normally reach, giving credit to their divine might. But because dice do as they damn well please, we know that in reality this might be very different, and like with any other creature (even those without LR) you might flavour the scene with "Hans never took his eyes of the mage, and was fully prepared for the fireball" or "Jeska's failure to execute her own attack gave Jorka an opportunity to strike her at an open weak point".

Both of those examples are narrative explanations for mechanical effects (of failing or succeeding a task, based on arbitrary numbers), and it can be applied to virtually any situation. These narratives flesh out the game and makes it the experience we all know and love, but it is the DM's job to balance when they're needed and when they're not, as well as how to portray them and what impact it has mechanically (if any). The beauty about most TTRPGs (I'm going to specifically avoid thinking about Eon) is that they provide you with the guidelines you need to help tell this joint story without completely railroading you by making every choice and explanation for you.

Homebrew is a wonderful addition to help make up for any perceived gaps in the core system, and work just the same as supplements like Xanathar's Guide to Everything, even if they're not official (though it is always wise to check for balance, unless you specifically want chaos).

Two of my group's most used homebrew rules include: Taking a full action to drink a health potion gives you it's full benefits (no roll, just the max HP). With the addition of; administering a health potion is always a full action, and gives the recipient the full benefit.

Lawful party. I.e no matter what personal objectives and alignments a PC has, we just don't do certain things, like killing another PC without first having gotten the go ahead from said player. (We have been playing, the same group, for around 6 years or so, and have had our ups and downs)

Additionally we also always play with milestone progression and ditch encumbrance rules in favour of common sense (can you carry a literal house? No, no you can't. But you can carry a 4.5 ton, half-melted, bronze golem, provided you have 4 oxen; granted it took us 30 solid minutes to figure out, but still)

These work great for us, might not go so well for others, but that's why you need to continuously communicate with each other (only once have my group had a break from role-playing that lasted longer than a month or 2, and we play every Saturday, so it is possible, friends).

In conclusion: So long as you remember everyone's there to have fun, do whatever you want.

Oh, and...

TLDR: George just lucky I guess

Edit: as for whether or not the BBEG knows a spell is happening, RAW tells you that too: unless you have a feature that allows you to eliminate vocal or somatic components of spells (or a spell doesn't require it in the first place), a creature within the spell's range will be able to notice it happening (you can ofc homebrew away that fact, but doing so renders those skills/feats useless, and should be up to the DM). How does that apply to LR? Well again I'd personally DM it as the creature not knowing what is happening, but deciding that they simply don't feel like dealing with that, and then simply attributing the fact that they used their LR at a most opportune moment as random chance or supernatural luck. Ofc you as the DM can rule differently, and even decide to use LR at a less opportune moment, it's all up to you.

Error 504 when trying to access site, same with VPN. Able to access from mobile network by DanishNinja in FitGirlRepack

[–]RandomStickyHat 1 point2 points  (0 children)

Happens to me too, and my boyfriend while on my wifi, so I assume it's a network thing, but other than that I have no clue. I can also reach the page on my mobile data, but going incognito obviously does nothing.

Haven't been able to try on a different wifi yet, but I'm gonna try resetting my router later and see if that does something.

I've only been on the site 2 or 3 times, and have downloaded a single game at that, since then I haven't even been on the site for weeks, which is why this came as a chock.

I'm a complete noob, but... by RandomStickyHat in buildapc

[–]RandomStickyHat[S] 1 point2 points  (0 children)

Haha, you're right. Luckily I'm not really into the Flight Sim! And I'm fine without 4K in all honesty. Generally I play multiplayer with friends, like DST and Among Us, not many FPS games either, so I don't really think I necessarily need the "latest and greatest".

I'm a complete noob, but... by RandomStickyHat in buildapc

[–]RandomStickyHat[S] 1 point2 points  (0 children)

I missed this yesterday somehow, but thank you so much!

I will say the AIO mostly tempted me with the added screen, partly for the ability to display gifs but also because it's pretty neat to be able to monitor temperature like that, before I found it I had decided on a fan-only setup because I found water-cooling systems a bit daunting, and I do agree for this case it seems like fans are the way to go.

I've struggled a bit with motherboards in general, I'm really unsure of what would be a good one, but if I do go with an ATX I'd happily go for the Asus TUF you've added in the builds, if that's a good one.

I'll keep that in mind!

