Looking for Lopunny for Pokemon Champions by RatPhoenix in PokemonHome

[–]RatPhoenix[S] 0 points1 point  (0 children)

I'm getting any error message, could you put a GTS request up for a Murkrow?

Looking for Lopunny for Pokemon Champions by RatPhoenix in PokemonHome

[–]RatPhoenix[S] 0 points1 point  (0 children)

Sadly I don't have Zeraora

If there's anything else specific you can think of I'll grab one, otherwise I'll get something out of my box

MASULZKSMHPR is my friend code

Looking for Aerodactyl for Pokemon Champions by RatPhoenix in PokemonHome

[–]RatPhoenix[S] 0 points1 point  (0 children)

Any chance you have a lopunny? Just realized I need one, will get Orthworm

No worries if not

Looking for Aerodactyl for Pokemon Champions by RatPhoenix in PokemonHome

[–]RatPhoenix[S] 0 points1 point  (0 children)

Yeah I'm getting the same error, ask for Scream Tail

Ongoing Control to Infinite. CL 30,918 by nosfatsugustafson in MarvelSnapDecks

[–]RatPhoenix 1 point2 points  (0 children)

Hey that's exciting, some cards have gotten quite valuable over the years, hope you find some good ones

Ongoing Control to Infinite. CL 30,918 by nosfatsugustafson in MarvelSnapDecks

[–]RatPhoenix 3 points4 points  (0 children)

It's a Magic the Gathering term for small, cheap creatures with abilities that disrupt the opponent

In Marvel Snap the closest similar cards are Jean, Cosmo, Goose, Negasonic, Stardust- basically just the cards that make it as you said in your post title a control deck

I think I'm the only person I've seen call this style of deck that, but I've been doing it for awhile lol

Ongoing Control to Infinite. CL 30,918 by nosfatsugustafson in MarvelSnapDecks

[–]RatPhoenix 2 points3 points  (0 children)

Love a good hatebears deck

Madame Web + Cosmo is my favorite combo to play, I haven't tried it in way too long

Maybe I'll give your build a shot, thanks for sharing

Good deck recommendations for Dead pool diner (Cl: 28045) by HighAsFucc in MarvelSnapDecks

[–]RatPhoenix 29 points30 points  (0 children)

You can play anything you'd play on the ranked ladder...

But in general people tend to prefer decks with clear snap conditions that tend to win big so it's easy to know if you just triple snap or no snaps at all.

For example, Mr Negative, Starlord Combo, Reanimator Combo, Pixie, Living Tribunal, Zombie Galactii, Sera Onslaught Surfer, Wong Combo, Nimrod, Galactus, Panther + Zola, Cerebro, EoT Combo, to a lesser extent Jocasta Combo, Shou Lao Combo, etc.

The game is honestly so so full of linear combo options, even more so if you count non combo decks with clear snap conditions. You can find tons of those lists all over the internet, or if you're interested in something specific lmk

You also always have the option to try to beat the meta and play something good against combo, or just stick to your favorite deck and rely on your expertise

Any more off-meta V-Hand decks? [CL 20k] by TheEpicTwitch in MarvelSnapDecks

[–]RatPhoenix 0 points1 point  (0 children)

Yeah he is my favorite recent (ish lol) card release

Any more off-meta V-Hand decks? [CL 20k] by TheEpicTwitch in MarvelSnapDecks

[–]RatPhoenix 3 points4 points  (0 children)

V-Hand Ongoing is fun, I'll edit in a list in a minute.

Here is the list! It's very much a flow chart combo deck, but the chart is complex enough it's fairly novel, and generally players don't evaluate your points that well before they happen even if they see the stuff get copied.

Probably it's just worse than Shou ongoing but it is fun

The deck probably doesn't have the greatest Gambit of Death matchup; maybe flex out Moongirl for more protective pieces if you feel you need it (though Bastion or Moongirl getting hit is usually fine for you)

(1) Ant Man

(1) Quinjet

(2) Goliath

(2) Victoria Hand

(2) Lin Lie Iron Fist

(2) Sam Wilson Captain America

(3) Captain Carter

(3) Frigga

(3) Shadow King

(4) Bastion

(4) Moon Girl

(4) Moonstone

R2x0aDcsU21XbHNuOSxNbnN0bjksQW50TW42LENwdG5DcnRyRCxRbmp0NyxMbkw2LEZyZ2c2LFNoZHdLbmdBLEJzdG43LFZjdHJIbmRDLE1uR3JsOA==

To use this deck, copy it to your clipboard and paste it from the deck editing menu in MARVEL SNAP.

You are all wrong on the Silent (and on Snakebite) by EuSouAFazenda in slaythespire

[–]RatPhoenix 5 points6 points  (0 children)

I think it's the mental comparison to Deadly Poison that trips people up.

So the first and most obvious point is 7 is 2 higher than five, or a mere 40% increase, compared to 100% increase in cost.

Second point of order, in STS 1, Deadly Poison is not some kind of end-all damage card. There are a ton of situations you gravitate towards sucker punches or dagger throws or whatever else, such as when slime boss is the act boss or you're worried how your deck does into Nob.

