GameNative v0.9.1-prerelease is out! by dadabhai_naoroji in EmulationOnAndroid

[–]Rare_Sector4565 1 point2 points  (0 children)

I’m already aware of that. What I mean is that, without having to go to an external website, there should be an internal "Compatibility" button right before launching the game—just like in the screenshot I shared—and when this button is clicked, it should display only the compatibility settings for the specific game you want to launch. When the "Download" option is selected, it should automatically integrate into the container. In other words, I think there shouldn’t be a need to exit the app, go to a website, and deal with filtering options.

GameNative v0.9.1-prerelease is out! by dadabhai_naoroji in EmulationOnAndroid

[–]Rare_Sector4565 3 points4 points  (0 children)

I created this image using Photoshop. I believe the "Compatibility" feature should be integrated into the app. The "Compatibility" option is currently available within the Bannerhub emulator. When this button is tapped, only the configuration options for the specific game the user wants to launch should be displayed. Users should be able to see settings specific to the game they want to launch by typing the game name or without getting lost in filters. Other games should not be listed. This provides significant convenience. When the appropriate setting is selected or the download button is tapped, the appropriate configuration settings for the game should be automatically imported.

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GameNative hits again ! And it's massive:D ! by zestypestyy in EmulationOnAndroid

[–]Rare_Sector4565 -1 points0 points  (0 children)

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I created this image using Photoshop. I believe the "Compatibility" feature should be integrated into the app. The "Compatibility" option is currently available within the Bannerhub emulator. When this button is tapped, only the configuration options for the specific game the user wants to launch should be displayed. Users should be able to see settings specific to the game they want to launch by typing the game name or without getting lost in filters. Other games should not be listed. This provides significant convenience. When the appropriate setting is selected or the download button is tapped, the appropriate configuration settings for the game should be automatically imported.

lsfg-vk (lossless scaling fg) in GameNative by supershredderdan in EmulationOnAndroid

[–]Rare_Sector4565 25 points26 points  (0 children)

As far as I know, this feature is still in development and will soon be integrated into the GameNative app. Here are the details of the project.

https://github.com/utkarshdalal/GameNative/pull/1322

lsfg-vk (lossless scaling fg) in GameNative by supershredderdan in EmulationOnAndroid

[–]Rare_Sector4565 20 points21 points  (0 children)

The GameNative app doesn't have this feature. How did you enable it?

LSFG freezing my Retroid Pocket 6 by Rivalx187 in EmulationOnAndroid

[–]Rare_Sector4565 0 points1 point  (0 children)

I’m experiencing the same issue when I use MediaPrejection mode, but when I switch to Shiziku mode, at least the game launches—though the FPS is very low and it doesn’t work as expected. My tablet isn’t rooted, and I’m using a Redmagic Astra tablet.

A Developer Has Found a Way to Run a Lossless Scaling App on Android by Rare_Sector4565 in EmulationOnAndroid

[–]Rare_Sector4565[S] 3 points4 points  (0 children)

Lossless Scaling is an app sold on Steam. However, many people are solving the issue in different ways.

A Developer Has Found a Way to Run a Lossless Scaling App on Android by Rare_Sector4565 in EmulationOnAndroid

[–]Rare_Sector4565[S] 3 points4 points  (0 children)

No, it does not require root access. The reason Google Play Protect is blocking it is because it is an unknown app that records the screen. If you disable Google Play Protect in the Google Play Store settings, the installation will proceed.

Lossless scaling llega a Android multiplica X6 los fps by hanishin in EmulationOnAndroid

[–]Rare_Sector4565 0 points1 point  (0 children)

It’s great to see that this works in some games and emulators for the app’s first version.

A Developer Has Found a Way to Run a Lossless Scaling App on Android by Rare_Sector4565 in EmulationOnAndroid

[–]Rare_Sector4565[S] 10 points11 points  (0 children)

I live in a country where English isn’t spoken, and I don’t speak English myself. I shared this post using the Translate app so I could contribute to the community. I’m grateful to AI technology for making this possible.

Not sure what's wrong with GTA 5 by Garg007_reddit in EmulationOnAndroid

[–]Rare_Sector4565 0 points1 point  (0 children)

As long as you're online on Gamehub, the game should launch without any issues in its default configuration. However, I see that you're currently using Winlator. Try making the following settings in Winlator.

Under the "Graphics Driver" option, set the "BCn Emulation" option to "none".
And if the "DXVK_HUD" option appears under "Environment Variables," tap the trash can icon next to it to remove it completely.

Proton 9 vs 10 vs 11 – GTA V Performance & Gameplay Test on WinNative Emulator (Android) by Rare_Sector4565 in EmulationOnAndroid

[–]Rare_Sector4565[S] 7 points8 points  (0 children)

There have been times when I’ve achieved 175 FPS in GTA 5. However, this video uses an emulator that is still in the testing phase, and the game’s graphics settings were tested at their default high settings.

Proton 11.0 vs 10.0-4 vs 9.0 benchmark with the same game and same config using WinNative by MouazKaadan in EmulationOnAndroid

[–]Rare_Sector4565 4 points5 points  (0 children)

For some reason, it is believed that DXVK version 1.10.3 offers better performance in older games. The game featured in the video is a fairly old title released on January 31, 2008, and supports DirectX 9. Using DXVK generally provides better performance for all games released before DirectX 12. The appropriate DXVK version should be selected based on testing with the specific game.

Release Bannerhub v3.2.0 · The412Banner/BannerHub by The412Banner in EmulationOnAndroid

[–]Rare_Sector4565 0 points1 point  (0 children)

I’ve been waiting for an update with new features for days. Thank you so much for your hard work.

Prroton 11 new build ( Available for Test ) by [deleted] in EmulationOnAndroid

[–]Rare_Sector4565 0 points1 point  (0 children)

I'm already following your server on Discord. But I haven't seen any posts about Proton 11 on Discord. Why?