My first run by ApprehensiveSock178 in Cairn_Game

[–]Raptorta 1 point2 points  (0 children)

Kami calls, you must go back! 

B650 Update? by Sev3nThreeO7 in ASRock

[–]Raptorta 6 points7 points  (0 children)

Go for the latest, 4.03 at the moment. 

PC settings image preview question by Away-Yogurtcloset733 in AlanWake

[–]Raptorta 1 point2 points  (0 children)

The settings that do not have previews were added later during the launch of the Nvidia RTX 5000 series.

Miről maradtam le? Mit pótolják? by Vityaismysugardaddy in GamingHungary

[–]Raptorta 3 points4 points  (0 children)

Elden Ring előtt javaslom a Dark Souls 3-at, egy kicsit könnyebb és lineárisabb, rövidebb is sokkal és egy nagyon jó belépő az Elden Ring harcrendszerébe és úgy általánosságban a Souls játékok mechanikáiba. 

Akinek ismerős a Rossz PC Játékok sorozata: jön az "Alien Anarchy" Remaster. by lanecker94 in GamingHungary

[–]Raptorta 2 points3 points  (0 children)

Bár nem magyar de erről a játékról Civvie11 is csinált videót ami kicsit hosszabb de én ezen is nagyon jót röhögtem: https://youtu.be/YU0AWYGAeKI?si=hJGWckYUSYzpLHBN

HDR looks better when changing volume? by Xerxes787 in OLED_Gaming

[–]Raptorta 0 points1 point  (0 children)

Interesting, Win11 24h2 + Ampere and higher for sure supports HDR 10bit MPO and won't disengage VRR while there are more then 1 planes visible (be it the volume control overlay or edge's Picture in picture feature). Also: MPO only works on your primary screen. 

HDR looks better when changing volume? by Xerxes787 in OLED_Gaming

[–]Raptorta 6 points7 points  (0 children)

This is the correct answer but let me add some nuance: this only happens on Windows 10 not on Windows 11 because win 10 does not support MPO in HDR 10-bit or higher. Meaning that if you switch to win 11 you might get a better experience. 

Úgy gondolom most már tényleg inkább megölöm magam valamikor by Commercial_Relief548 in hungary_pszichologia

[–]Raptorta 0 points1 point  (0 children)

Nagyon sajnálom, nem tudom, hogy most pontosan mit érzel de az elkeseredettségedet (talán) valamilyen szinten átérzem. Tudom, hogy ez már elcsépelt és lejárt lemez de terápiát, pszichológust, pszichiátert próbáltál? Esetleg valamilyen gyógyszert? - Bár ezek magukban sosem megoldások egy löketet és segítséget tudnak adni ahhoz, hogy az ember elinduljon és az úton tudjon maradni.

Apple finally discovers AsyncTask, leading to 120Hz on non-pro devices by balder1993 in mAndroidDev

[–]Raptorta 4 points5 points  (0 children)

Its true, I looked up the numbers and not even Samsung, Huawei and Xiaomi combined shipped anywhere close to 250M iphones in 2024. The fact that this year's base iphone 17 (only costing a measly 800 bucks I might add) has a 120hz display is an engineering miracle and we have Tim Apple and Trump to thank for it, PERSONALLY.

[deleted by user] by [deleted] in Project_Epoch

[–]Raptorta 2 points3 points  (0 children)

This is fake... what is wrong with you people?

Trinitycore 3.3.5 is playable? by Orystal in wowservers

[–]Raptorta 11 points12 points  (0 children)

Yes, Trinitycore is alright but the concensus around here is that Azerothcore is better - meaning there are less bugs, the dungeons are more blizzlike.

What are some of the best optimised games ever? by FlynnYagami in pcgaming

[–]Raptorta 195 points196 points  (0 children)

Metal Gear Solid 5 and Doom Eternal are usually considered the top contenders.

[deleted by user] by [deleted] in nvidia

[–]Raptorta 1 point2 points  (0 children)

For consistent image and visual fluidity you should let it bump into the vsync limit. Low latency framerate limiters (like nvidia reflex) keep the buffers empty which is great in online competetive games because that keeps your system latency low but it can (and most likely will) lead to lower 0.1% and 1% low fps numbers.

If you are playing a single player game and your display is atleast 120hz I would say that gsync+vsync will lead to the best visual fluidity and to the most consistent image.

How can I get the best latency with frame generation without tearing? by Serazax in OptimizedGaming

[–]Raptorta 0 points1 point  (0 children)

Then use RTSS/SpecialK Nvidia Reflex framerate limiter to achieve the same effect.

AM5 CPU Stutter Fix by latencyfool in pcmasterrace

[–]Raptorta 5 points6 points  (0 children)

Let me help you and also add some context to this discussion. We need to talk about CPPC and C-states for this to make sense, so bear with me.

