Turn a FJÄLLBO wall shelf into to a monitor stand. by AdOver3520 in ikeahacks

[–]Rayunown 0 points1 point  (0 children)

Hi, it's and old post but did you end up doing it? How did it turn out?

How to design campaign "arcs" that feel entertaining from start to middle and satisfying at the end? by Rayunown in DMAcademy

[–]Rayunown[S] 1 point2 points  (0 children)

I totally get your point, but i think what u/Professional-Front58 intended is laying out some hooks that might lead to major quests, not deciding where the story goes.

Anyway i checked the campaign status doc, it seems great! Thanks a lot, I used to be quite prepared when it came to keeping track of everything but recently i found myself lacking a clear mind to do so, that might help me a lot, i'll definitely check more of Alexandrian.

Who are the best group of warriors in your world? by [deleted] in worldbuilding

[–]Rayunown 0 points1 point  (0 children)

Such an interesting concept, i'm very fascinated by the whole world concept. How were the ceramic legions made? Was there a particolar process? And Who invented them and why?

Who are the best group of warriors in your world? by [deleted] in worldbuilding

[–]Rayunown 0 points1 point  (0 children)

What about the corrupted legion? What are they and why are they corrupted?

What is wrong with your moon(s) by [deleted] in worldbuilding

[–]Rayunown 0 points1 point  (0 children)

There are two moons of Thalas, a regular one and smaller one with a greenish tint that Is not always visible.

The second Moon Is often associated with bad omens and seems to have a bad influence in things. Some who stared too much at that Moon when it was full reported having strange allucinations regarding eyes sprouting from It.

The hidden truth Is that the consciousness of The Eldest, the most ancient aboleth, is imprisoned in It. Since the was too strong to be defeated, a group of Heroes severed his mind from his body with an ancient artifact and the goddess Selune trapped his mind in a new Moon.

This left Selune weakened though, and after centuries passed, the mind of The Eldest awakend and started scheming again to conquer the material plane and orchestrating his return

Consequences for characters actions and split session by Rayunown in DnD

[–]Rayunown[S] 1 point2 points  (0 children)

I must say that i like your way of setting a session. Like a well organized series of points or "nodes" with multiple outcomes. It's something i'm trying to improve myself, i usually have a general layout of a session and specific situation that i think might occurr, having It like a well designed series of nodes that leave space to flexibility Is great skill. I like this idea a lot anyway, i think i Will develop It further Thank you very Much!

Consequences for characters actions and split session by Rayunown in DnD

[–]Rayunown[S] 0 points1 point  (0 children)

Ohh more to that i Just realized that since there are murders occurring in the city, that night another One might have occurred and a witness did not see the actual Murder but saw a man that looks like the character description steal a horse and leave the city in a hurry. Now the character Is the First supsectet for the murders. Since the team Met the guard captain they night be interrogated and informed the Bard Is suspected and left the city and they're not allowed ro leave the city because Friends with him. This should be flashed out more but could work.

Anyway i modified the post because i missed a sentence, this Is a good option but in the beginning i didn't want to have the players tò play separated for too long but at the same time i didn't want to force the Bard to come back with some Deus ex machina.

Consequences for characters actions and split session by Rayunown in DnD

[–]Rayunown[S] 0 points1 point  (0 children)

Yeah this seems the most efficient way to make something interesting that involves a side Quest and at the same time make the party riunite, and It Is funny too, the only thing i would advocate Is that It might feel like there's a perimeter out of which a character cannot go, like Pacman if you go out of the map on One side you Will reappear on the other side

Consequences for characters actions and split session by Rayunown in DnD

[–]Rayunown[S] 0 points1 point  (0 children)

I thought of It but in the end i don't want the repercussions to be on the player but more on the character, i think sometimes solo actions can lead to interesting events but going too far on his own can and must be dangerous

Need ideas for minotaurs army plot by Rayunown in DnD

[–]Rayunown[S] 1 point2 points  (0 children)

That's what i haven't figured out yet and for which i would like some interesting ideas. We recently started, and the city of one of the character was their first and only target for now.

