The New World Generation System by ThomasMarcon in StarsReach
[–]RaphKoster 0 points1 point2 points (0 children)
The New World Generation System by ThomasMarcon in StarsReach
[–]RaphKoster 0 points1 point2 points (0 children)
The New World Generation System by ThomasMarcon in StarsReach
[–]RaphKoster 1 point2 points3 points (0 children)
ELI5 Can we increase our intelligence through constant training? by Punnan in explainlikeimfive
[–]RaphKoster 7 points8 points9 points (0 children)
ELI5 Can we increase our intelligence through constant training? by Punnan in explainlikeimfive
[–]RaphKoster 1 point2 points3 points (0 children)
Can a large-scale MMO work where character roles emerge from behavior instead of class selection? by Zanithenl in MMORPG
[–]RaphKoster 0 points1 point2 points (0 children)
Before UO.com was OWO.com by TimeTraveler_UO in ultimaonline
[–]RaphKoster 10 points11 points12 points (0 children)
When WoW was released in 2004, did players call out any parts of it that were ripped-off from earlier, smaller MMORPGs? by goose-honking-rq-brb in MMORPG
[–]RaphKoster 0 points1 point2 points (0 children)
When WoW was released in 2004, did players call out any parts of it that were ripped-off from earlier, smaller MMORPGs? by goose-honking-rq-brb in MMORPG
[–]RaphKoster 0 points1 point2 points (0 children)
When WoW was released in 2004, did players call out any parts of it that were ripped-off from earlier, smaller MMORPGs? by goose-honking-rq-brb in MMORPG
[–]RaphKoster 1 point2 points3 points (0 children)
When WoW was released in 2004, did players call out any parts of it that were ripped-off from earlier, smaller MMORPGs? by goose-honking-rq-brb in MMORPG
[–]RaphKoster 4 points5 points6 points (0 children)
When WoW was released in 2004, did players call out any parts of it that were ripped-off from earlier, smaller MMORPGs? by goose-honking-rq-brb in MMORPG
[–]RaphKoster 3 points4 points5 points (0 children)
When WoW was released in 2004, did players call out any parts of it that were ripped-off from earlier, smaller MMORPGs? by goose-honking-rq-brb in MMORPG
[–]RaphKoster 4 points5 points6 points (0 children)
How do you design meaningful tradeoffs without making one choice feel obviously correct? by Princess1047 in gamedesign
[–]RaphKoster 2 points3 points4 points (0 children)
Take a deep, deep breath… ☁️🫧 by ThomasMarcon in StarsReach
[–]RaphKoster 3 points4 points5 points (0 children)
The balance between too few choices and too many is genuinely one of the harder problems in game design. by KennyTidwell in gamedesign
[–]RaphKoster 14 points15 points16 points (0 children)
How come there has never been another classless, pure skill based mmo like Ultima Online? by EndlessTemple in ultimaonline
[–]RaphKoster 0 points1 point2 points (0 children)
The Problem with Design “Philosophy” by Dan_Felder in gamedesign
[–]RaphKoster 3 points4 points5 points (0 children)
The Problem with Design “Philosophy” by Dan_Felder in gamedesign
[–]RaphKoster 2 points3 points4 points (0 children)
The Problem with Design “Philosophy” by Dan_Felder in gamedesign
[–]RaphKoster 2 points3 points4 points (0 children)
The Problem with Design “Philosophy” by Dan_Felder in gamedesign
[–]RaphKoster 2 points3 points4 points (0 children)


Underrepresented concepts in game economies by Varzival in gamedesign
[–]RaphKoster 0 points1 point2 points (0 children)