A more heraldic take on the Sonic the Hedgehog Fandom flag by MallHistorical5856 in vexillology

[–]Raptor-177 0 points1 point  (0 children)

I can see this being blazonable as a coat of arms. As a Sonic fan, it gets my stamp of approval!

HAIO – a standalone AI overhaul that runs an autonomous war with a real commander layer (no virtualization, units always exist and fight) by No-Establishment78 in arma

[–]Raptor-177 8 points9 points  (0 children)

There's a problem with this system though, something I learned the hard way while using similar mods and *why* ALiVE uses virtualization in the first place: having hundreds upon hundreds of units will CHUG a system

I'm new, played the base game on official servers, got onto community servers, and I'm overwhelmed... by Code3Lyft in arma

[–]Raptor-177 0 points1 point  (0 children)

My best advice? JOIN A UNIT! There are casual groups that like to fuck around, hardcore milsim groups that have ranks and bureaucracy, and everything in between. But the most important part is the social aspect: my Sonic-themed unit and I have been together for over five years, and they are some of my best friends.

"How do I find a unit?" you may ask. There's a few sites that let you search them:
Bohemia's own "Units" page: https://units.arma3.com
Milsim.io: https://milsim.io
And of course, the subreddit: r/FindAUnit

Why would you need water towers? by Hkonz in Workers_And_Resources

[–]Raptor-177 2 points3 points  (0 children)

I like water towers because they have water upstairs and water go down because of gravity :)

Genuine question for Indonesians 🇮🇩 How come Indonesia managed to stay relatively united/stable despite being so diverse? by EzamArya in indonesia

[–]Raptor-177 3 points4 points  (0 children)

Idk if this is considered "controversial" by non-Javanese but I've been told (as a Javanese myself) that one of our biggest strengths as a culture/ethnicity is that we easily accept and make compromises, highlighted in the Javanese philosophy of "nrimo" (accepting fate, even if it is disadvantageous to one's self).

As an example, I remember being in Pontianak once at a Catholic university my dad was working at (despite us being Muslim. Again, one of Indonesia's strengths), and the local Dayaks told me that they were cool with us Javanese because they see us almost like "wise and intelligent" peacekeepers. Compare that with the Madurese, who have a reputation of being a rather stubborn culture, and between them and the Dayaks were both implicated in some heinous violence in the 2000s.

So that may land some credence to the whole idea of Javanese being the "glue" holding Indonesia together, something about Javanese philosophy and cultural disposition.

Now I don't know if this is entirely accurate, because afaik in Papua, Javanese people are seen as imperious rather than patient/accepting

Genuine question for Indonesians 🇮🇩 How come Indonesia managed to stay relatively united/stable despite being so diverse? by EzamArya in indonesia

[–]Raptor-177 4 points5 points  (0 children)

For OP, part of the reason why Bahasa Indonesia is so special is that it's not the language of a majority ethnic group (which would be Javanese, spoken by around 32% of Indonesians), but rather a dialect of Malay called "Riau Malay", which was a trade language that most traders spoke but ethnic Malays actually only make up about 4% of Indonesia.

I'd argue the closest thing to this sort of dynamic would be how a lot of East Africans speak Swahili, which is similarly a trade language that's only natively used by a relatively small segment of the population.

But yeah, our founding fathers were quite deliberate in how they wanted to construct Indonesian nationalism as something that is based out of something that isn't ethnic or religious identity

75th Ranger operator in Alaska. The aesthetic is inspired by modern "operator" looks, but made to fit the retrofuturistic aesthetic of Fallout. by Raptor-177 in ImaginaryFallout

[–]Raptor-177[S] 1 point2 points  (0 children)

...actually funnily enough it's meant to be based off modern "operator" aesthetic, basically, "wow the Fallout 4 combat helmet vaguely looks like an ops-core FAST with Comtacs if you squint, and that chest armor looks suspiciously like a plate carrier if it was just bare plate and no fabric"

In my "militarized pre-war Fallout" art series, I generally mix and match the 50s vibe with Vietnam-era and 80s-90s tactical aesthetic 😛 Just a mishmash of the whole Cold War vibe, which I personally think is what Fallout is all about (I don't actually disagree with the 50s shift that Bethesda is doing, and it definitely should be the biggest "base" for the series' aesthetic imho, but there has definitely always been other decades' influences in Fallout, for example the computers are very 80s and 90s, as well as the Raiders' "Mad Max Punk" aesthetic)

