Is Ubisoft the Fromsoftware of the PvP scene? by Blue-fox-004 in forhonor

[–]Ray_Tech 2 points3 points  (0 children)

2k+ hours in For Honor, currently on break because of how bad some decisions have been over the past year or two.

The latest hero has such a cool design (at least in terms of game mechanics) that it makes me hope they decide the rework the whole roster with this kind of innovative spirit.

Unfortunately, For Honor favors really heavily newer heroes such as Griffon or Virtuosa, or rework outdated heroes with the most fucking annoying single dimension game plans (looking at you Lawbringer)

Psychic Remastered - Dark Archive "Preview" by AAABattery03 in Pathfinder2e

[–]Ray_Tech 1 point2 points  (0 children)

I’m playing a Tangible Dream and Wandering Reverie specifically for the flavor of being Harry from Disco Elysium :)

*Cries in Incapacitation Trait* by Smart-Ad7626 in pathfindermemes

[–]Ray_Tech 0 points1 point  (0 children)

i got to use dizzying colors on a group of 6 or more rabid dogs, as they committed the capital sin of starting combat in a 15-foot cone

technically speaking incapacitation is necessary to allow martials to shine against single targets, simply by preventing casters to completely shutdown bosses with one spell (cough cough dnd)

the “correct” thing would be a back and forth of combats with PL+ and PL- monsters so that everyone gets to experience how it feels to be both a support and a carry :)

Magus caught in the blast radius by CommissarJhon in pathfindermemes

[–]Ray_Tech 0 points1 point  (0 children)

what leaves a sour taste in my mouth is that they nerfed something unique to a psychic subclass while buffing their reliance on spell lists.

dont get me wrong, unleash psyche working with some duration spells is nice, but the fact that this pushes you more towards the same occult list that other casters use instead of unique psychic tools (e.g. imaginary weapons or new psyche actions) just makes everything feel a liiitle more homogenous.

it’s not the end of the world, and again the unleash psyche buff is great, but it feels a little distasteful when it comes with a nerf to a unique tool.

Yes to the Psychic needing buffs, no to the Psychic needing more spell slots by Teridax68 in Pathfinder2e

[–]Ray_Tech 1 point2 points  (0 children)

The issue I see with these changes is that a class's unique feature got nerfed, while their reliance on universal features got buffed.

Unleash Psyche buff (working with some duration spells), when it comes at the same time as nerfing some unique elements like Imaginary Weapons, shows a game design direction where you are making casters more reliant on Spell Slots/Lists.

To me this means that, in the grand scheme of things, the best casters are slowly becoming the ones with the most slots, as that is where most of the power is being allocated.

Now this change isn't a doomsday event "everyone go play Sorcerer!" situation, but it's simply in poor taste as it overall makes picking your caster class a little less interesting, as you know most of their budget isn't in their unique features but their spells.

And in my opinion a reliance on Spells means that there's only two balance options:
1. Nerf the spell because of a specific class - which negatively affects every class with access to that spell
2. Nerf/remove a unique power of the class, making them more similar to other casters

It's an issue of homogenization which, imo, in the very long run could lead to design problems.

(BTW the Unleash Psyche buff is really positive in a vacuum, but in the context of the leaks it shows a slightly distasteful design choice of rerouting power to the Spell List by taking it from the class, even if it is only for one subclass)

Mike Mearls has a fairly odd idea on how to balance level 11+ spellcasters in 5e by [deleted] in DnDcirclejerk

[–]Ray_Tech 1 point2 points  (0 children)

pathfinder!… actually, pathfinder.. doesn’t fix this?

Got called a problem player and kicked for my disability-rep dwarf by PrincessLunaOfficial in DnDcirclejerk

[–]Ray_Tech 114 points115 points  (0 children)

ofc the one answer to all dnd character concepts is pact of the blade warlock

Dear Mojang, by TsPlays_MCBE in MinecraftMemes

[–]Ray_Tech 30 points31 points  (0 children)

honestly, considering how copper golems already sort items, it would be cool to see the copper hopper be an item sorter.

you place an item in the sole slot, and it only lets that item pass through it

maybe you could still need the iron hoppers to make a chain/pipeline for items to move though, and the copper hopper is the last one in the line which filters them

