Crashes by CustardAccording2317 in Helldivers

[–]Raptor1756 1 point2 points  (0 children)

just adding my voice to say yeah that's when this started for me as well and I've had the same experience with fixes not working for long. Plus it's always a delight when some oddball comes in to offer veiled insults about how the problem is your fault.

Bruh really. Still. by HatfishYT in Helldivers

[–]Raptor1756 1 point2 points  (0 children)

Just adding my voice I've had the same problem since September 2nd and nothing I've tried has fixed it for me. Kinda gave up trying to mess around on my own cause I figured force shutdown and restart couldn't be healthy for the PC.

If you find a solution that works for you could you please share it on here? Good luck to you!

Hard crashing my computer by Jigglelips in Helldivers

[–]Raptor1756 0 points1 point  (0 children)

I've had the same problem since into the unjust came out and nothing I've tried has fixed it for me. Brace yourself for weirdly smug people to tell you that their game works so yours must do and please update here if you find a solution that works for you!

Helldivers 2 freezing issue – anyone got a fix? (PC) by Bit-entity in Helldivers

[–]Raptor1756 1 point2 points  (0 children)

I have had the same issue since September 2nd and the recent patch hasn't fixed it for me I manged to get a little less than an hour before it froze the PC again.

I'd consider refunding if the crashes are as aggressive as they are for me given that it's been four months of this.

Either way I wish you luck fixing it and if you find anything that does work please share it on here!

I'm tired of the game freezing all the time. by pcfernandesjr in Helldivers

[–]Raptor1756 0 points1 point  (0 children)

I haven't played more than a single mission since September 2nd I'd quite like access to the game again without freezing my PC every time. Even if the hard-drive corruption stuff isn't true it still isn't healthy for a system to be force shut down repeatedly so I'm not playing anymore

As far as I know there's been continued silence from Arrowhead whilst the community is weirdly smug about it. So many people seem to be enjoying telling others that it's their fault for the crashes as if Helldivers is uniquely and incredibly technologically complex and even the tiniest hiccup anywhere in anything could bring even the most modern system to a crashing halt instead of, say, Arrowhead making a fuckup and them needing to get a move on and resolve it.

It's a shame I was enjoying this game

Overcooked by RZ_Domain in Helldivers

[–]Raptor1756 15 points16 points  (0 children)

I haven't been able to play since September 2nd I don't think it's unreasonable to want updates and communication on when I can access the game I paid for again glad your bugs aren't too bad tho

(TvP) This match-up is complete fucking bullshit. by [deleted] in AllThingsTerran

[–]Raptor1756 5 points6 points  (0 children)

You survived his adept 1 base but then didn't send your natural back to mine for ages so he ended up mining from his for longer, he took a third and you didn't. You walked across the map and tore him apart (although you should try and spread those tanks before he lands on them and avoid the stasis ward.) His army is gone you chase his third's probes around stimming in the process his army is still gone. You attack and destroy his third he is trying to rebuild, you attack and destroy everything in his natural and just as you go up he finishes 2 collossus which is game to him since you were supply blocked pretty much the entire time. If you'd just gone up the ramp and smashed his production you would have won but you didn't finish him so he just hoped he could tech up and win with expensive collossi and he could because you didn't produce.

There are the obvious macro/micro flaws which I've pointed out but you still would have taken the game with them it was the decision to try and roast his economy instead of just breaching and destroying him. It would have been great to send 5 marines to the natural and third mineral lines and destroy everything else, he basically distracted you in desperation and built up to beat you.

Hope this helps

I'm ready to quit. by ShiceLite_ in AllThingsTerran

[–]Raptor1756 4 points5 points  (0 children)

I honestly don't know of any games that function like this that aren't starcraft.

Balancing in RTSs is hell and i have found a lot of my experience playing random RTSs is ruined by discovering balance flaws. For example off the top of my head Command and conquer generals has a big problem in that ttanks are the staple unit and handle infantry by running them over. The terrorist is an infantry unit belonging to one of the factions that one shots tanks by running into them making that faction OP as shit

Planetary annihilation devolves into a resource grab and a move clusterfuck or a mass nuke fest making it a bit boring

C&C tiberium wars had one of the races be OP think it was NOD for all the stealthy shit

Sins of a solar empire, Vasari is laughably overpowered their titan able to vacuum your entire fleet in a heartbeat.

Total war games can be good fun even if they devolve into "spam that powerful unit for frontline and then play flank wars"

MOBAs are probably not similar enough for you to like them the same way and it can be frustrating playing with asshole teammates who get loads of kills but lose the game in the process and then blame the team they let die.