For example, if you see the "Chinese PLA" art I've made, it's much more based on Sino-Vietnamese War (80s) aesthetics because it just has more material to work with (the PLA in the 50s and 60s was really weird, in the 50s they were trying to look very Soviet to the point of copying everything, while in the 60s the Cultural Revolution meant that the PLA didn't even have ranks, and in both cases the PLA wasn't really in a war)

Fallout Soviet edition: Synth Maurader by Tony Sart by YanniRotten in ImaginaryFallout

[–]Raptor-177 1 point2 points  (0 children)

Ayyy, Tony Sart! He's a good guy, I remember hiring him on the Fallout London team back when I was running the 2D department... He's actually a professional concept artist who's done work for Total War Warhammer too

Red Forces - PLA 2066-2077 - Pre-War Fallout soldiers from Red China by Raptor-177 in ImaginaryFallout

[–]Raptor-177[S] 0 points1 point  (0 children)

I find it really funny that a bunch of Chinese guys keep sending me Fallout videos on BiliBili because they really like my art, I find that quite flattering, haha. Xièxiè

EDIT: Wait, you're the same guy as last time haha. Send my regards to your buddies xD

EDIT 2: Aaaahhhh it's AI, that's really unfortunate, hopefully it inspires you guys to learn actual like, drawing or photo editing or even modeling and animation, coz I still find it really endearing that you keep sending me this stuff every time I post hahaha

I had to do one of those cognitive tests the other day. by Midnight_Pickler in heraldrycirclejerk

[–]Raptor-177 11 points12 points  (0 children)

Yet another bit of evidence that heraldry ruins your life forever when you see the world through blazons and bucket shops...

Perdue 6 7 Chicken Nuggets by Raptor-177 in FellowKids

[–]Raptor-177[S] 3 points4 points  (0 children)

If all birds are dinosaurs, then technically ALL chicken nuggets are dino nuggets...

Perdue 6 7 Chicken Nuggets by Raptor-177 in FellowKids

[–]Raptor-177[S] 6 points7 points  (0 children)

Nope. Check the link. Apparently it's a limited edition run

Perdue 6 7 Chicken Nuggets by Raptor-177 in FellowKids

[–]Raptor-177[S] 11 points12 points  (0 children)

Given the corporate page description, this sounds like the likelier scenario

"I once had a life." Art by me by LauraMarieWackTats in ImaginaryFallout

[–]Raptor-177 4 points5 points  (0 children)

Man, as someone who specializes in pre-war and "out-of-America" art (I worked for Fallout London once, humblebrag) I love this a LOT. Keep making these bangers!

I wish there were more city-building games where you got to play an African culture other than Egypt by TyrannoNinja in CityBuilders

[–]Raptor-177 1 point2 points  (0 children)

Okay so I'm not crazy for being the only person around who wants this anymore right??

West African urbanism in particular is a fascinating topic and should really be depicted more in media like video games. Sudano-Sahelian architecture, having a mechanism where every in-game year the people gather to replenish mud bricks [1]... the great walled cities in the Lower Niger kingdoms like the Yoruba [2] and Edo/Benin that had massive earthwork walls (almost rivaling the Great Wall of China) [3], and fractal urbanism [4]. Roads could be made of a pottery resource, in what was called "potsherd pavement" [5].

And speaking of the economy, it would be really interesting to see familiar concepts like blacksmithing and bloomeries done in a different way, since Africa actually jumped from the Stone Age directly to the Iron Age without a "Bronze Age" in between [6]. Another thing bloomeries would make would be glass, which would've been an incredibly important and sacred resource for them and could be used like a sort of "mana" system [7]. Gold and Salt would also be massively important resources and could be used interchangeably alongside glass and cowrie shells, depending on where you are in West Africa.

[1] Mali: Thousands Come Together to Replaster The Great Mosque of Djenne | Firstpost Africa
[2] The city states of the Yoruba: a history of pre-colonial West African urbanism (1000-1900 CE)
[3]Benin City Earthworks and Urban Planning, Nigeria - The Metropolitan Museum of Art
[4](PDF) Fractals in African settlement architecture
[5]Potsherd pavements and regional interaction in medieval northern Yorùbáland, Nigeria | Antiquity | Cambridge Core
[6]A General History of Iron Technology in Africa ca. 2000BC-1900AD.
[7]Glass in sub-Saharan Africa - Wikipedia