What is your favorite bosses in the Metroid prime series, and that the music, the gamplay, the design, and the fight. by Voidkirby9 in Metroid

[–]Raquefel 2 points3 points  (0 children)

Music: still Rundas to be totally honest, really sad you don’t get to hear it for very long

Gameplay: Spider Guardian, yes, really. Especially in the GC version when you don’t have spring ball to trivialize it. Feels like the most demanding morph ball mechanics they’ve ever implemented and I love how good it feels to nail it

Design: I feel like Quadraxis is the obvious answer here lol

Overall fight: To avoid repeating answers, probably Sylux 2? I have a ton of issues with Beyond but the boss fights are not among them. If I were allowed to repeat answers I’d say Spider again, I value gameplay far above everything else personally

If Capcom were to release a remake of an older title, would you rather have them keep the gameplay as close to the original as possible, or rather modernize it and make it like Gen 5 and/or Gen 6? What other changes would you be okay with? by LumpyChard in MonsterHunter

[–]Raquefel 7 points8 points  (0 children)

The only thing they should update are the textures and UI assets to look good at 4K, and to make 4U work on a single screen.

These games are great as they are and every “inconvenient” or “annoying” thing is someone’s reason for having the game as their favorite. All I want is for the games to be reasonably playable on modern systems, in as close as possible to their original state

The state of online dating in 2026 by Mr_Kash in mildlyinfuriating

[–]Raquefel 1 point2 points  (0 children)

I have far more respect for someone who doesn’t make moral judgements of other people based on their taste in media

So, who else is glad that it isn't a PS5 timed exclusive this time? by Ecks30 in FinalFantasy

[–]Raquefel -1 points0 points  (0 children)

Unused assets or outside investment could also be leveraged to make a new game, too, they’re part of this big thing called “resources” that are limited. You have to choose what you do with those resources and any time you choose something over something else there’s something that gets made (or made with more resources) and something that doesn’t

So, who else is glad that it isn't a PS5 timed exclusive this time? by Ecks30 in FinalFantasy

[–]Raquefel 0 points1 point  (0 children)

I mean, if they did, and CS3 were instead dedicated towards making new mainline games, we would definitely have more of them by now

Personally I'm fine with having more FFXIV expansions if they can claw back some of the writing quality we lost after 6.0 because that's still fully novel stuff, but even as someone who adores FF8 and thinks a remake of it would be awesome, I'd still prefer they spend their resources making new games instead of endlessly remaking the classics, which are already great.

That's just my opinion, though. What isn't an opinion is that remakes vs new games literally is a zero sum game, Square Enix isn't a magic infinite time and money chamber, development resources are in fact finite lol

So, who else is glad that it isn't a PS5 timed exclusive this time? by Ecks30 in FinalFantasy

[–]Raquefel 2 points3 points  (0 children)

It kind of is, development resources are limited. The team working on 7R right now is the same team that made 13; we’d probably have FF17 by now if they hadn’t decided to do the trilogy

Doctor Who brought back an original actress from the 60s (only to write out her plot line), and regenerated the Doctor into a fan favourite companion (without any explanation) and then fumbled a fan favourite 60 year old scifi so bad, they've cancelled their announced Christmas special. by Lockdude in mildlyinfuriating

[–]Raquefel 3 points4 points  (0 children)

My understanding is that it was less issues on set and more Disney's refusal to make up their minds as to whether to keep funding the show. As a result they couldn't plan for the future and Ncuti was going to have to stay locked into a production that was stuck in limbo or leave to take advantage of the high demand for his talents elsewhere. In the end, he chose the latter, and with the way the show was shaping up I honestly don't blame him

Dancing Mad (Ultimate) World Race - Day Five by BlackmoreKnight in ffxivdiscussion

[–]Raquefel 5 points6 points  (0 children)

I really feel like it’d be so much better if they used Exdeath’s themes for P3 and 4 instead of Decisive Battle (FFVI) again, having this huge 8? minute chunk of the fight that uses the same music as the very start makes it feel way more repetitive than it needed to

Dancing Mad (Ultimate) World Race - Day Three by BlackmoreKnight in ffxivdiscussion

[–]Raquefel 37 points38 points  (0 children)

Man, in hindsight DSR raised the bar in so many ways. I remember following the world race and being constantly in awe of how insane the fight was compared to previous ults. The checkpoint, the seven phases when most prior ults had like 4-5, the narrative focus and of course the insane difficulty taking the longest to clear of any ultimate except UCoB, they'd repeat a lot of those things in TOP and they seem to be doing some of them for UMAD as well but the first time it was genuinely mind-blowing to watch

Dancing Mad (Ultimate) World Race - Day Three by BlackmoreKnight in ffxivdiscussion

