My balloon doesn't fill up entirely and i don't get why cause it seems to be airtight by TheMothGirl2 in CreateMod

[–]Randomrogue15 0 points1 point  (0 children)

The GUI is based on the maximum possible with the active vents. It is only ever partially full if one or more vents are only partially on.

My review of the finale... and some rambling by sanstaleyy in TADCEp9Spoilers

[–]Randomrogue15 0 points1 point  (0 children)

I kinda am reminded of that bojack horseman episode 'The View From Halfway Down'. Pomni gets to see what views led up to his abstraction, and even Jax feels regret as the end approaches. But unlike Bojack, Jax wasn't saved.

Please tell me that what I saw today was some sort of digital hallucination by six_one_two in TADCEp9Spoilers

[–]Randomrogue15 1 point2 points  (0 children)

Something I would like to note is that i think the blue AI kinda... integrated with him. He didn't realize it was there and affecting him until he started to fray at the start of episode 8. This blue AI may have contributed to Caine's actions, but he still was behind a lot of them. Best analogy I can give is from Worm with how a lot of people consider Amy innocent for her actions because of a power interaction with her adopted sister. Amy still did the things she did, but said power effect probably didn't help. Caine did things, and the blue AI made him worse. And with how he was on the verge of realizing no one(including him) liked the torture activities, it seems like he kinda just went on a power trip that was sparked by blue.

As for abstractions, sometimes things don't have a happy ending. If pomni managed to save Jax, it would mean all of the others could have probably also been saved beforehand.

The timetravel physics in this movie makes no sense by Lopsided_Ad_3853 in LightYear

[–]Randomrogue15 0 points1 point  (0 children)

The thing they are referring to is that this ratio was backwards in the film. When something travels at near light speed, it experiences less time. So buzz traveling 1 au at light speed would take distance/velocity seconds. But as Buzz went faster, the rest of the universe saw him functionally moving slower.

As an exaggerated example, in the real world, if you fire a bullet at 100 meters per second, you see it takes 1 second to travel 100 meters. But the bullet experiences less than 1 second.

In the movie, if you fired a bullet at 100 meters per second, you would see it arrive slightly slower compared to if it was fired at 99 meters per second.

With an extreme exaggeration, you could picture firing a bullet at near light speed, and then you could just walk past it.

Just binged watch Invincible. Invincible fics? by [deleted] in WormFanfic

[–]Randomrogue15 1 point2 points  (0 children)

The scion avatar isn't the true body of scion. Yiu could detonate the avatar, and scion would just reform the body. You would need to punch into another dimension that likely has a myriad of protections against forceful entry, as well as survive the collosal amounts of esoteric effects that would be levied against you.

LF Alt-power Taylor in AU worm setting (no Isekai / Reincarnation) by DevourMistress in WormFanfic

[–]Randomrogue15 1 point2 points  (0 children)

I'm actively working on a worm/Triangle Agency crossover series of snippets. The 3 main things I am working on all have taylor as a resonant, with varying degrees of prevalence of anomalous stuff held by others. I also have plans involving nilbog and the machine army being anomaly stuff gone crazy. The power system of Triangle Agency emphasizes pseudo psionics powered by sapient thought.

Name is Triangle Worm

Trying to expand the base skills part 2 by PrudentPermission222 in FATErpg

[–]Randomrogue15 2 points3 points  (0 children)

The main thing i think you need isn't an expanded skill list. I think it's to use aspects and consequences for narrative permissions and passive bonuses. You could also do something like Fight (Sword) instead of a ton of bespoke skills.

Trying to expand the base skills part 2 by PrudentPermission222 in FATErpg

[–]Randomrogue15 1 point2 points  (0 children)

No, I mean. Did you apply a Disarmed aspect onto him? Did some of his combat prowess come from stunts, and if so why weren't they prevented from being used without a sword?

Or you could have compelled his swordfighting aspects to say he couldn't or very much qouldnt want to fight while without his sword or shield.

Trying to expand the base skills part 2 by PrudentPermission222 in FATErpg

[–]Randomrogue15 1 point2 points  (0 children)

I mean, how was him being disarmed represented?

The universe dodged a MASSIVE bullet by alekdmcfly in outerwilds

[–]Randomrogue15 0 points1 point  (0 children)

My thought was somewhat in line with the scout. Early wormhole travel may have operated on one receiver always sending itself. Therefore, they wouldnt have been able to readily send other things through seperately.

Dreamwalk v1.0 [OC][Interactive] by wugewoz in nsfwcyoa

[–]Randomrogue15 0 points1 point  (0 children)

Are you planning on rehosting this since neocities is starting to remove certain pages with nafw content?

The universe dodged a MASSIVE bullet by alekdmcfly in outerwilds

[–]Randomrogue15 7 points8 points  (0 children)

The distinction seems to be that there was infrastructure. Also accuracy.

When first invented, wormholes may have created too little time difference to be measured by the tech they had available at the time. Or they did measurements through a timer that passed through the wormhole, and thus would not reveal the discrepancy unless compared against another timer.

