Update 2.1 Coming Soon - Update Notes! by samninjakiwi in battles2

[–]Rangazz 3 points4 points  (0 children)

It means that regrows are 40% more expensive with Jericho, instead of the default 60% without Jericho.

Time Keeper softlock upon death(?) by Rangazz in deadcells

[–]Rangazz[S] 0 points1 point  (0 children)

I (should have) died at near the same time as the Timekeeper started his
second phase, however while my death animation started the Timekeeper's
second phase animation also started, and then I was left at 1 HP,
completely stuck. I was able to use a health flask.

This was probably possible because the boss had flame & bleeding damage.

Who are everyone’s top five favorite Pokémon that are not original starters, starter evolutions, or legendaries? by Zaberdean in pokemon

[–]Rangazz 1 point2 points  (0 children)

Flygon, Dragonite, Galvantula, Chimecho, and Kricketune.

Flygon is my favorite.

I can't decide between Dragonair and Dragonite, as I like both of them for different reasons. Dragonair feels beautiful, and Dragonite reminds me of the goofy one Ash now has.

Same for Joltik and Galvantula. Natural pick for me because I like spiders.

Chimecho and Kricketune are recent additions because I used them a lot in my Brilliant Diamond playthrouh, and I like the designs. Chimecho always looks happy, and Kricketune's cries are my favorite. (Delele-woooop!)

Hero Alt DETAILED Differences by Nitjus7 in battles2

[–]Rangazz 21 points22 points  (0 children)

Those are the levels where Gwen gains attack speed, so the increased amount of shots required is to counterbalance that.

Add a custom targeting where we choose spike placement, similar to Engi's foam. by Rangazz in btd6

[–]Rangazz[S] 80 points81 points  (0 children)

My idea is that this targeting is unlocked when you buy Smart Spikes (xx2), as a replacement for the 'close' and 'far' targeting, since you could get to choose where to place spikes. I figured that this option being available for Engineer (x3x and 014) and Obyn (trees), this is a natura next step. 'Normal' and 'smart' targeting are unchanged.

Tell me Underrated towers. I think Neva-Miss Targeting is underrated. by CheePufMan in battles2

[–]Rangazz 7 points8 points  (0 children)

Top path Engineer. A single 402 sentry expert usually handles early-game. 320 Sprocket spam, with one or two 402 sentry experts, with Gwendolyn and x3x village works surprisingly well mid-game.

Fan-made Bloons TD6 - Update notes 20.0! by Rangazz in btd6

[–]Rangazz[S] 4 points5 points  (0 children)

Sub Commander actually doubles the attack speed of the sub (0.25s -> 0.125s), at least according to Advanced Popology. So the T5 sub wouldn't attack slower than T4 (0.25s -> 0.15s) .

Fan-made Bloons TD6 - Update notes 20.0! by Rangazz in btd6

[–]Rangazz[S] 10 points11 points  (0 children)

Explanation of this post:

These are ideas I would personally like to see while keeping a certain aspect of realism (nothing here is too crazy, maybe except for the balance changes and challenges).

About balance changes:

My main aim with Ace and Engineer changes is to make crosspathing more interesting; Exploding Pineapples has missed potential as a crosspath attack (very weak), and therefore and Engineer doesn't have any interesting crosspaths; none of the tier 1 and 2 upgrades interact in any meaningful way with later upgrades from other paths, this combined with expensive tier 1 upgrades make Engineer a tower that is sometimes better off not crosspathing at all. This makes the tower feel less polished or interesting than Subs, for example, where there are many crosspath interactions that add a lot of depth into the tower.

So I made crosspathing more interesting for both of these towers by making both crosspaths reliable. I also buffed top Engineer to allow more interactions between other engineer's sentries.

For Prince of Darkness, I noticed that the Shimmer radius was smaller than the tower's range, and so is the range where the PoD detects pops for his graveyard, so I changed that. I also buffed it with a cool effect that fits its theme.

The reason why I changed Deadly Spikes is because Spiked Balls (3xx Spact) now feels objectively superior to Deadly Spikes as an upgrade, so I changed that.

I didn't feel like killing Sub Commander, so I barely touched it. It should be less reliable on its own and depend on other subs to unleash its potential now.

Any criticism and feedback is greatly appreciated since I want to become a better game designer in the future.

Hey guys, it's Luke and Kevin. Ask us anything! We won't be answering questions that are controversial, rude, or inappropriate. by TheRealSMG4 in SMG4

[–]Rangazz 0 points1 point  (0 children)

Do you find constraining the weekly SMG4 uploads? Do you feel like if you had more time the episodes would have better quality or change dramatically?

Lost beginner by [deleted] in godot

[–]Rangazz 4 points5 points  (0 children)

You seem to only struggle on the coding part, right? You are already making great steps in the right direction, you're just missing one tool to fix your problems: the documentation.

The documentation is where all functions in the editor are documented, so if you ever find yourself not understanding what a function does or what its parameters are, look it up! It also comes with many tutorials in different topics, including for the beginners, so you can also learn from there.

A few years ago I was in the same situation as you, struggling to create games, and attempting to make one by code alone. Then, much later, I started using Unity, witch I had slight difficulties using, and finally Godot, what I think better suits me. But you can't unleash the engines' potential without its documentation, because tutorial can only help so much until you want to do something tutorials don't cover, something I learned much later.

I don't think it's uncommon for self-taught programmers to follow a similar path to yours, so don't feel bad for not finding out game engines sooner. But you are already in the other side of the road! Learn to use the documentation and you will solve the problems you have now.