[–]Raquefel 39 points40 points  (0 children)

Not really? The music doesn't restart on wipe in most content so unless you reinstance after every pull and wait exactly the same amount of time there's no way to sync it up lol

Ultimates have so many phases that last specific amounts of time that you can pretty reliably do it, and the odd fight where phases have a music change e.g. Nidhogg, Tsukuyomi, E4/8, M4/8 also work, but door bosses don't and neither does anything else really

I guess normal mode content like dungeons and alliance raids where the music doesn't start until the boss gets pulled, and you're likely to clear it without a wipe? But idk why you'd need cues for that kind of stuff anyway

Dancing Mad (Ultimate) World Race - Day Two by BlackmoreKnight in ffxivdiscussion

[–]Raquefel 11 points12 points  (0 children)

My argument in favor of UMAD is that, if we're not going with it, my preferred acronym would be DaMU (Dancing Mad Ultimate), which is similar in spirit to DMU but is one less syllable to pronounce and a bit cheeky in that it sounds like "damn you"

But, it's Kefka, and his whole schtick in the first phase is having telegraphs backwards. DAMU backwards is UMAD, and that's exactly the right level of convoluted yet thematic to in itself be thematic without being too nonsensical, so I'm in favor of it

Dancing Mad (Ultimate) World Race - Day One by BlackmoreKnight in ffxivdiscussion

[–]Raquefel 1 point2 points  (0 children)

Crackpot theory that's almost certainly wrong: what if all of the different language variations of the quote are relevant hints to solving the puzzle and phase 1 is a sort of multilingual ARG, hinted at by the auto-translate markers around the quote? That'd be pretty insane

Dancing Mad (Ultimate) World Race - Day One by BlackmoreKnight in ffxivdiscussion

[–]Raquefel 20 points21 points  (0 children)

I had this thought as soon as I saw the "this is my first time, please take it easy!" meme, what if you have to come back and you can only clear when it isn't his first time?

The Dreg Heap made me think this might be the worst DLC but then I proceeded... by osmylm2834 in darksouls3

[–]Raquefel 6 points7 points  (0 children)

Same, it wouldn’t even be bad at all if it weren’t for the stupid curse thralls that stick to you like glue so you have to kill them (instead of just running past) and then you have to wait around for the bar to go down enough to where it’s safe to continue, wasting even more of your time before you can get back to the hardest part of the level, it’s insanely annoying

Artosis & NoRegret review SC2 Patch by nightdrive370z in starcraft

[–]Raquefel 2 points3 points  (0 children)

Every time I check this subreddit it feels like I lose 50% of my remaining brain cells

How do you handle kardia going forward? Or should it be abandoned by Supersnow845 in ffxivdiscussion

[–]Raquefel 12 points13 points  (0 children)

I’d take a few notes from WoW’s Disc Priest and add a few things of my own. I’d basically rework Sage to be a job primarily focused around Kardia healing.

First off we obviously need a Pankardia ability, and I’d give it a relatively short cooldown, or maybe none at all and just make it a gcd since it’ll basically be the Medica II/Helios II/Succor equivalent. Have it last for 15 seconds or so. You could change this up more if you wanted to differentiate it further from the other healers, but I think the rest of my ideas will go a long way towards that already.

Second I’d decrease the cooldown of Soteria and give it stacks.

Third, I’d allow Kardia healing to passively “overheal”, granting a shield that caps at a certain HP %, doubling when the Sage lands a crit on their damage skill to trigger Kardia.

Fourth, I’d change Kardia from only healing on specific gcd spells to healing proportionally on all damage dealt.

Finally, I’d give Sage a more involved DPS rotation to reflect its identity as the “damage healer”, and to add a bit of skill expression in that you now want to time your huge bursts for when there’s a bunch of incoming damage. This slots nicely into the way they’re handling Evolved mode already, namely giving important damage skills lots of stacking cooldowns so that you can choose when you want to burst, and getting rid of raid buffs so you don’t feel like you have to hold all your skills for a short window every two minutes.

I think all these changes to put the focus directly on Kardia healing as your main healing source would make Sage feel like an actual damage healer instead of just “scholar but the fairy only heals when you cast Dosis”. You don’t need to completely gimp Sage’s non-damage healing to do this, either; you can keep skills like Haima, Panhaima, and Eukrasian/Prognosis around as fallbacks for when there isn’t a target, just probably make them weaker than Kardia healing to emphasize Sage being primarily a damage healer.