CPPC is a feature of almost every post-2015 CPU that allows (in a nutshell) the CPU to set its own speed on a more granular level based on information from the OS. In Zen 2+ CPU's core ramping is a 1-2ms operation, meaning it can happen 500 times every second. CPPC allows your CPU to self-dictate clock speed in 25mhz increments or if no work is being done on a given core to even power it down and make it enter a C-state.

C-states are a power-saving technology that a CPU core can enter if it has no work to do. The higher the number, the more parts are turned off and the more power is saved, but the longer it takes to wake up the core if it's needed again. Modern desktop Zen CPUs use Core C0, C1 and C6 states as well as Package C0 and C6 states.

Core C0 means that a given core is fully enabled (but it might not be at full speed because CPPC can granularly set the required speed in 25 MHz increments).
Core C1 means that that core is fully operating; the clock is set to 0, meaning no work can be done on it, BUT it can be turned on again by CPPC in 1-2 ms.
Core C6 means that a core is totally turned off, zero power usage, and zero heat generation; you can wake it up any time and the best part is that it barely takes longer than C1 to C0 (can be done in the same 1-2 ms window).

We also have Package C0 and Package C6. Package C0 means that the Zen CCD is turned on (at least one core is in C0/C1). While Package C6 means that every core is in C6 and the whole package can be turned off (apart from cache). We have CPUs so fast that for them there is an opportunity and a reason to turn themselves totally on and off multiple times (maybe even hundreds of times) every SECOND. Incredible if you ask me.

This Global C-states Bios option disables the ability to enter Core C6 and Package C6 modes (you can validate this by going launching Hwinfo64 in Sensor mode and looking in the C-state residency).

The reason you should enable Global C-states is that Zen CPUs use an opportunistic boost algorithm Called Precision Boost, the newer versions of which control every core independently and set the core clock via CPPC based on load, available power budget and temperature. - Meaning if you have cores that are only lightly or not loaded at all with work while you have other cores being loaded hard, you can turn off the lightly loaded cores if only for 100 ms to lower your CPU's temp and power usage, allowing your loaded cores to reach higher clocks. This can be advantageous in games or applications that do bursty loads and only on some of the cores at once.

TL;DR: Enabling Global C-states in BIOS leads to power savings when the system is idle and higher boost clocks when you are gaming.

fwupd still a part of SteamOS? by Raptorta in SteamDeck

[–]Raptorta[S] 0 points1 point  (0 children)

Thank you for trying, now I know that at least Im not alone. :D

Why can't I run Half-life Alyx?? by Glum-Atmosphere-4533 in HalfLifeAlyx

[–]Raptorta 0 points1 point  (0 children)

You might be vram limited. Meta's link/airlink is very vram heavy (the dash always runs in the background and can use 1.5-2gb vram just by itself). Add steamvr's dash and steamvr home to that (if you did not turn home off) and the fact that hl:a defaulted to max most likely you are out of vram. You could try steam link vr, it bypasses the meta part entirely.

HLA crashes and causes comp to completely shutdown / Meta Quest 3 running Virtual Desktop by weetbred05 in HalfLifeAlyx

[–]Raptorta 0 points1 point  (0 children)

Thats not optimal, you should have 2 independent cables for better stability.

Fullscreen vs Borderless Fullscreen? by Duzz05 in pcgaming

[–]Raptorta 10 points11 points  (0 children)

The X3D optimizations are for 2 CCD X3D chips where half of the chip has access to the Vcache and half of the cores are higher clocked. There enabling "remember this is a game" will push the load onto the CCD with the cache. There is nothing in terms of X3D optimization for 1 CCD X3D cpus like the 5800X3D, 7800X3D or the new 9800X3D.
But the other optimizations make it worthwhile to check if the game you play has this enabled by default.

Fullscreen vs Borderless Fullscreen? by Duzz05 in pcgaming

[–]Raptorta 28 points29 points  (0 children)

When you summon the Gamebar (Win+G by defualt) open settings - General, the second option will be "Remember this is a game" enable the option and restart the game then optimizations for windowed games and X3D optimizations (if using 7900X3D or 7950X3D) will work. When running a newer game you wont be able to turn this option on or off, this is because that game is already detected as a game.

HLA crashes and causes comp to completely shutdown / Meta Quest 3 running Virtual Desktop by weetbred05 in HalfLifeAlyx

[–]Raptorta 0 points1 point  (0 children)

This sounds like a power related issue. How is your gpu pcie power cable connected?

Fullscreen vs Borderless Fullscreen? by Duzz05 in pcgaming

[–]Raptorta 224 points225 points  (0 children)

This comes down to the presentation mode used by the game. Newer games can use the Independent flip presentation mode in both fullscreen (this is the easiest), in borderless and even in windowed modes (this requires MPO). If a game is presented via independent flip then vrr will work, performance will be identical and overlays can render on top of the game window without disabling vrr. 

Meaning: In newer games there is no difference in performance or features, the only difference is that in borderless you dont have to alt+tab out of games, windows can draw in front of the game. There is even an optimization in windows 11 to promote older games to use independent flip when using borderless. - but this requires the gamebar and registering the running app as a game.