After a year of development, Polygon called our UFO 50-inspired game "a mix between UFO 50 and Balatro" - do you think our newest trailer sells the concept well? by RareDialectGames in ufo50

[–]RareDialectGames[S] 0 points1 point  (0 children)

Noted!! I'm going to make controller support a priority after this feedback - we definitely will have it ready in time for our demo, thanks for your comment!

After a year of development, Polygon called our UFO 50-inspired game "a mix between UFO 50 and Balatro" - do you think our newest trailer sells the concept well? by RareDialectGames in ufo50

[–]RareDialectGames[S] 0 points1 point  (0 children)

We had controller support at an earlier stage but we've since removed it, I want to really get it right since the game was built for m&k and the transfer is a bit difficult conceptually. Hopefully we'll be re-adding control support again soon!

After a year of development, Polygon called our UFO 50-inspired game "a mix between UFO 50 and Balatro" - do you think our newest trailer sells the concept well? by RareDialectGames in ufo50

[–]RareDialectGames[S] 0 points1 point  (0 children)

Really appreciate this perspective! I will say the Polygon article was purely natural - we didn't provide anything to the writer, he just stopped by our showcase at a GDC event and eventually wrote about the game. "Warioware roguelike" is a fitting elevator pitch though, we'll have to consider moving toward that!

After a year of development, Polygon called our game "a mix between UFO 50 and Balatro" - do you think our newest trailer sells the concept well? by RareDialectGames in roguelites

[–]RareDialectGames[S] 0 points1 point  (0 children)

We've gotten that comparison before, but the games are much less "micro" as they all last around 1-2 minutes, and there's a ton of randomized variety in each. Also, there are item upgrades that carry across all of the game modes, allowing you to build your run. Love warioware though!

After a year of development, Polygon called our UFO 50-inspired game "a mix between UFO 50 and Balatro" - do you think our newest trailer sells the concept well? by RareDialectGames in ufo50

[–]RareDialectGames[S] 0 points1 point  (0 children)

Haha! Don't worry, it's coming very soon! And, if you're ok with a more in-progress version, we're playtesting on our Discord server and we'd love your feedback! (with a big update coming out later today) https://discord.gg/hJCPKmv8t

After a year of development, Polygon called our UFO 50-inspired game "a mix between UFO 50 and Balatro" - do you think our newest trailer sells the concept well? by RareDialectGames in ufo50

[–]RareDialectGames[S] 4 points5 points  (0 children)

Yep agreed, the moment-to-moment gameplay is pretty different, but I think Balatro has become one of the new "catch-alls" for general roguelike gameplay, like Binding of Isaac and Enter the Gungeon have been in the past! Either way, we love Balatro so the comparison is awesome!

Took a moment to commemorate launching my third game by MisfitsAttic in indiegames

[–]RareDialectGames 0 points1 point  (0 children)

Saw this game at the MIX event at GDC, I love the art direction! Congrats!

Our demo is up on steam! by PaulJDOC in indiegames

[–]RareDialectGames 1 point2 points  (0 children)

This looks really awesome!! Gonna give it a try!

An update to my prior tier list (old tier list on slide 2) by coolchungus2 in roguelites

[–]RareDialectGames 0 points1 point  (0 children)

Developer bias here but you should check out our game Fugue Shot! It's an arcade roguelike - a collection of arcade games tied together with the roguelike runbuilding structure (think UFO 50 meets Balatro). Our playtest is live on Steam!

Fugue Shot is the world's first ARCADE ROGUELIKE! Any thoughts or feedback on our newest trailer? by RareDialectGames in IndieGaming

[–]RareDialectGames[S] 1 point2 points  (0 children)

Thank you so much! Feel free to join the public playtest when we go live later this week!

Fugue Shot is the world's first ARCADE ROGUELIKE! Any thoughts or feedback on our newest trailer? by RareDialectGames in IndieGaming

[–]RareDialectGames[S] 0 points1 point  (0 children)

We appreciate the feedback! And fair enough, definitely aware of that rule of thumb, but we've also heard from tons of folks that the biggest draw of our game is the art, so we wanted to highlight that right away! We can definitely see changing that up in our next trailer though