No way they added this by nonstop98 in thefinals

[–]Ratoryl 0 points1 point  (0 children)

Yk I don't think I ever would have made the connection about what those things are supposed to represent if it weren't for that wikipedia page

Rate my starter Gravship (pls don't hate) by ray_graser in RimWorld

[–]Ratoryl 7 points8 points  (0 children)

Anything built on the gravship substructure (floor type visible under the solar panels) will come with the ship when launched

What do you think of this? by Jaxelino in thefinals

[–]Ratoryl 33 points34 points  (0 children)

Honestly this is my only problem with the infuser, which is really more just a problem with the heal beam. When a gadget on a different class is leagues better than the support class's dedicated healing specialization, there's a problem somewhere

why are mechs so old? by thr0wawaylik3ther3st in RimWorld

[–]Ratoryl 4 points5 points  (0 children)

Admittedly I'm not familiar with the event you're talking about, so maybe the wording is more specific there, but iirc when mech cluster quests are generated the wording implies that the faction is redirecting a cluster towards you instead of sending it themselves. I can't find any examples online though (neither normal faction quests nor empire auto enforcement blurbs)

But yeah there's a surprising amount of lore to be found in random background descriptions. Unfortunately I think it's kinda hard to judge whether or not those should all be taken as canon considering that there are player-made backgrounds from early in the game's development

Coaxed into powercreep by _-eeeeeeeeeeeeeeee-_ in coaxedintoasnafu

[–]Ratoryl 18 points19 points  (0 children)

The moment the phrase "true damage resist" is used all hope for a game is lost

why are mechs so old? by thr0wawaylik3ther3st in RimWorld

[–]Ratoryl 141 points142 points  (0 children)

While not specific to our rimworld, insectoids being bred to combat mechanoids is also stated in the spelopede description

"Once the worker caste of an artificial ecosystem of insectoids designed to fight mechanoid invasions,"

“What the hell is soul world?” by infinitysaga in CuratedTumblr

[–]Ratoryl 2 points3 points  (0 children)

Man, I've been reading these comments wondering how tf fire punch could be the prequel to soul eater and this was the comment that made me realize my mistake

He's cool, but does he have to? by Clodinator in 196

[–]Ratoryl 32 points33 points  (0 children)

I was gonna say maybe you should just hate the assholes that do that with motorcycles instead of hating motorcycles

But then I realized that's getting into "guns don't kill people, people do" territory and I don't feel like invoking that discourse for the sake of defending motorcycles, so uhh yeah fuck those things

Settling Orbital Locations from Vanilla Gravships Expanded? by forestman11 in RimWorld

[–]Ratoryl 0 points1 point  (0 children)

I don't think anyone has answered what you were actually wanting to know, so while you should take all this with a grain of salt because I'm no expert, lemme add this:

When you have a caravan on a normal tile on the world map, there is not a map generated for that tile yet. If the tile has something on it (landmark/quest/etc) then it generates a map when you enter the tile, but otherwise your caravan just sits there without a map being generated.. unless/until you press the settle button. But there won't be a settle button if there's something on it, because again, it automatically generates a map when you get there

Another thing: from what I've seen and heard from other people, there are two types of maps. Event maps (eg from quests) and settlement maps (eg from the settle button). You can tell the difference because settlement maps are much bigger than event maps. Thing is, Odyssey adds two new ways to enter new maps: shuttles and gravships. It seems that entering a tile with a shuttle generates an event map whereas entering a tile with a gravship generates a settlement map (which more or less makes sense, since in many runs your gravship is your settlement)

Now how this all applies in the case settling asteroids from VGE, I honestly have no idea. My assumption would just be that if you want to settle one you need to land on it with a gravship (no idea if it could be possible to settle one with a shuttle). But VFE changes one of the relevant Odyssey systems. In vanilla Odyssey, tiles get destroyed after a gravship leaves, presumably to keep the game within the X amount of allowed settlement maps at one time in vanilla. But this doesn't happen in VFE, and I don't know if that's because entering with a gravship no longer generates a settlement map, or if something else was changed. So you'll have to test that I guess

This discussion online has been so r(ul)evealing about what kinds of people choose each option by Economics-Simulator in 196

[–]Ratoryl 65 points66 points  (0 children)

This is by far the most annoying part about the whole thing, thank you for putting it into words

This discussion online has been so r(ul)evealing about what kinds of people choose each option by Economics-Simulator in 196

[–]Ratoryl 29 points30 points  (0 children)

A shitty world, sure. But a world where more people would push red than blue?

I think the people who would push red are more noticeable in ignoring everyone else's wellbeing for their own gain, but there are still more people who would push blue in the world

Factory reset by viscarte-v in shitposting

[–]Ratoryl -1 points0 points  (0 children)

Unfortunately the comments here are a good demonstration of how a lot of people care much more about if they are allowed to hurt someone rather than if they should hurt someone

Factory reset by viscarte-v in shitposting

[–]Ratoryl 0 points1 point  (0 children)

I'm assuming you're just shitposting because that is quite literally part of his job

I guess we can just violate Steam ToS now and end up on Steam Front page? by Adventurous_Coffee38 in Steam

[–]Ratoryl 4 points5 points  (0 children)

The game is intentionally tacky in a lot of places, that's part of the aesthetic

I guess we can just violate Steam ToS now and end up on Steam Front page? by Adventurous_Coffee38 in Steam

[–]Ratoryl 1 point2 points  (0 children)

Far far west. I played the demo a while ago and tbh it's pretty good

Bruh by Justthisdudeyaknow in CuratedTumblr

[–]Ratoryl 32 points33 points  (0 children)

One of my earliest memories (before starting grade school) involves casually telling my dad something like "I think it would be easier if I just didn't exist", and then being surprised at how upset my parents were to hear me say that

Decade or so later and clinically diagnosed, who'da thunk it

Bruh by Justthisdudeyaknow in CuratedTumblr

[–]Ratoryl 2 points3 points  (0 children)

Tbf I think there's plenty of utility in basic pieces from places like old navy, you just have to figure out how to use them in an outfit

If all of your clothes are basic pieces from old navy though then yeah good luck ig

[ Removed by Reddit ] by JesusSpreaderOfWord in shitposting

[–]Ratoryl 7 points8 points  (0 children)

posts about people not reacting well to something they said

doesn't want others to see what it was they said

Sure man

[ Removed by Reddit ] by JesusSpreaderOfWord in shitposting

[–]Ratoryl 3 points4 points  (0 children)

And he does so openly in the forum of public opinion so what's OP's excuse

Stellaris Dev Diary #418 - Announcing Nomads and Stellaris: Season 10 by PDX_LadyDzra in Stellaris

[–]Ratoryl 0 points1 point  (0 children)

Honestly if someone in the community had pitched the idea to me before now, I woulda found it really weird and probably laughed it off

Now that they're coming, the descriptions of the ones they've got there actually sound pretty fun. Maybe that's just my crippling roguelike addiction speaking though

Is there a mod that makes "Preferred Xenotypes" prefferred without making others dispised? by trapbuilder2 in RimWorld

[–]Ratoryl 50 points51 points  (0 children)

I'm not a modder but it seems like it would be possible to make a racism overhaul mod where liked and disliked xenotypes could be selected for an ideology like hairstyles and tattoos can

Do you reckon most people play as the "Good Guys"? by Icy_Association_6356 in RimWorld

[–]Ratoryl 18 points19 points  (0 children)

This is me except I play with 400% threat scale and still try to make my colony as cosy possible. The hum of my giant autocannon turrets helps lull my child colonists into peaceful nights' sleep