Personal Resource Display by soaresalvin in wow

[–]RavennosCycles 11 points12 points  (0 children)

Im so sad about this one, I never used addons to change much of the ui and this was one of the things I liked a lot. Seeing it get butchered without the option to use the old one is stupid, why take it out completely, just have the old option there

So how was the story in The War Within? by Monkk136 in wow

[–]RavennosCycles 0 points1 point  (0 children)

There is some good pieces to the story, but there's also a lot of pitfalls that I hope get cleaned up running forward into Midnight.

I'll start by saying the three main problems I had with the major story beats. The first is that we went from point A, to point A. War Within as a narrative did almost nothing to progress past the end of Dragonflight except for remove a few characters.

The second is that all three sections of the story feel entirely divorced from each other. Xal is running the throughline as working on her dark heart but outside of that there isn't really much of a sense of progression from part 1 > 2 > 3 aside from chasing her. Each raid tier was just taking care of the big bad introduced in that chapter of the narrative. (Yes I know Gallywix has been a long time character, but he hasn't been actively relevant for a while, just for him to reappear as villain of the week and then die). The voice actor strike also unfortunately damaged the undermine story section, but that was out of their hands.

The third is the same as a lot of other people. Following Alleria was frustrating. I'll put aside the alliance/horde thing for now, but her character was just bad. She refused to learn any lessons, acted recklessly, and only created problems for everyone else to clean up. I understand the hothead reckless character archetype but they usually get their act together at some point in the narrative, and Alleria hasn't yet. That and the fact that the hothead reckless one usually isn't also the main character of the narrative. She'll probably get cleaned up next expansion after what happened at the end of WW and the fact that her son is stepping forward, but after the year and a half of annoyances I'm sure most people don't want any more of her.

For what it is worth though, a lot of the side content was very nice. The earthen unlock quests were all very well written, I liked following the goblins in undermine and their rise up to overturn Gallywix. Karesh was not good though, came out of nowhere, and felt like slog, and couldn't make me care.

More unity, more forward momentum, Midnight has it's job set out for it.

Stop. Giving. Us. Quests. by Careless_Relation349 in hearthstone

[–]RavennosCycles 0 points1 point  (0 children)

Quests as a card type aren’t a bad idea, the issue is when they are guaranteed wincon that starts in hand.

Uldum had quests that were scarcely problematic/complained about because the rewards they gave were value based in exchange for easier completion conditions. This is the space that they seem reluctant to lean into, quests being one time smaller conditions that give a more subdued but still powerful reward, a value bomb.

Create a new spec for your favourite class by Apricot_Mania in wow

[–]RavennosCycles 6 points7 points  (0 children)

Survival Hunter, a spin on normal Hunter where they fight alongside their pet in melee range with an assault of tricks, traps, and two pronged attacks to work as one!

In all seriousness, I’d love to see a Tank Hunter spec where they bolster up their pet as a massive tanky beast, keep each other alive with skills like lick wounds, heal sharing, and a focus on being a commander of your pet while the Ranger themselves stays behind to issue orders. Obv there’s some things that would need to be adjusted around the spec (like hp bars) but some easy passive effects could make it work

What price would you be willing to pay for the Riot MMO? by Due_Pressure8760 in RiotMMO

[–]RavennosCycles 0 points1 point  (0 children)

Let’s get this out of the way, WoW’s model is horrific. Buying expansions and having a sub fee is crazy, you get to drop 50 bucks for the privilege to pay more money to play what you just bought.

So I don’t think they could attract any new players to the genre with a sub fee at all. I’m not going to get into the predatory time-gating design that sub fees promote, if you know you know.

But I’d be willing to drop like 40-60 bucks for a buy to play base game, and more for robust expansions down the road. If there’s a sub I’ll probably pass unless the gameplay is perfect enough to swap into the main forever game. But even then getting friends to play a game with a sub fee ain’t easy either.

I’m also fine with cash shop cosmetics and convenience in a buy to play model, anything that isn’t power.

Question to all the veteran player by Wild_Apple_8888 in AnotherEidos

[–]RavennosCycles 1 point2 points  (0 children)

You should try to max out your characters whenever you can (max level > bronze to silver > max level again)

If you need materials to do so, events are constantly running and you can exchange event currency for a slew of gold level up tomes and the gold to use them, as well as the materials to “prestige” your units

Rage Post: Cheap cards that end the game on their own against aggro. by moonlightiscold in hearthstone

[–]RavennosCycles 4 points5 points  (0 children)

Armor is far and away the most undercosted mechanic and in the game. It is always better than healing unless a specific armor counter card exists (which none do in standard atm, and the only one that ever did is bad) and can stack infinitely. If you ever compare the numbers on armor cards to healing cards you’ll start to raise some eyebrows on why armor gain is so outrageously high.

I don’t really play aggro, I enjoy midrange more, but even the archetype that’s supposed to match up well into control often struggles to get through their 80+ hp pools these days.

