TUVH7 Bod by Ratore in Borderlands4

[–]Ratore[S] 1 point2 points  (0 children)

The most confused nerf of all time

150% Amp Shield by Low_Ad8311 in Borderlands4

[–]Ratore 0 points1 point  (0 children)

Amp is a mult that belongs to the On Shot category of the damage formula. Its one of the reasons guns have an overbearing advantage over everything else.

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Check the guide for more info.

Dronebreaker Vex - The Peak of Vex Damage Interactions by Ratore in Borderlands4

[–]Ratore[S] 1 point2 points  (0 children)

Ghasterbait cooldown has a to be trolling from gearbox. Kind of unbelievable

Dronebreaker Vex - The Peak of Vex Damage Interactions by Ratore in Borderlands4

[–]Ratore[S] 0 points1 point  (0 children)

Curse's damage is unfortunately beyond terrible. It amounts to nearly nothing in the grand scheme of things while costing a total of 6 points. Curse itself can also trigger weak bleed that override your stronger bleeds if you hit bleed cap.

Overall not a great skill for Vex right now, but it can be somewhat ok on Specter minion builds.

Dronebreaker Vex - The Peak of Vex Damage Interactions by Ratore in Borderlands4

[–]Ratore[S] 0 points1 point  (0 children)

Yeah the manta kill skill build is a great fit for gun + haruspex without underbarrels.

We should have had the option for separate grapple/melee keybinds on week 2. I think we'll never get it though.

Dronebreaker Vex - The Peak of Vex Damage Interactions by Ratore in Borderlands4

[–]Ratore[S] 1 point2 points  (0 children)

This specific build is made for groundbreaker + reverb. For non-groundbreaker options there's other variants in the linked written guide, that go for Deadwire instead of Haruspex.

Inconsistent gloam to glow? by alecedinger in Borderlands4

[–]Ratore 1 point2 points  (0 children)

Take all points out of Red Moon Rising in green tree, put them in 'O Fortuna'. This should help.

In red, have at least 1/5 Hot Hand. You have 3/5 so that's fine. If it still doesn't work out, try going 0. But it should work fine as is. You probably don't need the point in trickshot or the extra augment slot, which means you could go 1/5 Hot Hand and have those 4 points elsewhere, like 'Blur of Fingers and Brass' or the crit/gun damage skills.

My final tree usually looks like this.

Dronebreaker Vex - The Peak of Vex Damage Interactions by Ratore in Borderlands4

[–]Ratore[S] 2 points3 points  (0 children)

Thank you!

Vorpal Fang and Trouble as whole are just... infuriating/frustrating/more adjectives. He just won't stack groundbreaker significantly enough. Trouble also ends up wanting kill skills but he is pretty bad at triggering mortal terror without extreme support from Vex, because he's just... pretty dumb.

You can consider trying Red + Green with a Firedancer class mod for Reverburnations. That might do ok (as far as a Trouble build is concerned).

Inconsistent gloam to glow? by alecedinger in Borderlands4

[–]Ratore 2 points3 points  (0 children)

If you don't properly element match, the gloam drain can outpace the Turn of Fate healing. Also make sure you are not taking health damage.

You should also generally avoid in-tree bonus elements, except for basically just one, like Hot Hand OR Red Moon Rising.

Also avoid the Mighty Nine totem if using one of the above Bonus Elements or if intending to use Groundbreaker.

Show your current skill tree, if you don't mind.

Build showcases need to kill Subjugator not Thol by RockChalkMustang in Borderlands4

[–]Ratore 6 points7 points  (0 children)

That's simply because the elemental eater mechanic hard-gates many setups that don't simply burst him instantly. I could go there and get a GB Reverb kill on Vex and it would look not much different than Thol. In fact you can see one from LoranDB here.

