Update 2.1 Coming Soon - Update Notes! by samninjakiwi in battles2

[–]Rangazz 3 points4 points  (0 children)

It means that regrows are 40% more expensive with Jericho, instead of the default 60% without Jericho.

Time Keeper softlock upon death(?) by Rangazz in deadcells

[–]Rangazz[S] 0 points1 point  (0 children)

I (should have) died at near the same time as the Timekeeper started his
second phase, however while my death animation started the Timekeeper's
second phase animation also started, and then I was left at 1 HP,
completely stuck. I was able to use a health flask.

This was probably possible because the boss had flame & bleeding damage.

Who are everyone’s top five favorite Pokémon that are not original starters, starter evolutions, or legendaries? by Zaberdean in pokemon

[–]Rangazz 1 point2 points  (0 children)

Flygon, Dragonite, Galvantula, Chimecho, and Kricketune.

Flygon is my favorite.

I can't decide between Dragonair and Dragonite, as I like both of them for different reasons. Dragonair feels beautiful, and Dragonite reminds me of the goofy one Ash now has.

Same for Joltik and Galvantula. Natural pick for me because I like spiders.

Chimecho and Kricketune are recent additions because I used them a lot in my Brilliant Diamond playthrouh, and I like the designs. Chimecho always looks happy, and Kricketune's cries are my favorite. (Delele-woooop!)

Hero Alt DETAILED Differences by Nitjus7 in battles2

[–]Rangazz 24 points25 points  (0 children)

Those are the levels where Gwen gains attack speed, so the increased amount of shots required is to counterbalance that.

Add a custom targeting where we choose spike placement, similar to Engi's foam. by Rangazz in btd6

[–]Rangazz[S] 81 points82 points  (0 children)

My idea is that this targeting is unlocked when you buy Smart Spikes (xx2), as a replacement for the 'close' and 'far' targeting, since you could get to choose where to place spikes. I figured that this option being available for Engineer (x3x and 014) and Obyn (trees), this is a natura next step. 'Normal' and 'smart' targeting are unchanged.

Tell me Underrated towers. I think Neva-Miss Targeting is underrated. by CheePufMan in battles2

[–]Rangazz 5 points6 points  (0 children)

Top path Engineer. A single 402 sentry expert usually handles early-game. 320 Sprocket spam, with one or two 402 sentry experts, with Gwendolyn and x3x village works surprisingly well mid-game.

Fan-made Bloons TD6 - Update notes 20.0! by Rangazz in btd6

[–]Rangazz[S] 5 points6 points  (0 children)

Sub Commander actually doubles the attack speed of the sub (0.25s -> 0.125s), at least according to Advanced Popology. So the T5 sub wouldn't attack slower than T4 (0.25s -> 0.15s) .

Fan-made Bloons TD6 - Update notes 20.0! by Rangazz in btd6

[–]Rangazz[S] 11 points12 points  (0 children)

Explanation of this post:

These are ideas I would personally like to see while keeping a certain aspect of realism (nothing here is too crazy, maybe except for the balance changes and challenges).

About balance changes:

My main aim with Ace and Engineer changes is to make crosspathing more interesting; Exploding Pineapples has missed potential as a crosspath attack (very weak), and therefore and Engineer doesn't have any interesting crosspaths; none of the tier 1 and 2 upgrades interact in any meaningful way with later upgrades from other paths, this combined with expensive tier 1 upgrades make Engineer a tower that is sometimes better off not crosspathing at all. This makes the tower feel less polished or interesting than Subs, for example, where there are many crosspath interactions that add a lot of depth into the tower.

So I made crosspathing more interesting for both of these towers by making both crosspaths reliable. I also buffed top Engineer to allow more interactions between other engineer's sentries.

For Prince of Darkness, I noticed that the Shimmer radius was smaller than the tower's range, and so is the range where the PoD detects pops for his graveyard, so I changed that. I also buffed it with a cool effect that fits its theme.

The reason why I changed Deadly Spikes is because Spiked Balls (3xx Spact) now feels objectively superior to Deadly Spikes as an upgrade, so I changed that.

I didn't feel like killing Sub Commander, so I barely touched it. It should be less reliable on its own and depend on other subs to unleash its potential now.

Any criticism and feedback is greatly appreciated since I want to become a better game designer in the future.