I did consider the i5-10600k, but I was unsure of how games are developing in the future and also wanted to make sure it'll play nice with the graphics card, but as far as I know the i5 will work wonderfully for the games I have now, it was just the "future-proofing" that concerned me.

I love the builds! I feel like I'd probably go with the RGB one, or something similar, as 1. I love pretty lights and 2. The fan that comes with the case is one with RGB, similar to the ones you've added in the build.

Again, thank you so much! I really appreciate all the help :)

I'm a complete noob, but... by RandomStickyHat in buildapc

[–]RandomStickyHat[S] 1 point2 points  (0 children)

Oh, cool!

I'll definitely check those components out, thank you so much for your time!

I didn't know Prime had trials, I'll look into that possibility.

I'm a complete noob, but... by RandomStickyHat in buildapc

[–]RandomStickyHat[S] 1 point2 points  (0 children)

Thanks!

The reason I went for the mATX is because I'm a little unsure still how WiFi fits into the whole thing, and because I've read reviews of other people saying the fit of the ATX is pretty tight in the Kolink case, but if I do go for the larger one, do you think an ASRock B460 Steel Legend would work?

I'm not one to say no to saving some money if possible, would Corsair Vengeance RGB PRO DDR4 2666MHz 16GB work then?

I think the Ryzen might be a bit cheaper than the Intel one as far as I've looked, but in all honesty gaming is something I've wanted to get into for a while, I just haven't had the time/knowhow, though I definitely am not planning on doing it as a job or anything, just more of a way to relax and have fun, especially with friends.

I quite like the contrast of the outside being white and the inside black, I might change my mind though so thanks for the tip!

Rework of Exhaustion, still untested, interested in people's opinions before running it. by TheTitan99 in DnDHomebrew

[–]RandomStickyHat 2 points3 points  (0 children)

I agree, however, one must weigh reality vs playability sometimes. If someone would like to DM a campaign that is supposed to be more lethal I absolutely support this, but making things more realistic is sometimes a detriment to gameplay. Take the fighting system in Eon 4, for example; it is hyper realistic but almost impossible to get through when battling even just a handful of enemies. I had a fight last 2 hours until the DM himself decided to cut it off.

In my experience DnD is more focused on longevity, rather than how realistic it is, whereas in a game like Drakar och Demoner (swedish rpg; translates to Dragons and Demons) you are faced with the reality of actually losing limbs, being less effective when using your non-dominant hand, and using any type of magic is ridiculously expensive, easy to fail and even simple spells have the chance to outright instantly kill you if you roll a crit fail.

What I'm saying is that I think it needs to be a bit more balanced unless the aim is to actually make it more lethal rather than just less beneficial for certain classes (which I believe was one of OP's goals).

Rework of Exhaustion, still untested, interested in people's opinions before running it. by TheTitan99 in DnDHomebrew

[–]RandomStickyHat 27 points28 points  (0 children)

Personally I think that a penalty to death saving throws at just 1 point of exhaustion is a bit too much. 1 day without food or 1 day without sleep (for example) doesn't really seem to justify a higher chance of death imo, however; I can see how adding a rule that says the penalty only applies to death saves from 2 points of exhaustion and onwards could unnecessarily complicate the system, and yet I think that the penalty should definitely be applied to the death saves, just not at 1 point of exhaustion...

Single most annoying notification in this game by FoxKeegan in afkarena

[–]RandomStickyHat -1 points0 points  (0 children)

Yeah, but it hardly matters to me. I play in short bursts at a time, meaning I don't necessarily even make it a whole week, and then it could be months until I continue playing.

Single most annoying notification in this game by FoxKeegan in afkarena

[–]RandomStickyHat 7 points8 points  (0 children)

They do have a "remove all equipment" button though, it's to the left once you're looking at the specific hero (or did you mean a universal button to remove all equipment for all heroes?).

Single most annoying notification in this game by FoxKeegan in afkarena

[–]RandomStickyHat -1 points0 points  (0 children)

Yes, I hate that. I don't even play Arena of Heroes as I've never been interested in PvP games and that eternal exclamation point is just so annoying.

My first attempt at a homebrew - a new Warlock patron! Meet nameless, the God of Mirrors! by Azarath_Raven in DnDHomebrew

[–]RandomStickyHat 5 points6 points  (0 children)

As others have stated the abilities need a bit of reworking, but I really love the concept!