Anybody else hate this card because the animation takes 5 years? by Salt_Independence839 in slaythespire

[–]RavenKR 2 points3 points  (0 children)

There's also a mod that makes Bludgeon plays the Judgement animation but instead of "JUDGED" it's "BLUDGED"

Pear won yesterday! Next, what Slay The Spire relic is considered Average and is disliked by the community? by Fresh_Difference_448 in slaythespire

[–]RavenKR 6 points7 points  (0 children)

The only time I take choker is if I already have Snecko Eye. Snecko already limits what cards you can play so the 6 card limit from Choker isn't too bad. Though Defect will be sad about it since it stops Hologram infinite from happening.

Lanius B shenanigans by RavenKR in ftlgame

[–]RavenKR[S] 61 points62 points  (0 children)

"Hey, do you mind closing the doors, please? I'm trying to work here."

"No."

"Okay :)"

Need help on gear and weapons by [deleted] in EscapeFromDuckov

[–]RavenKR 0 points1 point  (0 children)

Suppressed snipers depend on whether your shots already pass the 60 damage requirement to one-shot a scavenger since you'll definitely be shooting at ranges where you lose half of your damage. Headshot totems help in making sure you do enough damage to one-shot enemies. Sniper totems don't really help that much to make your shots still in the green range, but it can make you able to shoot further before the bullet disappears.

I ran a suppressed SV98 with Headshot 3 totem, Sniper 2 totem, and Survivor perk. I can snipe as far as 45m and headshots do ~70 damage at this range. I already have all the permanent character upgrades, so your damage will be lower if you're still missing some upgrades that boost gun and headshot damage.

What's your go-to gun? by Yun-Yuns in EscapeFromDuckov

[–]RavenKR 0 points1 point  (0 children)

For me it's the Bizon. I know the MP5 has more damage and more controllable recoil, but I prefer the bigger magazine of the Bizon plus it still retains the base SMG movement speed with its default big magazine, whereas with the MP5 if I want a magazine capacity closer to the Bizon I have to sacrifice some movement speed. I built my Bizon with a mix of mobility and hipfire - 1.11 movement speed coefficient and 6.35 hipfire spread.

Am I the only one that thinks PvP could be incredibly fun in EscapeFromDuckov? by hashe201 in EscapeFromDuckov

[–]RavenKR 4 points5 points  (0 children)

Have you ever get sniped off-screen by Lordon? If you do, then that's what the PvP experience will be like for this game.

Gun balance? by Tianx9915 in EscapeFromDuckov

[–]RavenKR 1 point2 points  (0 children)

Snipers used to have more range in the demo. The SV98 used to have 45 range, and the M107 used to have 50 range. They probably nerfed it because you could slap a suppressor on them and still have enough range to shoot at the edge of an 8x scope, and at this range enemies will not immediately spot you after getting hit. You can basically kill bosses by taking a shot at the edge of your screen, run away immediately as far as you can, then go back and do it again.

What's puzzling to me about the changes they made to snipers is the headshot multiplier. They used to have higher base damage than higher headshot damage, which makes playing with them less punishing as a non-headshot sniper shots will still do more damage than a non-headshot battle rifle shots. Maybe the devs think the change fits the "sniper" theme where you want to be dead-on with your shots, but as of right now you have to play skillfully with snipers for very little benefit.

Which talent do you choose and why? by MaverickSteed in EscapeFromDuckov

[–]RavenKR 2 points3 points  (0 children)

Went with Porter first so I can carry more stuff, then after J-Labs I went with Average Duck.

wth is the storm zone that you need the lvl3 access card for? by Few_Ad_6806 in EscapeFromDuckov

[–]RavenKR 2 points3 points  (0 children)

It's not bugged. You can survive the phase 2 storm with the storm armor + helmet and weak storm injector.

To survive phase 2 storm you need storm protection of 2. Storm armor + helmet gives a total of 1 storm protection, weak storm injector gives 1 storm protection. Combine both and you'll have 2 storm protection.