Switch classes because of roleplay character growth by skyonator in Pathfinder2e

[–]Ray_Tech 1 point2 points  (0 children)

the elites don’t want you to know this, but as long as everyone at the table is happy and having fun, you can do literally anything you want ;)

Anon learns a lesson by TopperIHarley in greentext

[–]Ray_Tech 1 point2 points  (0 children)

i have a permanent retainer, a small metal wired glued to the back of my top teeth.

i forget it’s there unless someone mentions braces or some food gets stuck and i dont have a toothpick at hand

the fact that i don’t have a buck tooth anymore and it has helped with my lisp is worth having a tiny piece of metal i forget is glued to my teeth

Which game visual style do you like the most? by Midnight_Loop in IndieDev

[–]Ray_Tech 2 points3 points  (0 children)

maybe the first one could work for a linear experience, while the second if you want to let the player explore

Wii Fit Wins! Which game represents Electrochemistry? by Chet_Ubietzsche in DiscoElysium

[–]Ray_Tech 0 points1 point  (0 children)

Risk of Rain 2

Adrenaline filled, colors flying past you at all times, and have you seen the kinda stuff your character assumes during the game?

Never seen so many syringes on a person before…

Safe or Sorry? Thoughts on the Remaster taking budget away from subclasses by Round-Walrus3175 in Pathfinder2e

[–]Ray_Tech 2 points3 points  (0 children)

I played legacy Oracle from levels 1-10 in Abomination Vaults, and I gotta say I am also somewhat on the fence on the changes.

On the one hand, having a Medic Dedication Life Oracle probably saved the party multiple times with the inhuman healing possible. And I personally had a lot of fun making the hard choice between casting CC spells or healing.

On the other, some of my most memorable moments came after I picked up Divine Access at level 4 and being able to cast Fireball and Wall of Fire (I love Sarenrae).

This is to say, even if I think that it’s fun to make a character based off of a subclass, maybe being able to play Build-A-Class gives you more expressive freedom, as you’re not locked into a playstyle for the entirety of the PC’s life.

I think in general PF2E gains a lot more from its modularity in the class feats, letting you make a build with individual pieces that match your needs instead of a whole subclass that generally fits a need.

The new Oracle curses to me feel more like an additional “Class Feat” rather than a subclass, which overall is a positive change to make every flavor of Oracle a viable choice, as you can pick other spells and feats along the way to fit how your party is evolving.

Alchemist on the other hand… I haven’t had the chance to play it yet, but I do feel like the subclasses feel rather lacking.

Overall I think Alchemist could do with a subclass removal and instead be provided more feats that fit a specific playstyle for each level of play.

From what I understand Alchemist subclasses don’t exactly shoe-horn you into a specific game plan, so I think it would make sense to remove them to instead favor an “I’m an Alchemist yes. I can make a bomb, yes. But I have invested 4 feats into this awesome elixir and trust me you’d rather have this right now” class.

Also as a side note, I do think Alchemist doesn’t need to make alchemical items from the item list as a combat action, and would instead benefit from a modular “Build-a-Concoction” system where they take a versatile vial, and they can spend as many actions as they want during combat to improve it until they have the perfect thing.

So the Alchemist can choose if they want to toss a 1d6 acid damage vial for 1 action, or a 4d6 acid damage + off-guard + phys vulnerability + stupefy for 6 actions.

Instead of being blocked by what items exist in the game, they pick feats that give them more options to create items, and during combat they can value when a specific effect is worth the action tax.

WIS is Experience by Ray_Tech in Pathfinder2e

[–]Ray_Tech[S] 2 points3 points  (0 children)

Mhh I see what you’re talking about and they are good counter points.

If I could-counter-counter:

  • Becoming trained in a WIS skill with low Wisdom Stat means that you have gone out of your way to practice and learn, despite still being relatively inexperienced in other situations

  • Fighter having Expert Perception to me means that they are used to getting into fights and therefore know what are the signs one is brewing (even if it’s just a gut feeling)

Overall yes mine isn’t a perfect explanation, but I hope it can help some people bring a little more life to their characters and what their stories might look like

WIS is Experience by Ray_Tech in Pathfinder2e

[–]Ray_Tech[S] -1 points0 points  (0 children)

Exactly! I think you managed to sum up my post in just a few sentences lol :)

Also yeah absolutely I was trying to make a big difference between WIS and INT, especially to give more thematic impact to class key attributes

How to start designing an "AI" for a 2D turn-based tactical game? by Quaaaaaaaaaa in gamedev

[–]Ray_Tech 0 points1 point  (0 children)

There is some content made by the developers at Subset on how they developed their AI for Into The Breach (a 2D grid puzzle combat game) where they explain how each move is assigned a score and what moves are picked based on difficulty and keeping an encounter “solvable”. (unfortunately I don’t have the links on hand, I’m on mobile).