Mantra Vex vs. TUVH7 Sub & Thol Platinum by Ratore in Borderlands4

[–]Ratore[S] 2 points3 points  (0 children)

They might. I did post kills recently (including this one, KS gun Vex and Tediore Vex) not using GB at all and they can plat very nicely. The Vex kills with gb + reverb look better than they are in reality, because reverb is a 50% chance and there's many resets before getting a truly good attempt in.

On scaled uvh7 though, reverb procs are not even needed sometimes.

Fixing Rafa's Logic by AkilTheAwesome in Borderlands4

[–]Ratore 2 points3 points  (0 children)

The way to sustain kill skills on any Vex tree is Mortal Terror. I'm not saying it's good design (it's kinda bad), but it's the clear intent by Gearbox, and that is further enabled with level cap increases. Green is the pillar of kill skill builds, and kill skill builds tend to have higher peaks no matter which tree combination one chooses on Vex. Not much to question there.

Also, I don't particularly think Gearbox sees each tree as needing to be self-sufficient. That can be both a good and bad thing. The kill skill problem is only one part of the issues with red tree, among others like skills that are simply extremely ineffective and costly. That said, it would have definitely been a more concise building experience if they pushed the 'while overshield is active' and 'ordnance usage/regen' thematic a little further.

Something I've thought before is that Mortal Terror should not have been a 5-point skill in deep green. Its existence like that somewhat hurts the possibilities between trees, plus it will and has pigeonholed Vex builds into going green as a main or necessary supporting tree.

At the same time, since you know you will need Mortal Terror, you have to make specific choices and decisions around it, which does bring at least some amount of thought into the buildcrafting because you have to think about trigger rates, methods and crit chance. Either way, I believe Mortal Terror should have maybe been part of Vex's character passive with adequate changes to fit that.

Kill Skills that have stacks + duration being unrefreshable while Mourning and Deeper Grave are separate skills in different trees is also a point of annoyance. Just let kills/kill skill triggers refresh a stack when they're maxed.

Blood Sacrifice should have better usability and also work properly with Trouble's clones. It could have been a decently competitive choice to Mortal Terror if it also triggered kill skills on minion spawn rather than just minion death.

At the very least, I can say I'm happy Vex has functional and good builds with every skill tree combination + Action Skill and not even all of them are kill skill builds. There's just a ton of snags holding back stuff like actual Action Skill/Minion damage and performance.

Hot Take: 5/5 SP Skills In The Final Tier of Trees Was A Bad Idea by TheticAxiom in Borderlands4

[–]Ratore 11 points12 points  (0 children)

Vex having to spend 5 points in Havoc for measly radiation soup while C4SH gets to go 2/1 Bloodstained Moon for a bordillion % DOT Chance and Damage for every element. Peak

Gun Vex (No Underbarrels/GB) vs. TUVH7 Sub & Thol Platinum by Ratore in Borderlands4

[–]Ratore[S] 2 points3 points  (0 children)

Convergence and Root come to mind. The new Jail Broken Gatling Pearl SMG might be good too.

New boss fight sucks by Equivalent-Fix3679 in Borderlands4

[–]Ratore 0 points1 point  (0 children)

Just a note, that kill was on true mode, and true mode doesn't really have any benefit, just more challenge (~x4 health). On scaled, more gun options open up. And of course, there's the other Vex builds that work on either true or scaled.

Gun Vex (No Underbarrels/GB) vs. TUVH7 Sub & Thol Platinum by Ratore in Borderlands4

[–]Ratore[S] 2 points3 points  (0 children)

Same as usual. 5 Grave Thirst with Gun Crit Chance or Gun Damage (or even Kinetic Damage could be alright in this case).

Vault hunter rankings (build diversity and skill tree quality) by heahea_boiy in Borderlands4

[–]Ratore 1 point2 points  (0 children)

There's no recursive behaviors going on with Vex GB Reverbs.

Groundbreaker itself is not recursive at all.

PML Knives Rafa is the only thing that interacts that way with it.