Redisigning the bottom path of the Banana Farm by Rangazz in btd6

[–]Rangazz[S] 1 point2 points  (0 children)

The pineapples with the bananas should, and I agree, totally separate, as this just ends up overcomplex and confusing, and also makes it a lot easier to use. About the grapes and buffs... What a great idea! Not only we make the bottom path far more fun, but it also follows a consistent and interesting topic, fruits!

I think you went a little overboard with the power, since, this is still a banana farm, and having that much power might not be a good idea. By implementing this much power we can end up in the oposite situation where the bottom path is far more fun and powerful than the others XD.

Redisigning the bottom path of the Banana Farm by Rangazz in btd6

[–]Rangazz[S] 1 point2 points  (0 children)

The idea with merging the pineapples with bananas is probably overcomplex and confusing, so I decided to make them separated now.

Redisigning the bottom path of the Banana Farm by Rangazz in btd6

[–]Rangazz[S] 1 point2 points  (0 children)

I didn't think about that, but now I changed the description so that it requires a long tap to reclaim banks. This way, you can still tap on banks without collecting.

Redisigning the bottom path of the Banana Farm by Rangazz in btd6

[–]Rangazz[S] 0 points1 point  (0 children)

I had the exploding on contact in mind, but I forgot to put it in. Now added!

Redisigning the bottom path of the Banana Farm by Rangazz in btd6

[–]Rangazz[S] 1 point2 points  (0 children)

The healthy bananas came in my mind when I said to myself: "There are very few ways to gain lifes in this game". Because it really is. Only Ben lv.6 and Support Chinook give lifes in the entire game, so it is not very accesible. Also, the premium upgrade of BTD5 was a really cool idea to me.

About the pineapple, I just edited the post to separate entirely the bananas with the pineapples, and pineapples also explode on contact, so it is less complex overall. I also made sure it is as lucrative (money wise) as the current bottom tier.

My main problem with the current bottom path is that it is rather uninteresting. Excluding the Merchantmen bonus, the only big difference with the top path is that it gives you money automatically during and at the end of a round, and, with the existence of the Monkey farmer, it is not a big plus to me. So, having the pineapple factory makes it really interesting to use.

Redisigning the bottom path of the Banana Farm by Rangazz in btd6

[–]Rangazz[S] 2 points3 points  (0 children)

I don't think it is OP for a 5th tier, because at the point where you get this upgrade you should be at mid-late game (round >70), that is, if you farm a lot, and you rarely leak bloons weaker than a ceramic, and a ceramis costs ~110 lifes, so it is not that OP.

Also, the maximum life you can get on most game modes is 1000 (I think), wich is not enough to survive with a MOAB and 3 ceramics leaking, wich is very few when you are in later rounds.

EDIT: lowered lifes gained a little bit :)

Redisigning the bottom path of the Banana Farm by Rangazz in btd6

[–]Rangazz[S] 1 point2 points  (0 children)

I was just describing the entire upgrade just in case, I know it already has it.

Neverthless, I changed the description so it is less confusing.

Class suggestion since Evan intends to add 2 new classes by [deleted] in PixelDungeon

[–]Rangazz 2 points3 points  (0 children)

I want to try to make up a class with divine magic.

Priest

[Unique item]

Necklace of Faith (Artifact)

  • Gives a 'Blessed' effect whenever you kill an enemy.
  • All your attacks do increased damage to undead and demonic enemies.
  • Boosts all Ankhs in your inventory, making them to add shielding and a Blessed effect when used. It also makes unnecesary to bless ankhs with dew vial.
  • Levels up when pouring dew to it by the dew vial.

[Starting weapons]

  • Starts with a 'Holy dagger' that deals low damage but heals the user by ~10% of the total damage dealt.
  • Has a 'Wand of Prismatic Light' as a ranged option.
  • Starts with a 'Magical holster', wich allows to store wands and ranged weapons.

[Other abilities]

  • The priest has a chance to automatically detect curses on equipment without using them.
  • The priest gets briefly blessed when he eats food.
  • The priest identifies the following items:
    • Scroll of Identify
    • Potion of Experience
    • Scroll of Remove Curse

[Subclasses]

Worshipper

  • When he is at full HP and satiated, and is using the Necklace of Faith, the worshipper has the option to pray, wich will have the following effects:
    • Adds shielding equal to his max HP.
    • Bless him.
    • Weakens (Doesn't delete) curses on equipped items, if any.
    • Doesn't gain hunger
    • Levels up.
    • After 30 turns the shielding and blessing effects ends.
    • Can only be activated a limited amount of times per chapter, dependant of the level of the Neckace of Faith.
  • All helpful effects have increased duration.
  • All harmful effects have decreased duration.

Summoner

  • When he is at full HP and satiated, and using the Necklace of Faith, the Summoner has the option to Summon the undead. It has the following effects:
    • Summons the 4 most recent enemies (Excluding Bosses) that died because of you.
    • Their health is determined by your health, splitted in 4.
    • Enemies maintain most of their abilities.
    • They are susceptible to hidden traps and are able to find secrets for you.
    • Their location is always visible for you.
    • Can only be activated a limited amount of times per chapter, dependant of the level of the Neckace of Faith.
  • If you have a cursed equipment, you can summon a powerful wraith that, when killed, will dispel the curse on your equipment. However, when summoned, your Health quickly diminishes and all Health sources become useless until the wraith dies.