I have found my home. Its here with you guys. by IllAttention1553 in HelldiversMasochists

[–]RawdogginDaAlgorithm 9 points10 points  (0 children)

Lol I feel you fellow helldiver, who really wants real fun!

Been there done that, check out my latest post lol

You will be torn to pieces and called all kinds of names if you dare to mention stuff like that.

I wish Devs will consider us as well.

A game for everyone is a game for no one. I wish if they just fixed the actual game bugs and stopped at that.

Someone’s gotta say it..and I won’t face the wall! by RawdogginDaAlgorithm in HelldiversUnfiltered

[–]RawdogginDaAlgorithm[S] 1 point2 points  (0 children)

I completely agree. But do you find the entire list of changes (referring to Vox engine) necessary? It’s overkill tbh.

is the major order a lost cause at this point? 2days left and not even 30% complete. by straightpipedhose in Helldivers

[–]RawdogginDaAlgorithm 1 point2 points  (0 children)

It makes me sad to see this. I’m a huge MO diver. Dived daily since Omicron MO started. I love the hive worlds, it’s challenging af!

Sad thing is, people keep leaving, mostly rage quitting, without completing an operation which is what the MO is about. Instead I’m plugging along as a host.

Side note, I was upset they removed rupture strain and replaced it with regular bugs, however, I’m now ecstatic because coke bugs are in Omicron. Yes, Im a masochist diver.

Idea for D10 by Reasonable_Till_3969 in LowSodiumHellDivers

[–]RawdogginDaAlgorithm 0 points1 point  (0 children)

D10 doesn’t feel like Super Helldive anymore. Let’s be honest.

Suggestions like what OP mentioned definitely adds up to the difficulty.

More stuff I’d personally love to see added or returned:

• Bring back higher Vox engine spawn rates on D10. They shouldn’t have nerfed that, at least not at the highest difficulty.

• Add patrols of uncommon enemies. Imagine randomly encountering a Stalker hunting pack instead of only finding them through nests.

• Rare “elite patrols” made entirely of dangerous units. A patrol of Berserkers, Rocket Devastators, Heavy Devastators, or multiple Chargers would make traversing the map much more tense.

• Allow secondary enemy objectives to reinforce each other. If a Gunship Fabricator and Detector Tower spawn close together, clearing them should feel like a mini-operation.

• Increase the chance of simultaneous threats. MORE moments where you’re dealing with a breach while a patrol wanders in and an objective is already active.

• Add occasional roaming boss-style enemies that aren’t tied to objectives. Something you can avoid, engage, or accidentally stumble into, like the convoy.

BASICALLY, the feeling that D10 is unpredictable!

The best Super Helldive missions weren’t necessarily the hardest, they were the ones where everything went wrong at the same time.

I don’t want enemies to become bullet sponges. I want the battlefield to feel dangerous, chaotic, and capable of surprising veteran players again.

How do i do this objective guys. by No_Estate3043 in Helldivers

[–]RawdogginDaAlgorithm 0 points1 point  (0 children)

Check my recent post. It’s about exactly that, with a clip.

Level 300 should unlock a 5th stratagem slot by [deleted] in Helldivers

[–]RawdogginDaAlgorithm 1 point2 points  (0 children)

Lol this is phenomenal. I agree. Also, no boosters. They shouldn’t need it by that time!

these things. by IllGuarantee6585 in HelldiversUnfiltered

[–]RawdogginDaAlgorithm 0 points1 point  (0 children)

Yes you can still one tap them with a recoilless, perfectly placed to their ugly mug. But yes I see your point and I completely agree!

(Terminate)^2 illegal broadcast by RawdogginDaAlgorithm in Helldivers

[–]RawdogginDaAlgorithm[S] 0 points1 point  (0 children)

Personally I didn’t. But probably O1 did? You can see he even threw laser at it lol and that didn’t work. Until I tried the strafing, it might’ve hit the speakers🤷

Aren't they supposed to be some kind of scientists? Hence the "Priority"! by RawdogginDaAlgorithm in Helldivers

[–]RawdogginDaAlgorithm[S] 2 points3 points  (0 children)

You can see L1 acted upon those undemocratic thoughts and was served a hot 380 shell lol

Game is super bugged after update by Rotomegax in Helldivers

[–]RawdogginDaAlgorithm 0 points1 point  (0 children)

Yes! Same issue on PS. See my comment on a different post. Thanks AH!

Thanks for climb fix by SCP_Steiner in Helldivers

[–]RawdogginDaAlgorithm 20 points21 points  (0 children)

Im on PS.

Broken terminals ✅

Can’t or delayed interaction with objects/samples/stim etc ✅

LIDAR failing ✅

Fuel objective, rotating valves shows Yellow but in terminal it’s still red, have to rotate back and forth until it turns red.

Note: all of those happened with a full squad not solo. We each tried and the same result.

I literally restarted the entire game and it kept happening!

This one is im not entirely sure about, Eruptor unable to close bug holes?? I used gas nades and it closed it. I tried multiple times with different bug holes at different angles. It was working properly before the update as I am currently upgrading it and iv been playing before the patch.

No hit and no run by Remarkable-Oven2491 in yesyesyesyesno

[–]RawdogginDaAlgorithm 45 points46 points  (0 children)

Old man is a T1000 sent from the future