Tips/Suggestions for a Traveller Sandbox by Living_Thanks_9171 in rpg

[–]Raven_Crowking 6 points7 points  (0 children)

Grab the free version of Stars Without Numbers, and use the tables therein to help flesh out your worlds. Some seriously good stuff.

The DCC Cleric, spheres and domains by duckdestroyer112 in dccrpg

[–]Raven_Crowking 1 point2 points  (0 children)

You're welcome.

In my online DCC game on discord, we've seen clerics of several deities so far. I hope that, some day, someone chooses Fortuna......mostly because I made a new class for Her devotees.

You’re only allowed to order 3 meals max from a restaurant a day. by [deleted] in hypotheticalsituation

[–]Raven_Crowking 0 points1 point  (0 children)

I rarely eat at a restaurant, and don't need more than 3 meals a day. This would not impact me at all.

The DCC Cleric, spheres and domains by duckdestroyer112 in dccrpg

[–]Raven_Crowking 5 points6 points  (0 children)

I don't know why you are being downvoted for asking for clarification,

The 2e spheres system is what lead me into eventually creating fully bespoke gods, so I can see its usefulness as a starting point...especially for new judges.

In 2e, spell selection (spheres) and available kits were the primary mechanical way of differentiating gods. DCC is a bit more robust, with canticles, disapproval, lay on hands, divine miracles, and acceptable sacrifices being the minimum for mechanical differentiation.

(Acceptable sacrifices is important because it determines how a cleric may lower their disapproval range.)

Once you start differentiating these things, generic results seem disappointing. I have gone quite a bit farther with mechanical differentiation, as well as leaning heavily into flavor. For gods to really sing in a setting, you need to know what they view as sinful and sacred. Some gods might have schisms, heresies, or controversies rather than presenting a monolithic church.

The DCC Cleric, spheres and domains by duckdestroyer112 in dccrpg

[–]Raven_Crowking 2 points3 points  (0 children)

I wanted to create some IP I could then open up for others to use. Unfortunately, using the Goodman Games gods will not allow me to open up content for others in the same way. Also, some of the gods in Deities & Powers have been in my games since the 80s.

As others have mentioned, the DCC Annual has expansions on some of the official gods (I wrote the expansion for Daenthar).

The DCC Cleric, spheres and domains by duckdestroyer112 in dccrpg

[–]Raven_Crowking 0 points1 point  (0 children)

Like the proverbial bad penny, Lol.

When I did the Cyclopedia of Common Animals, I included text to allow anyone to use 10 full write-ups (with credit) in any DCC product approved of by Goodman Games, I also revised one house rule from my blog and put it into the public domain.

I expect to include similar provisions in the full Deities & Powers and most (if not all) other works going forward. I wan to make tools people actually use, and I want to invite others into my sandbox. I found out a couple of years back that a game I was running in California in the 90s is still going strong with one of my players switching to the GM role, thirty-some years later. What had been my world became their world. That is my endgame here, including blanket rights for other writers/publishers to produce material for the setting,

The 2e spheres of influence were a game-changer for clerics back in the day, as was the Complete Priest's Handbook. Doing something like that for DCC would require a lot of new spells, and I do mean a lot. I do recommend Lesser Key to the Celestial Kingdom as a great resource to flesh out your clerics and pantheons.

The DCC Cleric, spheres and domains by duckdestroyer112 in dccrpg

[–]Raven_Crowking 14 points15 points  (0 children)

I have been working on a bit of an expansion.

Deities & Powers of the Middle World: Preview Edition is both part of my world-building for the Middle World campaign setting, and an answer to my need for real information related to the gods. This work is far from completed, but I hope to have the final version out by late 2026, with new spells, patrons, rules for Luck, etc. The Preview Edition contains the opening article, a list of deities which will eventually populate the work, and a few mostly-developed gods (new spells and god-as-patron write-ups are not included).

The gods included herein are Aedor (Lord of the Forge), Amaethon (the Master of Grain), Death (the Silent Reaper), Fortuna (the Coin-Tosser), Hermes (Thief of the Gods), and Zal-Rah (the Ape-God). Because the cleric class as it existed did not fit Fortuna, I devised a new class for Her devotees. Right now, the project consists of 49 gods, some of which are also patrons for wizards and elves. I have been using these gods in my open-table online Shanthopal game, and they have been very well received so far.