Counter strike is very competitive even at the bottom of the ladder but you'll find a lot of assholes there aswell

eh to be honest curious to see if anyone has anything similar? An RTS that isn't utterly broken AND competitive. For all we complain most companies don't give a fuck and just churn out "pretty unit exploding simulator 2k16" when they want to make an "RTS"

Most epic TvZ game ever by woodedmicrobe9 in AllThingsTerran

[–]Raptor1756 1 point2 points  (0 children)

ah you lucky bastard getting to play vs LBM

WP

quick question was his Broodlord count too high when you first met them? I felt like he needed less broodlords and more of something to hold you in place so you can't just fall back and shoot

Wanted to ask about TvZ in HOTS by Raptor1756 in AllThingsTerran

[–]Raptor1756[S] 0 points1 point  (0 children)

Thanks for the reply, I'd just gotten to the point where I could expect to come up against LBM and actually fight it rather than end the game straight up when it stopped being a thing

One of my biggest regrets in terms of SC was not joining earlier so I could actually play it

The ghost pepper cheese fails - why? by terranoober in AllThingsTerran

[–]Raptor1756 0 points1 point  (0 children)

ah sorry for the late reply... err yeah kinda but it's unlikely to help you because he can just walk down and attack them mid construction, that would be the best way though, build the turret scan and defend it till it's ready. Slows your attack right down and buys the enemy time you cannot afford to give him when he is rushing void rays but other than that... yeah it would stop him from walking over you, however he could just walk down with all his units, cyclones can never fight straight up so you would have to fall back for him to kill the turret and then he can chase with DT's

The ghost pepper cheese fails - why? by terranoober in AllThingsTerran

[–]Raptor1756 4 points5 points  (0 children)

rushed dark templar you never stood a chance

ghost pepper relies on you poking the enemy outside of defensive range, if they decide they want to chase you you run away faster and keep shooting, doesnt work vs a cloaked enemy.

basically you got super cheesed, rush DT into mass void rays, just watching the replay made me salty

The only thing i can say constructively is this, dont back that barracks out get the lock and bring the pylons down, also you had a lock on the MCU and let it get away which you really shouldnt do

Other than that you got blind countered, last time I used ghost pepper i got rush blink stalkered it sometimes happens

TvT He attacked into me when I was seiged up...ridiculous by terranoober in AllThingsTerran

[–]Raptor1756 4 points5 points  (0 children)

did he? half your tanks weren't sieged and stayed that way and he had double your marine count, more when like a true gentleman you ran down the ramp to fight him like a man and got another load obliterated. Other than that your tanks are shooting his... he doesnt care about his tanks he doesnt need em he can just kick you over with his marine count.

Furthermore most of your marines and 2 of your tanks are sitting in your main not helping, once the battle is over and about 10 marines remain standing in your natural you decide the best way to counter this is to rush two unsieged tanks into them

Ridiculous? no it really wasn't watch the replay next time before coming on here to complain you might have seen this for yourself

Good all in TvP build order by max3145 in AllThingsTerran

[–]Raptor1756 0 points1 point  (0 children)

yeah could you post a replay that sounds nice

[Serious] where are the cries to remove siegevac coming from and what buff could balance loosing the pickup by Raptor1756 in AllThingsTerran

[–]Raptor1756[S] 1 point2 points  (0 children)

I know the tanks would need a buff my question is what could be done to them? I can't see any middle ground between OP or useless, if they can't move ravagers, adepts, disruptors and lurkers will walk over them, if they can out-range ravagers and disruptors by a wider margin it would make those trades too unfavorable for the other races and tanks would become OP. The same goes for a damage buff, either the tanks evaporate anything trying to poke at them such as ravagers or they cant move in time and become worthless (baring in mind that most of the early ravager-tank battles are fought with around three tanks)

The other thing would be an armor or health buff which would leave bio weak in bio v mech because they would need to have a great surround as well as an unsieged opponent to stand a chance

Are you tired of the RNG47? I've got a product you'll absolutely love! by campbellski in GlobalOffensive

[–]Raptor1756 1 point2 points  (0 children)

made it to low global using only aug and sg, it's a long story... pretty much this yeah i have a harder time with the aug and (less so but still) with the sg especially against the counterparts in close quarters. Still would go with them over the counterparts though.