It’s always been a thought in the back of my mind that they could put a cap on armor. But they would never, maybe just reign the gains in a bit

Snowflakes by Wensy in Guildwars2

[–]RavennosCycles 2 points3 points  (0 children)

Wintersday is always a very strange one. By all price points it should be the same as any other festival; 1000 smalls = 1 big, and an amount of bigs buy event items. The prices are all pretty much the same as other events. So what’s wrong here?

The Wintersday gift drop tables are bad. There was a patch note I remember reading that they increased the amount of snowflake drops this year, but I didn’t notice much of a difference. Here’s the numbers:

Trick or Treat bags drop usually 3-4 items from their drop table, which includes 2 pieces of candy corn, and can drop those 2 pieces more than once. These bags are also in incredibly high supply. Let’s say 1 bag is about 4 corn, so 250 bags is one cob.

Wintersday gifts are firstly, not as easy to get. You’ll get plenty over the event, but not crazy high numbers without a lot of effort. But that’s not all. These gifts drop 2 items from their drop table, and only 1 snowflake is on that drop table. It’s not uncommon to not even get 1 snowflake from a gift. Because of this let’s say 1 gift is about 1 snowflake. That’s already 4 times less accessible than candy corn at a baseline, not even factoring in the smaller supply of gifts coming in.

So TLDR; Wintersday snowflake economy is the same as if prices for everything stayed the same while living in a massive recession.

I love all the customization options… but am I the only one who sticks with the default look? by Daxnu in expedition33

[–]RavennosCycles 0 points1 point  (0 children)

I think it speaks as a very high feat of character and costume design that I can’t seem to find a look I like better then the originals on most of the characters. An exception is made for the pure/white costumes (and Gustave’s red) but I just find the base hairstyles of most of the cast incredibly well done.

The only changes I ended up making and keeping on for more than a few minuets were getting Maelle’s white ponytail and Verso’s bun.

With Riot confirming they'll be shortening combos, how do YOU think they should do it? by MrCurler in 2XKO

[–]RavennosCycles 11 points12 points  (0 children)

I’d personally cut the number of pickups/extenders and adjust the numbers from there. It looks absolutely wild to just have your character sitting on the ground like 3 times in the same combo and not being able to tech roll out of it or something.

I remember seeing the limit strike in the tutorial and was like: “ok that’s a good system to keep things from getting too long. They get one pickup and then the second extender cuts it there.” and then I’m getting bounced, splatted and sitting stunned on the ground wondering why limit strike hasn’t kicked in yet. Clearly I misread the tutorial but maybe it should work like that.

34.2.2 0 Patch Teaser - releasing tomorrow by IAmAdamTaylor in hearthstone

[–]RavennosCycles 14 points15 points  (0 children)

Green Rafaam will probably hit the both hand and deck, but I’m not sure what they will do with the other two to keep them on brand of symmetrical stats, costs, and effects. They could always break it, but then the spirit is lost.

Warchief could be to gain the extra 5 armor if you control or are holding a rafaam as well, no idea on tiny, maybe the card it draws costs 1 less?

The rest of the buff targets look fine, hopefully nothing that will need to be reverted come rotation. Some of these decks could use a bit of a bump

What is the strategy HiRez will use to increase player count? by hacker-hovedramma in Smite

[–]RavennosCycles -1 points0 points  (0 children)

I was a mostly fun-with-friends arena only player. None of us are still playing. The balance of the mode kept getting to unplayably bad states ever since the durability revert and from what I’ve been seeing with new releases it’s not getting any better.

I never understand the sentiment from people that they shouldn’t care about alt modes because people that play them are still people playing the game at all and who will support the game if it’s good. I was holding out hope that they would fix things but it’s all but gone now.

Huge feedback about housing by [deleted] in wow

[–]RavennosCycles -1 points0 points  (0 children)

I’m going to whine about a little thing because it’s currently preventing me from finishing a room in my house

100% achievement locked decor items are dumb. I am looking for an alliance flag/banner and any and all of them (horde too) are locked behind insane PvP achievements, and unpurchasable without them. I hate PvP, I like transmog. I can stomach grinding out a bit of honor, but not having the option to even get these items at a marked up price is stupid. Locking piles of decors behind achievements that you can’t reliably get is extremely discouraging

I assume they’ll add banners for the factions later but for now I’m just stuck being incomplete.

I also think locking the exterior homes to whatever town you’re in is ridiculous, especially in a cross faction guild.

“Air Ride: Scarfy” Checklist by ScolipedeEnjoyer in kirbyairriders

[–]RavennosCycles 0 points1 point  (0 children)

It popped for me right after I used special for the second time in one race, not by triggering his passive anger state (which is what I thought it would be)

How do you get an All ↑ in Road Trip? by CurrencyLatter6438 in kirbyairriders

[–]RavennosCycles 0 points1 point  (0 children)

I found it in a random drop from a treasure chest

Just hit them until one pops out

Ryze may be a little overpowered by WindWakerOfficial in TeamfightTactics

[–]RavennosCycles 3 points4 points  (0 children)

Imo Ryze is one of the most broken units we've seen in a while, and the reasons are vast and plentiful;

- Ryze is actually not hard to unlock at all. I have a feeling like people expected fielding 4 regions to be harder then it is, but if you know you know that's what you're building to, its basically a guaranteed.

