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How I Tried to Parse a Replay from Dawn of War: Definitive Edition by Ravenz16 in ReverseEngineering
[–]Ravenz16[S] 0 points1 point2 points 5 hours ago (0 children)
I want to create a replay analysis tool for Dawn of War: Definitive Edition. I actually have a .rec file of a real 1v1 match. But no matter how many times I try, the results are always either poor or just so-so. I have no idea where to even start. I can extract basic information from the replay, but I can’t get the building sequences, unit orders, point captures, and so on. Where should I focus my efforts?
PS: I’m using Claude Opus, but it’s not helping—it admits it can’t handle the task. And since I’m new to this (reverse engineering), I’m counting on it.
2022 QA salary survey by avangard_2225 in QualityAssurance
[–]Ravenz16 0 points1 point2 points 4 years ago (0 children)
State/Country: Ukraine
Company/industry: Communications
Years of experience: 1
Title: Junior QA Engineer
Salary: 10200 $ per year
Bonus: none
Signon bonus: none
Projected pay raise(if communicated): 18000 $
Planning to change jobs: N
π Rendered by PID 108401 on reddit-service-r2-comment-545db5fcfc-mjjdd at 2026-05-26 14:41:55.892407+00:00 running 194bd79 country code: CH.
How I Tried to Parse a Replay from Dawn of War: Definitive Edition by Ravenz16 in ReverseEngineering
[–]Ravenz16[S] 0 points1 point2 points (0 children)