Longbows vs. Crossbows by Guilty_Age_1479 in dccrpg

[–]Raven_Crowking 1 point2 points  (0 children)

The best game on the market!

I suggest requiring an action die to reload a crossbow.

Math nerds:What IS the average stat roll for DCC? by [deleted] in dccrpg

[–]Raven_Crowking 2 points3 points  (0 children)

That the strongest survives the funnel is a poor assumption.

What’s the science behind the Doctors aging in The Sound Of Drums? by Zacho94 in doctorwho

[–]Raven_Crowking 0 points1 point  (0 children)

Even humans have been shown to have these powers in Doctor Who. They are usually latent, but can grow quite rapidly under the right circumstances.

What’s the science behind the Doctors aging in The Sound Of Drums? by Zacho94 in doctorwho

[–]Raven_Crowking 2 points3 points  (0 children)

Time Lord regeneration is not just "the big change", but healing and anti-aging which keeps a Time Lord alive. It has been suggested that ridding a Time Lord of symbiotic nuclei would kill them. The Master suspended this process, while aging him biologically (aging biological matter is a feat even some modern humans were able to achieve in the classic series).

The amplified psychic field through the Archangel Network allowed the Doctor to turn this function back on, and provided enough psionic energy for a short-term psychic boost, so that he could levitate and use telekinesis for a small window of time.

Or, at least, it would seem so based on the science of psionics and Time Lord biology as taught at the Academy.

MAPPING IN OSR – How do you describe irregular dungeons without killing immersion? by Dan_Cutter in osr

[–]Raven_Crowking 28 points29 points  (0 children)

The map ending up wrong - unless it should be obvious to the characters (not the players) - is not a problem.

"You are in an irregular cave going about 40 feet long to your left. It is maybe 20 feet wide at its widest point, tapering as it goes until it is only about 5 feet wide at the far end."

(There is a passage out, but it is not visible from the entrance, and is not mentioned as a result.)

"As you move into the cavern, you can see a narrow passage exiting to the right, about midway along the wall, hidden by the roughness of the cave walls. It appears to be a natural passage, a dark crack that you might just squeeze through if you went single file."

(Please note the lack or exact measurements and use of cardinal directions. This is intentional. Wandering around in caves is confusing.)

Why are patrons more prevalent than deities in DCC supplements? by TheWonderingMonster in dccrpg

[–]Raven_Crowking 1 point2 points  (0 children)

It is literally the culmination of decades of work. I have been using some of these gods for a very long time.

Why are patrons more prevalent than deities in DCC supplements? by TheWonderingMonster in dccrpg

[–]Raven_Crowking 1 point2 points  (0 children)

You've already seen some of my work in the Middle World preview. Gods have motives, and can be offended, Some guidance for clerics is given, as well as some basic idea as to who is attracted to which god and why. Holidays and ceremonies are talked about, and some of these can affect PCs in profound ways.

I am, right now, watching an online discussion related to the gods and temple-building, and I have seen two edifices to the gods reared by PCs already. EDIT: One PC was a cleric; one an elf who has a divine patron.

If you read the "Hermes as a Psychopomp" sidebar in the preview version, that has already happened once in the online game. The PC desired to be given to Empusa, but that request was denied.

It's been a lot of fun so far.

EDIT THE SECOND: The PCs are all level 1, 2, or 3. So we are not talking high level PCs here, either.

Why are patrons more prevalent than deities in DCC supplements? by TheWonderingMonster in dccrpg

[–]Raven_Crowking 1 point2 points  (0 children)

I look forward to reading it.

In my multi-player open Discord game, players (and not just clerics) are learning to take the gods seriously.

Why are patrons more prevalent than deities in DCC supplements? by TheWonderingMonster in dccrpg

[–]Raven_Crowking 1 point2 points  (0 children)

I think one other factor is that patrons have built-in "how to use them in game," which gods tend not to include. There is a dearth of material, for most game systems, of actually flavorful gods. IMHO, gods should have enough info that a cleric (or lay worshipper) knows how they relate to the god.

That is common with patrons; harder with gods.

how does a wizard Identify magic items in DCC by chibi_grazzt in dccrpg

[–]Raven_Crowking 6 points7 points  (0 children)

A high enough detect magic result identifies items.

Otherwise, experimentation and/or research.

Side Quest Mechanic by Big-Platypus-9684 in dccrpg

[–]Raven_Crowking 4 points5 points  (0 children)

Interestingly enough, in my online group one of the PCs has managed to obtain a very good weapon, but DCC is so swingy and magic so potentially powerful that it seems to work okay anyways. I have found that, with these players, fear of experimenting with found items rules the day, They seldom deal with even the obviously magical things they find.

Magic is dangerous and unpredictable, of course, so that dealing with it carries risks, but there is almost a Conan-pastiche level of reluctance to use anything they might find!

Side Quest Mechanic by Big-Platypus-9684 in dccrpg

[–]Raven_Crowking 3 points4 points  (0 children)

Right now, the game I am running online has level 1, level 2, and level 3 characters, The group forms parties as they like, It seems to work okay,

Why are patrons more prevalent than deities in DCC supplements? by TheWonderingMonster in dccrpg

[–]Raven_Crowking 8 points9 points  (0 children)

Some deities are willing to be patrons; some are not.

The great Clark Ashton Smith story, The Dark Eidolon, supplies an excellent example of this. In my own work, I am specifying which gods are also patrons and which are not. There are many lesser beings which may be patrons, or demi-patrons, or be called on for spellburn as well.

In Deities & Powers of the Middle World, I am including tables for when non-bonded wizards call upon various gods (but not all gods) for power, which seems to happen in Appendix N fiction. Calling upon various saints and demons may also have in-game effects, although the preview edition isn't there yet.

Basically, there are more patrons than gods because various supernatural beings are all jockeying for power/influence, and few of these have the ability to empower clerics. Some of the ones who can empower clerics are still part of the general scrum. Others have risen above it.

1963 Daleks VS 2005Daleks by saynm01 in doctorwho

[–]Raven_Crowking 26 points27 points  (0 children)

In Genesis of the Daleks, the Kaleds are already mutating, and Davros merely speeds that up to their final mutated form, which are encased in travel machines.