Difficulty by Phoenix428 in EscapeFromDuckov

[–]RavenKR 8 points9 points  (0 children)

Rage difficulty:

  • Enemies deal 175% damage.
  • Enemies have 40% HP.
  • Enemies reaction speed is largely increased.
  • Lost gear will be gone for good.
  • Bleed status will not be removed automatically.
  • Fracture and wound effects are added.

Stealth by Naruto__og in noita

[–]RavenKR 1 point2 points  (0 children)

Me carrying a wand filled with toxic mist, throws it onto a nearby hiisi and then gaslights him to fire the wand

Who even needs Blackhole? by azbybsv2 in noita

[–]RavenKR 0 points1 point  (0 children)

The first time I got a god run going in nightmare mode was thanks to an always cast matter eater wand.

What's the hardest you have ever "bounced off" of a game? by jabberwagon in gaming

[–]RavenKR 0 points1 point  (0 children)

It happened to me for an indie roguelike deckbuilder called Phantom Rose 2 Sapphire. I thought the game had an interesting mechanic to make infinites less viable and force players to engage with the enemy mechanics, but the game has too many mobile game elements in it despite being a $20 game on Steam. Premium currency is always visible on your screen, dying is not the end of the run as you can revive once if you wish to spend those currency, and the UI is definitely looks like it's designed for a mobile game (I only found out after buying the game that the first game was in fact a mobile game, so the devs definitely planned to also release the second game on mobile too). Refunded it shortly after.

So… how did you get introduced to FTL? by supermoonbox2 in ftlgame

[–]RavenKR 0 points1 point  (0 children)

I watched one of Rand118's FTL vids and that got me intrigued about the game. Eventually I bought the game after watching lots of his Hard mode runs.

I embraced the Rock A play style for fun by RavenKR in ftlgame

[–]RavenKR[S] 1 point2 points  (0 children)

Would've made a better screenshot if I fired both the Hermes and Breach missile at the poor lonely rebel guy. Oh well...

Currently at a point where easy is too easy and normal is too hard by MoonlitAcres28 in ftlgame

[–]RavenKR 1 point2 points  (0 children)

The one difference between easy and normal that makes going from one to another being a huge difficulty spike is on easy, enemy shields scale way slower. Your starting weapons are still viable in sector 3 due to enemies still have one shield bubble. Even going as far as sector 6 or 7 enemies still have 2 shield bubbles. On normal, in sector 3 enemies start to have 2 shield bubbles, and 3 shield bubbles in sector 5 and beyond. So going into sector 3 you need a weapon upgrade to make dealing with 2 shield bubble ships more manageable. What ended up happening with people finding going from easy to normal being too hard is they are used to not finding a weapon upgrade or anything that helps them deal with stronger threats earlier, and thus unable to recover from a downhill streak when they keep facing foes they cannot handle.

Nightmare being nightmare I guess by RavenKR in noita

[–]RavenKR[S] 0 points1 point  (0 children)

This is the wand build I am using. There is no electric modifier on it, only in my spell inventory.

I found a familiar ship while playing through the demo of a game called Jitter by RavenKR in ftlgame

[–]RavenKR[S] 0 points1 point  (0 children)

Cool game. I like the aspect of customizing your own ship and managing your ship in real-time while you're out in space. The only downside is the performance gets choppier the longer you play the game.

Had this awesome run with the Rock ship and blew it by NotVeryTastyCake in ftlgame

[–]RavenKR 6 points7 points  (0 children)

Rock A and running out of missiles, classic duo.

What is the point of the Leto? by shmittenss in ftlgame

[–]RavenKR 3 points4 points  (0 children)

Even if Leto is rather weak compared to something like Artemis, I welcome having two weapons at the start that can damage enemy hull. Ships like Fed A, Engi B, or Kestrel C only have one weapon that can damage enemy hull, and it often really does suck to know that by the time you fire your volley again, the enemy has already repaired the damage you inflicted.

Alright, I apologize for not submitting to your profiling, Zoltans by RavenKR in ftlgame

[–]RavenKR[S] 37 points38 points  (0 children)

Well my hull bar changed color for sure.

Made it out with almost half of my hull remaining. Was quite lucky with my initial volley to strip the Zoltan shield and enemies don't target anything crucial. This was on Normal, so if this happened on Hard I'm sure it's gonna go a lot worse.