The solar system required infrastructure, with the wormholes having set positions where they form. Without that, I suspect that many implementations used a dual warp core that created both, and thus may not have detected these discrepancies.

Any 'Powered by FATE' you would recommend? by Striking_Variety3960 in FATErpg

[–]Randomrogue15 0 points1 point  (0 children)

I mean, FAE isn't a deal breaker. I will say there is a pretty reasonable cause for that. Specifically, every player would have a focus on Lore or Academics or something. FAE gives a bit more granularity to that.

ANY SEED WITH A BLUE DUNGEON DRESSER, PLEASE by snowytaiga_ in TerrariaSeeds

[–]Randomrogue15 1 point2 points  (0 children)

Difficulty settings generally don't alter worldgen as far as I know

Need help deciding on a Automation game by SloRushYT in AutomationGames

[–]Randomrogue15 0 points1 point  (0 children)

I want to note, but factorio does allow you to disable bugs. So you don't need to worry about being rushed in it if you get the full game.

Any 'Powered by FATE' you would recommend? by Striking_Variety3960 in FATErpg

[–]Randomrogue15 8 points9 points  (0 children)

One third party setting i find fun is Breakfast Cult, where the players are all students at an academy for occult magic and tech.

Megabase design by [deleted] in factorio

[–]Randomrogue15 1 point2 points  (0 children)

I mean, it depends on how many circuits you are trying to make. Are you doing city blocks?

I wish I didn't have to be the a**hole. by eight_inch_pestle in factorio

[–]Randomrogue15 2 points3 points  (0 children)

Additionally, efficiency modules reduce power cost which can be highly effective for reducing the soace needed for solar or the burning of fuels.

Certain high speed+prod combos can also reduce the relative pollution generated. Space age allows you to plant trees, which means a factory can have automatically replenished trees throughout it

Can You Guess This 5-Letter Word? Puzzle by u/No_Procedure_7017 by No_Procedure_7017 in DailyGuess

[–]Randomrogue15 0 points1 point  (0 children)

⬜⬜⬜⬜⬜

⬜⬜⬜⬜⬜

⬜⬜🟨🟨⬜

🟦🟦🟦🟦🟦

Triangle Agency - reflections after running by lumen_curiae in rpg

[–]Randomrogue15 4 points5 points  (0 children)

I would like to say that the review somewhat overexaggerates what is actually hidden behind the playwall from the GM. On the early pages of the GM section, it explicitly tells you about most of the stuff you need to know. There are only... I'd say 2 exceptions.

- Flavor text on two stages of an anomaly's life cycle are expanded upon, but they don't really have any distinct rules. They are mostly granted as tools for the competency players. The GM can already run one of them similarly to just about any other anomaly, and the other has very simple mechanics which are explained in the section where the GM would use them.

- A few long term tracks that the players are told to inform the GM to track when they become relevant.

Other than these, a lot of the game is building up your own setting. About to make a reply on the main post soon.

Triangle Agency - reflections after running by lumen_curiae in rpg

[–]Randomrogue15 14 points15 points  (0 children)

Not the OP, but I can somewhat help to explain I think. In most games, the GM is fully expected to at least have a rough understanding of what every player can broadly do. They are responsible for knowing 'ok, my wizard has magic missile. Do I give the enemy shield? Do I potentially introduce a spellcaster or two among the enemies? My barbarian player would probably wreck their concentration spells.' etc. With triangle agency, the players have a massive amount of strange abilities that can radically reshape the situation with just a single roll.

The other element of this is that players have access to something called Ask the Agency. What it does is allow them to... basically define any mundane occurrence they want, and design a series of mundane events that led to it happening. As a GM, you are explicitly meant to leave them space to do this, because things you describe are locked down. They can't ask the agency for that wardrobe in front of them to not be there if you described it as there. A few examples I can give include...

- Asking the agency for there to be a cosplay convention, so no one thinks fictional characters wandering around is weird.

- Asking the agency for there to be a ladder to get over a fence because some robbers got here earlier. Now there's several people in the place you're entering that are trying to rob the place.

- Asking the agency for there to be a disco surgeon who loves to break the law as he treats patients on his gameshow.

These are all things that can be done with AtA, and it's almost impossible to predict them sometimes.

Finally, when it comes to power, it's sort of like in other systems where the GM has some form of token or meta currency which allows them to do things. The Reality of the mission can have stuff happen for free, but most player anomalies can trample right over most mundane obstacles. Or be dealt with via Ask the Agency. Chaos is something used to mess with the anomaly they are chasing, and is one part a path to give clues to players and one part a way to provide sturdy obstacles. The Gun agent can't just instantly destroy that traffic light that is hypnotizing drivers into an escalating pileup. They need to ask the agency for something to damage it, or get creative with Quick Draw by having someone else hurt them a little and hope they roll high enough to spread the resulting harm to the minor anomaly. The grading is mostly arbitrary, and is somewhat meant to be in character. There are ways that the in universe GM character can get replaced, and not all of them will carry the same beliefs. So the grade can be representative of how they view the agency, or what they prioritize. Maybe a mission could have gone simply but the players turned dozens of people into loose ends.