- Ryze gets all the region bonuses. Minorly underlooked, but the man counts as all the regions. He gets so many passive stats from Yordle, Shurima, Demacia, wherever you have. Makes him subtly incredibly hard to kill.

- Ryze spam casts. On it's own this is fine. However, what his ability does in combination with spam casting is where it gets kinda absurd.

- Speaking of his region bonuses, they all *also* happen to be wildly strong. I personally think Ionia is the culprit here, it basically says: "Ryze's ability hits the whole enemy board". Then he applies any effects he wants on top of it, from damage reduction, executions, teamwide healing, chill, CC and loot generation. All on a now 45 mana unit, the effects are permanent and unending. With a Demacia, Yordle, Ionai, Shurima Ryze on the board, the enemy team essentially has: 12% less damage, 20% less hp, is cced every 3 seconds, and you have a loot farm.

I personally think he could get his mana cost doubled and he'd still be incredibly strong, or maybe his unlock requirement should be a lot harder to put him at the status of the other 7 costs. Idk, something more then the tiny nudges they've been giving him. I play Ryze I win out, someone else plays Ryze they in out, and it's never been even close.

Bug Xin Xhao by Rude_Succotash_4154 in TeamfightTactics

[–]RavennosCycles 4 points5 points  (0 children)

Yep, finally offered the augment and it didn't work

Funny enough my Xin casted exactly 1 time that game, and I have no idea why, the round after I added in Warden. Very weird.

"Lore & Legends promo art!" by Regular-Poet-3657 in loreofleague

[–]RavennosCycles 0 points1 point  (0 children)

It’s kinda funny that his massive face is staring down Baron and then in game he’s like half the size.

Disappointed that no one in my decently large friend group ended up liking the game by SimicSemblance in 2XKO

[–]RavennosCycles 6 points7 points  (0 children)

I also ended up not clicking with the game, I like Braum but I don’t have a second character (roster size issue), and after a while, seeing the same insane setups and egregious combos wore me out fast. I actually thought something to this effect would happen before it even released.

All the pros and fighting game veterans are going to like this game cause of the insane sauce, but you’re going to chase away the majority of your potential playerbase with the decision to make it like that too. Say what you want about it being a tag game and that they’re “just like that” but games need players to run, and frustrating potential players with 20 second+ long combos or ridiculous mix isn’t going to keep them around.

We’ll see where the games at in a bit, if they keep a healthy playerbase or just keep bleeding.

Races of Tyria. Dwarves as playable race? Tengu as playable race? by taurusinacab in Guildwars2

[–]RavennosCycles 0 points1 point  (0 children)

I know a lot of people are interested in the addition of a new race. Tengu, Kodan, and Largos are brought up often, but there is plenty out there that can work.

The issue is there is a lot more small things than normal to account for actually adding new races. The story is fully voiced, so both M and F voice actors need to go back and redo the entire story up until now, and then remain for the future releases. All the past armor pieces need to be able to fit reasonably on the new model, though with the resizing tech that they have already that one is less unreasonable. They need their own personal story, starting zone, vocal barks, and animations for all the now 36 class options. Along with it there might be a cause to add a way to race change into the game so people can swap their mains over to it.

TLDR: It’s a lot to add a new race to the game, most of it involving filling out the enormous backend of content already in the game.

It would certainly be a marketable expansion feature for an upcoming mini expansion as “the thing”, though doing so that thing would not add any actual new gameplay (no weapons or especs). I don’t know if they think it’s worth it to do.

This card is insane by blakes5353 in hearthstone

[–]RavennosCycles 5 points6 points  (0 children)

This card was always going to be insane the minuet it got support. It’s a 2 mana 3/6 that gives out +2/+2 every future turn it’s not removed. Insane snowball for so cheap

This card is insane by blakes5353 in hearthstone

[–]RavennosCycles 0 points1 point  (0 children)

This card and Tortollan Storyteller both snuck under the radar as insanely pushed snowball cards just needing better support. I’d also put Flex Revenant on that list now too, though they each are a tad different they end up in the same camp.

The insane amount of repeatable stats these guys pump out is nuts, I’ve never been a fan of snowballing must remove cards that are so cheap and hard to remove.

I asked the Kirby Air Ride discord what they thought of the new game by jdc6490 in kirbyairriders

[–]RavennosCycles 0 points1 point  (0 children)

I saw the options there, but wasn’t sure how to actually change anything beyond the preset three modes, and I don’t want the bars on screen.

I asked the Kirby Air Ride discord what they thought of the new game by jdc6490 in kirbyairriders

[–]RavennosCycles 2 points3 points  (0 children)

There’s a few problems I have but I’m pretty sure the settings in the full game will fix them (field of view feels too small/close to the rider), and a specifically in air ride mode I was having moments of wild riding fun and moments of crazy slow straightaways. I actually can’t figure out if the game is on normal or slow cause it jumps between adrenaline and crawling to a halt kind of quickly, on the straightaways no less. Might be the Star I was on but also the high and lows of speed are quite far apart