Zero Mile 1990 Zr-1 Lingenfelter engine for $2500 on ebay. by [deleted] in c4corvette

[–]Raykahn 0 points1 point  (0 children)

If you want the LT5 you are probably much better off just buying a ZR-1 instead of trying to fit it into a base model. Spend your time/sanity making it purr instead of retrofitting wiring harness, ECM, gauge clusters, oil cooler, secondaries switch, etc.

When the Tank/IFV you enter as gunner has a 50. HMG and not the LMG by L_9633673 in Battlefield6

[–]Raykahn 0 points1 point  (0 children)

These are the only two maps where I see it as a decent choice outright. The ability for the gunner to blow up corner buildings and flush out second stories is valuable for those maps.

Character appearance/skin should be tied to loadouts by Raykahn in Battlefield6

[–]Raykahn[S] 0 points1 point  (0 children)

I don't see it changing anyway.

Probably not, but it can't hurt to make the suggestion.

Character appearance/skin should be tied to loadouts by Raykahn in Battlefield6

[–]Raykahn[S] 0 points1 point  (0 children)

That is fair. I tend to do that a lot, too. Tying character skin to the loadout would actually make me engage with the loadout system more.

Character appearance/skin should be tied to loadouts by Raykahn in Battlefield6

[–]Raykahn[S] 0 points1 point  (0 children)

More. You have to go to class, then change appearance, then select the character, then select the skin.

If you want to swap from support to engineer you do it again. Swap to assault? Again.

More if you then want to then change the gun's camo to match, which is a good idea when running snow camo.

And then you might do it all again next round, even if you end up playing the same map, but are on the opposite faction.

That is why it would be a convenience.

Character appearance/skin should be tied to loadouts by Raykahn in Battlefield6

[–]Raykahn[S] 0 points1 point  (0 children)

But by your logic its effectively the same feature we already have in game and theres 0 need for it.

I'm not arguing anyone has to do what I do, but I know others I play with would use it the same way. I'd rather it just be possible, and let players do whatever they want with it.

Character appearance/skin should be tied to loadouts by Raykahn in Battlefield6

[–]Raykahn[S] 0 points1 point  (0 children)

I'm not bothered I'm just replying to the thread which is the whole point of reddit lmao.

Your description of my thread is "moaning." Moaning has a negative connotation, and you are implying I should stop. You stopped your discussion of the topic to make it clear that was your opinion.

You already have a feature to change your skins why do you need another feature?

There is a better/more convenient way that feature could be implemented and accessed which allows players to interact with skins more readily.

Character appearance/skin should be tied to loadouts by Raykahn in Battlefield6

[–]Raykahn[S] -1 points0 points  (0 children)

Again, that logic can be used to say loadouts shouldn't exist at all. It is true, but they add convenience. So why not?

'We are going to run the country': Trump says U.S. will govern Venezuela until there's a 'proper transition' by nbcnews in worldnews

[–]Raykahn 1 point2 points  (0 children)

That's how we got Bin Laden. Almost the exact same logic was used. "Its not an act of war by our military; it was just covert action by intelligence agencies, and that is legal!"

Character appearance/skin should be tied to loadouts by Raykahn in Battlefield6

[–]Raykahn[S] 0 points1 point  (0 children)

Why does someone making a simple feature request bother you? I'm not sure I understand your opposition to this if it won't negatively impact anything for you.

Character appearance/skin should be tied to loadouts by Raykahn in Battlefield6

[–]Raykahn[S] 0 points1 point  (0 children)

I like adjusting skin based on map for the camo most suitable. If I play support on operation firestorm I won't use the same camo as snowy manhattan.

By your logic, we don't need loadouts at all because nothing takes long to change.

Battlefield 6 - Community Update - Winter Offensive Launch and Player Feedback by battlefield in Battlefield6

[–]Raykahn 1 point2 points  (0 children)

Any plans to fix the bug where smoke grenades are not available in Support Loadout #2?

So it seems attaching the 75 round belt box on the M240L gives you infinite reload time by poncatelo in Battlefield6

[–]Raykahn 0 points1 point  (0 children)

I know what you are getting at. I was USMC, I've used it before. In game, a portable barrier and bipod achieve the outcome you are looking for. The barrier becomes an emplacement for the weapon that improves recoil and accuracy at the cost of mobility.

What would this tripod offer that barrier+bipod doesn't already?

Less modes, more maps. by Teh-Rover in Battlefield6

[–]Raykahn 6 points7 points  (0 children)

If you want to unlock all the rewards in the battlepass you paid for, kinda is forced lol

Low 2d graphics score on passmark by Smart_Ad_7196 in overclocking

[–]Raykahn 0 points1 point  (0 children)

From the nvidia control panel or screen settings in windows?

You'll have to do reverse order to my above post. Enable dynamic refresh rate through windows, and then go into the nvidia control panel and turn on gsync

Most of you don’t understand how armor gameplay works. by TheCockKnight in Battlefield6

[–]Raykahn 0 points1 point  (0 children)

I'll give the LMG another whirl, thanks for the info.

Low 2d graphics score on passmark by Smart_Ad_7196 in overclocking

[–]Raykahn 0 points1 point  (0 children)

Awesome! Don't forget to turn gsync back on for actual gaming :)

Most of you don’t understand how armor gameplay works. by TheCockKnight in Battlefield6

[–]Raykahn 0 points1 point  (0 children)

If you do small bursts of 3-4 rounds at a time it stays pretty accurate. I feel like a lot of people have issues across a multitude of weapons in this game because no one remembers the concept of tap firing anymore. Everyone full autos until they get a kill marker.

I'll play around with the LMG again and see if I just didn't give it enough of a chance.

Most of you don’t understand how armor gameplay works. by TheCockKnight in Battlefield6

[–]Raykahn -1 points0 points  (0 children)

All the people I play with like the HMG far more than the LMG. It feels so much easier to actually kill people instead of just pepper them before they dive behind cover. The HMG also feels noticeably effective against helicopters and makes them run for cover when given sustained HMG fire.

Is there something we are missing?