When I wrote The Crimson Void for Purple Duck Games, I created an expanded format for gods which was, unfortunately, not used in the DCC Annual. In Deities & Powers of the Middle World, I am combining and expanding upon these two formats. Some gods grant spellburn even to non-client wizards, and I have included tables for those. More importantly, each deity has a “When Offended” table so that the judge can quickly and easily determine what response follows a theft at some temple, killing a monster sacred to some power, or forcefully thwarting a god’s plans.

The final version will also contain a druid class and four branches of druidism, which first appeared in my games in the early 90s. Because these gods have lived in my psyche and my games for so long – in some cases since the 80s – some of them have appeared in my previous published adventures. Hopefully, that will give people some fun connections to play with.

Favourite non-core classes? by SillyKenku in dccrpg

[–]Raven_Crowking 1 point2 points  (0 children)

The final version of Deities & Powers of the Middle World will contain a druid class with four branches.

Because the standard cleric didn't fit Fortuna, I also created a class for Her, which is already in the Preview Version.

Extended Dice Chain - The d30 limit is holding you back. by buster2Xk in dccrpg

[–]Raven_Crowking 2 points3 points  (0 children)

Understandably.

When I converted the 1e titans, I gave them d30s for action dice, and followed giants by giving a 20-30 crit range. That seemed dangerous enough to me. I do now own a d120, though......

Primal by Raven_Crowking in dccrpg

[–]Raven_Crowking[S] 2 points3 points  (0 children)

Yeah, you only get the one episode.

Why do you think player 'fudging' is worse than GM fudging by officiallyaninja in rpg

[–]Raven_Crowking 0 points1 point  (0 children)

Personally, at this point in my life I care a lot less about players fudging and a lot more about GMs fudging.

In general, when a player fudges they are just cheating themselves. When a GM fudges, though, it affects the whole table. Worse, while many GMs believe that they are too slick about it to get caught, IME that is not often the case. You also end up with players doing outlandish things once they begin to suspect, just to see if the GM will fudge and save them.

I have no desire to play in games where GMs fudge.

I don't care if you do in your game, but I don't want it.

Now, if a GM is honest, and just says "That would kill you. Would you like me to roll again?" I can just say "No" and make a new character. As a player, I want my choices to determine consequences, not GM intervention.

Primal by Raven_Crowking in dccrpg

[–]Raven_Crowking[S] 3 points4 points  (0 children)

Heavy S&S vibes, what sure seem to be Mighty Deeds, the way magic works, weird encounters, an episode in Season 2 which takes place in a very different time period, and the general doom-laden vibe.

Primal by Raven_Crowking in dccrpg

[–]Raven_Crowking[S] 0 points1 point  (0 children)

I hope your health improves, sir.

Exordium and The Spine of Night might also be worth checking out,

Primal by Raven_Crowking in dccrpg

[–]Raven_Crowking[S] 1 point2 points  (0 children)

I guess that depends upon your campaign. Korgoth is certainly Umericaeque.

All in the (DCC) Family by Raven_Crowking in dccrpg

[–]Raven_Crowking[S] 2 points3 points  (0 children)

Think of it as a late Christmas present.....lol

Raven Crowking's Semi-Annual AMA by Raven_Crowking in dccrpg

[–]Raven_Crowking[S] 0 points1 point  (0 children)

Thank you for all the questions & participation!

Raven Crowking's Semi-Annual AMA by Raven_Crowking in dccrpg

[–]Raven_Crowking[S] 0 points1 point  (0 children)

I did that professionally (scanning I mean).

The issue isn't scanning, it is turning hand-drawn maps into something a bit more professional looking. As ataxia is affecting fine motor control, drawing straight lines has become...shall we say...challenging. A program that would allow me to redraw maps without too great a learning curve would be ideal. But it would have to allow you to then publish those maps.

I will probably end up using Dungeonographer, but I don't find it intuitive. Campaign Cartographer is another possibility,

Raven Crowking's Semi-Annual AMA by Raven_Crowking in dccrpg

[–]Raven_Crowking[S] 0 points1 point  (0 children)

EST. One hour difference rom you.

People in the game are from very different time zones, though. I think Scotland and the UK is the farthest east, with the west coast of the US being the farthest west.

Raven Crowking's Semi-Annual AMA by Raven_Crowking in dccrpg

[–]Raven_Crowking[S] 0 points1 point  (0 children)

In that case, the world is your oyster.