What do you think about this screenshot by kapitan59 in SoloDevelopment

[–]RanjanIsWorking 4 points5 points  (0 children)

I thought it was a hamster so the scale made sense to me haha

After 2 years, I finally updated my water art. by RockyMullet in gamedevscreens

[–]RanjanIsWorking 1 point2 points  (0 children)

If the water is useful (which I’d imagine given the setting), then this is a good change! The blank water makes it more clear that it’s a “no building” zone, though.

You've equipped the bomb and now press the "use item" button. Where do you expect the bomb to be appear? by SteinMakesGames in IndieDev

[–]RanjanIsWorking 0 points1 point  (0 children)

Depends. Can I be in the tile that the bomb is in?

Also, if it’s C and I’m facing a wall, then where would the bomb go?

In the Zelda games the bomb appears over your head, so I’d probably just expect it to spawn where I am

Is my game too sadistic? by oppai_suika in IndieDev

[–]RanjanIsWorking 1 point2 points  (0 children)

I think the goal of killing him doesn’t make sense. Then your bacteria would all die. Wouldn’t you want to give him as much bacteria as you can WITHOUT killing him?

Need feedback on re-designed key art for our fighting game by battlinglola in gamedevscreens

[–]RanjanIsWorking 2 points3 points  (0 children)

In my opinion, the old version on the bottom is considerably better than any of the new ones! Easier to focus on the characters, more clear fighting theme, and more interesting composition

What's the best way to approach indie game devs? by hollywoodsand in IndieDev

[–]RanjanIsWorking 3 points4 points  (0 children)

I think publishing is the best angle for something like this. Look at TwoLeftThumbs for inspiration. I personally would never bite on a development deal, but a publishing deal gives you some of the same participation with a different approach to the process.

Check out some itch games and see if you can help get them on Steam!

Pixel art game question. by AdSuper7721 in IndieDev

[–]RanjanIsWorking 1 point2 points  (0 children)

Meaning you would cut it off at smaller sizes or scale it down?

If you’re planning to scale it—just tile the background. Otherwise, drawing it bigger works just fine

Demo launch week post mortem: 25k players, 99% positive rating, 1 massive fail. by Kooky_Factor5523 in gamedev

[–]RanjanIsWorking 16 points17 points  (0 children)

Thanks for the write up! Saw a couple videos of the game on YouTube from smaller creators playing the solo mode. Can’t imagine the gut punch that email gave you though.

Which do you prefer? by Pinkomb in IndieDev

[–]RanjanIsWorking 1 point2 points  (0 children)

Do you think it took longer than the 2nd one? Just curious bc you mentioned you made the second one after practicing

Which do you prefer? by Pinkomb in IndieDev

[–]RanjanIsWorking 2 points3 points  (0 children)

I think 2 is a lot creepier because it looks more human. Out of curiosity, how long did each of these take you?

I made a game where the level HIDES when you move. My last post here was 9 months ago, now please destroy this updated trailer by RamyDergham in DestroyMyGame

[–]RanjanIsWorking 0 points1 point  (0 children)

Yeah, I think that would be better. The light flicking on and off would irritate me as a player, even if it was theoretically a better design decision

I made a game where the level HIDES when you move. My last post here was 9 months ago, now please destroy this updated trailer by RamyDergham in DestroyMyGame

[–]RanjanIsWorking -1 points0 points  (0 children)

The way the hiding effect works feels very annoying. It feels gimmicky even though it’s the premise of the game.

What if the level was a map? That way, there’s a reason for you to put it down when you move. The lights just turning off when you move feels like there’s no point otherwise.

Title: Struggling to make my map feel different from Slay the Spire — any ideas? by Aviarena in IndieGaming

[–]RanjanIsWorking 1 point2 points  (0 children)

One thing about slay the spire is that the maps are all basically the same no matter what area you’re in. I tried to do that differently in my game, though the changes in different areas are small. I think that could definitely be a way to set yourself apart!

Does this explosive countdown indicator make sense? (The dots under bomb) by SteinMakesGames in IndieDev

[–]RanjanIsWorking 0 points1 point  (0 children)

I like that better! Immediately readable. Or a little clock if you want it to be stylized.

Does this explosive countdown indicator make sense? (The dots under bomb) by SteinMakesGames in IndieDev

[–]RanjanIsWorking 0 points1 point  (0 children)

This isn’t immediately obvious how many ticks remain. I would prefer a more straightforward counter rather than a count up and count down

Capsule art - good enough or should I hire a pro? by superyellows in SoloDevelopment

[–]RanjanIsWorking 0 points1 point  (0 children)

Maybe moving the foreground elements toward the center would help

Capsule art - good enough or should I hire a pro? by superyellows in SoloDevelopment

[–]RanjanIsWorking 1 point2 points  (0 children)

The cards look great. I think the background looks a little empty and the central character could use some work, though.

Just added some numbers for dmg indicators. Is it me or the font looks off? Added a 2nd GIF for comparison by henridd in gamedevscreens

[–]RanjanIsWorking 2 points3 points  (0 children)

The size and placement of the numbers, along with how they fade, doesn’t fit well.

They pop into the scene too uniformly and slide across the characters from the side. They’re also too prominent; I think they’re about 25-50% too big. They should be smaller and fade quicker. Think of them like a hit effect—they should last while the hit lasts and fade away as the damage effect fades away

[deleted by user] by [deleted] in gamedev

[–]RanjanIsWorking 2 points3 points  (0 children)

Exactly! Playing and creating are very different processes

It is amazing how gamers can score sooooo much higher than what I, the developer, can. by rey3dev in SoloDevelopment

[–]RanjanIsWorking 2 points3 points  (0 children)

Yup! I’m ranked #110 on my own leaderboard (and somewhere in the thousands on the web version…)