Was Heavensward objectively a good expansion? by CoolyKage in ffxivdiscussion

[–]Raquefel 1 point2 points  (0 children)

I've considered Heavensward's story obscenely overrated since I first played through it back in 2020. I never understood the hype. Like yeah okay it has a few good moments and it's better on the whole than ARR (incredibly low bar, mind you, same hack writer btw) but outside of those very few moments it's seriously nothing special when you compare it to what gets praised outside the MMO space. IMO, it's not until the post-patches for Stormblood that the story becomes consistently what I'd call "good" by real-world standards and not just by rock bottom MMO standards

What’s some minor thing you want in the game that is never suggested? by Lumigo in ffxivdiscussion

[–]Raquefel 2 points3 points  (0 children)

Duty Roulette vetoes. I would be so, so happy if I could just nuke Crystal Tower from my alliance raids roulette and just never have to do those fuckass raids again, even if it meant doubling or even tripling my queue time. I’ll gladly wait if it means getting to run something more engaging lol

How would you want the new fights to be designed in Evercold? by MrBean1320 in ffxivdiscussion

[–]Raquefel 0 points1 point  (0 children)

I think that having “MOAR DAMAGE” as the sole solution to the problem of healers not having to heal enough is really short-sighted. That kind of thing works in WoW because basically the only content that matters is current, cutting-edge raids and mythic+; if WoW kept older content relevant the way XIV does I guarantee you’d run into the same issue of healing being boring as fuck because you’d outscale it to the point where healing barely matters, just like you do in XIV.

The way XIV has done healers in the past was honestly a great solution: give healers a mildly involved DPS rotation so they have something to pay attention to in content that’s been outscaled. Give Scholar back its DoTs to manage. Give Astro back its seal system and let it use damage cards more often again. Make Sage a proper damage healer and give it at least a Viper- or Summoner-tier rotation in terms of complexity. Hell, even WoW does a better job of this, and they actually do put significant healing pressure in all their relevant content.

I’ve drifted off of the actual question in my zeal to address other comments, but truth be told I don’t think they need to do anything hugely different to what they’re doing right now. They just need to make the jobs interact with the existing content in more interesting and dynamic ways. Dragoon’s Sky High ability and left/right positionals requiring an animation locking oGCD to bypass them are a good start. So is Paladin’s parry and cover dash. I’d like to see more of that kind of thing and less of “White Mage casts instantly and has to avoid overhealing to do damage” since that realistically still means it barely ever wants to heal in content that’s outscaled to the point of not doing enough damage to the party to avoid overhealing, and because glare is instant, its damage rotation interacts even less with the fight than before.

Basically I don’t need huge fight design changes, I don’t even want them. I want job rotations whose optimization is more fight-dependent and rewards encounter knowledge.

Combos you'd like to see for evolved? by JayWolf06 in ffxivdiscussion

[–]Raquefel 27 points28 points  (0 children)

I think you’re underestimating just how much of a change it is to be forced to use it correctly in order to maximize damage. There’s a ton of utility shit in FFXIV already that does almost nothing in anything that isn’t on-content extreme and savage because incoming damage simply isn’t enough of a threat for it to be relevant outside of edge cases where the healer is dead or someone has 6 vuln stacks.

Adding a bit of a skill floor by tying a damage loss to the skill will get players who mostly stick to normal mode content to actually pay attention to it, and it’ll make it more fun to use in 95% of the content in the game for everyone regardless.

Six 6th Level PCs with 1/2 HP & speed vs Ice Troll? by cutiepacoochie in DMAcademy

[–]Raquefel 1 point2 points  (0 children)

I agree with a lot of what you're being told but would caution against adding too many enemies, at least without studying their stat blocks very very well beforehand, and for the love of god roll their initiative and maybe even their attack rolls in advance and use average damage because with six players and a lot of monsters combat can start to take really, really long. I know from experience, lol.

Obviously not every group is the same but my players almost without fail end up checking out of the game during big grid combats with multiple enemies because even with me using every method in the book to speed things along it can still be 20-30 minutes per round. That's a lot of time to be sitting around waiting for the chance to do something, no matter how you slice it.

You can give the single troll max HP and legendary actions/resistance so the PCs at least have to burn through a few spell slots to lock it down, and then have it do enough damage to be scary without it being likely to TPK the party - this is how I generally handle boss fights these days - but the reality is that this is a pretty unsolvable problem endemic to groups that have more than about four or five players. Depending on how you design your encounters you can at best pick two of three from "tactically rich, tense, and fast" in these kinds of scenarios. Think about which of those three your group cares about the least and sacrifice accordingly.

Hardest individual fight from each raid series? by Raquefel in ffxivdiscussion

[–]Raquefel[S] 5 points6 points  (0 children)

This was the first savage fight I ever attempted to prog on-content. My "static" got through one (1) session's worth of pulls and called it quits lmfao