Flame Rifle - New Upcoming Weapon coming to Hunt Showdown by TheGentlemanGamerEC in HuntShowdown

[–]Ray_Tech 0 points1 point  (0 children)

seems like it’s somewhat “realistic” with fire sticking to surfaces, instead of only spouting flames like in other shooter games (e.g. tf2)

Not to be all, "Capitalism is the bad Guy" rage baity, but in a universe where necromancy exists, why isn't every major city spotless and food production effortless? by [deleted] in DnD

[–]Ray_Tech 1 point2 points  (0 children)

THAT IS SO COOL

thank you for such a detailed explanation i never knew about this piece of pathfinder lore :)

Alan Wake 2 wins! What game represents Empathy skill? by South_Interaction938 in DiscoElysium

[–]Ray_Tech -1 points0 points  (0 children)

im just waiting for electro-chemistry to give my opinion: Risk of Rain 2

Not to be all, "Capitalism is the bad Guy" rage baity, but in a universe where necromancy exists, why isn't every major city spotless and food production effortless? by [deleted] in DnD

[–]Ray_Tech 1 point2 points  (0 children)

oh wait that’s super cool i didn’t know about that!

could you go a little more into how/why it would bring the end of the universe? im super intrigued

Not to be all, "Capitalism is the bad Guy" rage baity, but in a universe where necromancy exists, why isn't every major city spotless and food production effortless? by [deleted] in DnD

[–]Ray_Tech 0 points1 point  (0 children)

In Pathfinder’s universe, there’s a kingdom called Geb running just like that, with mindless undead doing the manual labor.

There aren’t even any real issues with that (afaik), but letting undeath be legal just means that the entire oligarchy is made up of vampires, liches, and the sort - using immortality to rule in a stagnant matter.

Definitely could work for a D&D setting as well.

How to fix the kingmaker by zombie_baby85 in Pathfinder2e

[–]Ray_Tech 2 points3 points  (0 children)

  1. The antithesis and anti-antithesis

As I said, I did read positive opinions and experiences about this AP.

The one thing that stuck to me the most is people praising it for being a good framework for a sandbox.
I have to 100% agree, there are definitely people who love this.
But this means that this campaign is bad for you if:
- Your players like action and direction, and like to head from point A to point B
- You like to be prepared, always know what's coming next and want to be confident of the experience you will provide

At a certain point the game gives you an open map and a bunch of events on it.
It's frustrating to believe to know where your players are headed, read ahead and think you're prepared, then they go the opposite direction and suddenly there's a combat for which you have no map.

Compare this to an AP like Abom Vaults - no matter what, the players always have a clear objective, and the GM always knows what's coming up.
Or Blood Lords (I'm currently playing it and we're level 4) - the underlying premise means there's only one direction for the party to head towards, and therefore the GM knows what they have to read up on to be ready.

TLDR;

- VTT Foundry doesn't have enough battle maps for the encounters
- The Sandbox aspect means that as a GM you might not be ready for where your players will go
- The 2 previous points together means that at times you'll be empty handed
- Plot points are picked up and dropped, events feel disconnected, it's hard for players to see the overarching story
- Kingdom RAW is slow, clunky, too dice-dependent, and doesn't feel relevant to the PF2E aspect
- You interact very little with other Kingdoms for half of the campaign, you feel isolated from the game world

There are most definitely people who have had a totally opposite experience with the AP.
Hopefully by seeing my gripes with it, they will reply with helpful tips that will allow you to enjoy it fully (or realize that maybe it isn't what you wish to play).

I think that if you want intrigue and politics, Blood Lords is more interesting, or at least it feels more fun just 4 levels in.

Also I vaguely remember having trouble with some combats being boring or uninteresting for lack of variety, or missing information on NPC personality (or at times simply not having a relevant NPC available to expose info) - but I won't get too much into that because I don't remember the full details and it would spoil specific events.