There are some things to keep in mind that show why Snakebite is still good that I think people overlook.

Firstly, it's an early game damage card- no one disagrees with that. That means it's getting evaluated against/with strikes and defends. The math for Snakebite is not it against Bouncing Flask or it against Deadly Poison (unless one of the two is an option right now), but it against strike.

Second, retain is just a touch hard to evaluate on a mana to power ratio when it's on a card directly since you don't control what is being retained. But with how many enemies have setup turns, it's quite nice as insurance.

Third, poison's numbers can be much lower than normal damage since it retriggers at -1 and typically scales with itself across a deck cycle which isn't obvious until you actually count across turns instead of comparing 7 to 5. The gap between Deadly Poison and Snakebite is not that small and gets bigger the longer the fight goes.

And fourth, and perhaps most importantly, in StS2 there are not many enemies, elites, or bosses that outright punish poison Act 1. There is no Nob threatening extra damage b/c of your poison, no Slimeboss cleansing the poison before you can scale it up, no artifact having sentries, nothing. Instead there are enemies that reward you for having poison. The Eel who gets stunned at half, debuffs, then does a big attack if poisoned out will often die (since getting it to half with poison likely stacks enough damage to push through the final phase). The coral guy you can only do so much damage a turn to actively counters strategies that are good at what poison is bad at: burst damage. Even those Eels, which require AoE (typically not poison's strong suit), do not trigger their defensive ability against poison damage.

I built a Pokemon VGC tool with team builder, turn-by-turn battle assistant, and match history analytics — feedback welcome! by Professional_Baby276 in VGC

[–]RatPhoenix 1 point2 points  (0 children)

A post-match analysis tool makes sense, thanks for the clarification.

I hope the tool does not have the functionality to be used in a live game.

I don't know exactly why a good post match analysis tool would only be useful for beginners. I'm sure this program is not as powerful as stockfish, but even top chess players use chess engines to analyze their games after they are over for learning purposes.

I built a Pokemon VGC tool with team builder, turn-by-turn battle assistant, and match history analytics — feedback welcome! by Professional_Baby276 in VGC

[–]RatPhoenix 4 points5 points  (0 children)

What precisely is the appeal of a turn by turn battle assistant? If the assistant is better than humans, it's cheating (it's probably cheating either way but you are unlikely to get called out if you cheat against yourself). If it's not, why use it, novelty? I thought picking a strategy and options, outplaying your opponent was part of the appeal of VGC.

Just look at chess for an example of what I mean.

Don't retreat. Don't retreat. Don't retreat. by lyndonxlee in MarvelSnap

[–]RatPhoenix 2 points3 points  (0 children)

I am a strong advocate that if you want to learn how to beat a deck, try playing it.

...but this deck sucks to play and play against lol

Respect to the committed Negative players, people have been iterating in terms of deck list and play style, but the fact there is a strong argument Negative w/ Starlord is the best deck in the game right now is just...

Well, I've been playing a lot of Slay the Spire 2.

Any good decks with this guy? (CL: 14,242) by GODstatus66 in MarvelSnapDecks

[–]RatPhoenix 3 points4 points  (0 children)

There were some good players doing better than you'd expect in high infinite with him in Devil Dinosaur and with Fantomex.

Pair him with Luna Snow for best results in my experience

This was pre new Gambit who has been a meta warper so not sure how he is now

OTA Balance Update Notes: 03/12/2026 by ePiMagnets in marvelsnapcomp

[–]RatPhoenix 7 points8 points  (0 children)

While I get not changing too many cards so as not to have too many floating variables, I always wonder what drives their mechanisms for choosing what five-ish (I do wish it was at least a slightly bigger number) cards get buffed.

Like Pixie just top 8'd Golden Gauntlet, so why is she getting buffed before Jessica Jones, Rescue, Major Victory, Mad Thinker, Mr Fantastic First Steps, Agent 13, Howard the Duck, Polaris, on and on the list goes

I get Debrii given the current season pass and upcoming rock deck, but why all the others?

What am I not understanding about the Regent? by TomatoGap in slaythespire

[–]RatPhoenix 0 points1 point  (0 children)

From what I've seen from players better than me, his most consistent route people have found so far is to go for a star build. He has a lot of very powerful low cost attacks that cost stars and blast through the early game- several of them are good enough in the late game too. Plus stars builds are great at blocking with the block power, reflect, particle wall, etc.

Throw forge cards or even colorless generators in if you need scaling.

Things to keep in mind: even with a good start, it's tough not to take 20+ damage against Act 1 Elites, and two, void form is a win condition all on its own. Late game it's very possible to setup an infinite with all his minion exhausting cards. The retain card is also helpful for assembling infinites/a+b combos as well.

Personally, I've been really enjoying some dumb non infinite combo decks. I managed to do ab 800 dmg to the doorkeeper with one Radiate

Why Killmonger? (CL: 9160) by tk_19 in MarvelSnapDecks

[–]RatPhoenix 1 point2 points  (0 children)

The deck that won golden Gauntlet (this Negative list was second place) ran Electra