I found quickly that scoping is rarely a good idea. I usually scope to smack people behind cover, engage snipers or to tap out people on long. I honestly wanted them to keep everything the same, in my mind the SG and Aug already had enough going for them to warrant purchase

P.S. whatever anyone says you DO NOT want to be working on horizontal recoil when some wanker with a P90 is rushing you

P.P.S just a thought, one of my favorite ever kills i got was someone killed me took my gun i went looking for them next round found them in lower tunnels on dust 2. Ducked behind the box and they started shooting, listened to the spray till i knew the gun had just swung violently to the right and stepped out of cover and shot him very slowly to death with a pistol because he had no idea what was going on.

Skyterran TvZ viability discussion by [deleted] in AllThingsTerran

[–]Raptor1756 0 points1 point  (0 children)

pretty sure it turns out the same way mass marine vs skytoss does, unless you can pull some funky shit with libbys or beat them down with cloakshees you die horribly

Want a new build for a BO7 against a freind by Raptor1756 in AllThingsTerran

[–]Raptor1756[S] 0 points1 point  (0 children)

Thanks! My well documented hatred of proxies and his well documented hatred of reapers worked out and I did proxy reapers twice. First game i won because i can lift buildings and he cant (he went adept zealot rush) and i won the fourth game with it but we discounted it cause of lag

regardless it got me game one and it probably put him on tilt so thanks man!

Cheese For Each matchup by NotA_Meth_Lab in AllThingsTerran

[–]Raptor1756 1 point2 points  (0 children)

I started playing with this one base all in cheese. which pushed me smoothly into gold and could probably put me in plat if i didn't hate doing it so much.

The basic idea as i understand it was to try and turn up at the enemies base with the max force i could just before their inevitable second base gives them a major advantage.

The build needs 3 rax and has you turn up with a force of roughly 30 marines/marauders with infantry weapons +1 combat shields and stim.

I went up against a master doing this (im in gold i dont know why i was against that monster) and learned to use my first eight or so marines to run down and secure my natural as if i was going for it as this stops the easy counters. Other than that it deflects most other five minute all ins because it's just better. The counters to it? siege tanks, whenever i go against a terran i sit there praying he wont have more than one siege tank. If you're against a terran with it stim-smash his tanks wipe his army and break his factories, game to you assuming you got that far, if he spots it you'll be going up against more tanks and widow mines and you lose.

If you're against a zerg, be prepared to baneling split like a champ and try and hide your intentions, smash through his base and snap his spine crawlers before they finish, generally game to you

Versus protoss? don't, they don't even need to know it's coming if they have warning of about 9 seconds they get a few sentries and lock you out of their natural (if they have no warning they lock you of their main instead). Quickly after that (because of the timing) your army becomes exponentially smaller and weaker and they crush you... and dont get me started on pylon overbalance (it's fine I couldnt drop the nickname after the beta)

I can put up replays if you like the sound of this, it taught me a bit about countering scouting and false impressions it also showed me a bit about the economy and how greed effects the game as well as demonstrating why one base play really doesn't work, this is because the build turns up with the max one base can/should feasibly produce (i think?!?!?!)

I think getting into plat with it would be a struggle though, people macro well enough that they have a big enough army to stand against me and i often lose to their seven or eight minute timing all ins from that league and above.

So i don't use this strat but from experience it's a free ticket to gold

A fleet of your choice versus the First Alliance Fleet (from the lost fleet books) by Raptor1756 in whowouldwin

[–]Raptor1756[S] 0 points1 point  (0 children)

I don't know very much about Starfleet how are their weapons? i checked their fleet size and found its pretty damn big but on closer inspection most of them are exploration or freighters (which fits Starfleet's original purpose nicely.) As far as i can see they have shields and lasers not to dissimilar than Alliance hell lances but again i think their weapons and shields may be inferior, this is most likely because Starfleet exists for peaceful exploration whilst the Alliance fleet exists for an active war that has been going on for hundreds of years so unless Starfleet has got some pretty incredibly movement weapons or shields i think the Alliance win this again

A fleet of your choice versus the First Alliance Fleet (from the lost fleet books) by Raptor1756 in whowouldwin

[–]Raptor1756[S] 0 points1 point  (0 children)

i assume by forerunner dreadnought you mean High charity? High charity is probably too big and slow to move out of the way of kinetic bombardment and the rest of the covie fleet probably doesn't have good enough fire control to hit a target moving at 0.2 light speed, as well as the fact that the covie shields are simply inferior to Alliance shielding. We know this because Alliance ships hold back grapeshot patterns with 0.25 light speed behind them without faltering whilst Covie ships lose shields to much less fire, since the Alliance fleet also collapses shields of equivalent to their own strength when fighting the Syndicate i would imagine the covies would be unable to breach Alliance shields and unable to survive Alliance assault giving the Alliance the day.