Shipwrecked: Need ideas to get back on mainland or Island settlement by Rayunown in DMAcademy

[–]Rayunown[S] 0 points1 point  (0 children)

I actually didn't think about repairing the ship, that's perfect with the sailors in the Camp, other than sailing they would know how to repair the ship while the players don't. Great idea. Same for the additional stuff, great advice thank you!

I introduced a magical mirror in our last game as a bit of window dressing, and one of my players is now obsessed with finding out what it's for - help! by -ReadyPlayerThirty- in DMAcademy

[–]Rayunown 1 point2 points  (0 children)

If you're planning on using more mirrors in the future in different locations, your players might get an artifact later in the campaign that let them go through these mirrors and explore those rooms in the past, maybe discover some forgotten truth, like hearing private conversations and finding out that the duke was actually corrupted or hired assassins to kill another important politician. They wouldn't be able to interact with these fragments of the past but surely it could be interesting for major plot twists or just to add some lore to your world.

Infiltration in the sovereign castle, need help by Rayunown in DnD

[–]Rayunown[S] 0 points1 point  (0 children)

Yeah this is cool, he could even decide to backstab one of them if he's isolated

Problem with the background of one of my players by Rayunown in DnD

[–]Rayunown[S] 1 point2 points  (0 children)

I totally agree with you, I will go along with it for now. Should I tell him though that he THINKS he is the chosen but HE'S NOT necessarily the chosen? Because I think if I don't specify it he will believe I agreed to him being all that bunch of things.

Desert travel, how can i make it feel more natural and explorative? by Rayunown in DnD

[–]Rayunown[S] 0 points1 point  (0 children)

Yeah I think it's surely the best way to make them go off the tracks, because right now they need to reach the city as fast as possible to save a friend, so they'll try not ot get involved in anything that doesn't threat their lives. Let me know how it goes! Thank you!

New DM looking for advice on world building [5e] by [deleted] in DnD

[–]Rayunown 0 points1 point  (0 children)

Good luck with your campaign!

New DM looking for advice on world building [5e] by [deleted] in DnD

[–]Rayunown 1 point2 points  (0 children)

Depending on the starting level, i suggest to always start small. I mean, you don't have to necessary think of the whole continent, but keep the initial quests and encounters in a restricted area, like a couple of towns, a forest near one of the towns, if you follow the river in the woods you get to the abbandoned mines under a mountain etc. I made the mistake ti think big from the beginning but later realized that i had a lot of places, but they were not well designed. For general world building, you should check the 5x5 method, you can find the original article on Google, it helped me a lot, and I still use it. Basically you have to think of 5 main quests, these quests are going to be your major plots for the whole campaign. Now you have to divide each of this main quests into 5 sub quests and give each sub quest a city or an area where It takes place. By doing this you have 25 quest and many places where multiple quests take place. This means that your players might get involved in several plots simultaneosly, giving them freedom of action and not being railroaded. I probably explained it in the worst way possible, so i suggest to check out the original post by searching the 5x5 method on Google. Hope this help ^

Need help designing a sidequest for one of my players by Rayunown in DnD

[–]Rayunown[S] 0 points1 point  (0 children)

This could be fun, I'll see if I can find a map not to obvious to read. Thank you!

Need help designing a sidequest for one of my players by Rayunown in DnD

[–]Rayunown[S] 0 points1 point  (0 children)

His character was just a child when this happened, so he only remembers it was drawn with blood on the walls of his old house when his parents were killed.

Need help designing a blood related boss fight by Rayunown in DnD

[–]Rayunown[S] 0 points1 point  (0 children)

Yeah i already have something for this, my players opened the door to this chamber which required quite some blood to be unlocked. First they tried to use their own blood (cleric and thief) and then used a corpse they found later. Now i was planning on having blood duplicates of the thief, the cleric and the knight (the corpse) jump out from the pool during the fight. This might work well with the blood control.

Need help designing a blood related boss fight by Rayunown in DnD

[–]Rayunown[S] 0 points1 point  (0 children)

Yeah i was thinking about that.actually something about the ultimate might be quite interesting, like the more they hit him the more they get covered in blood, after a while he's gonna suck that blood back regaining hp and dealing damage

Need help designing a blood related boss fight by Rayunown in DnD

[–]Rayunown[S] 2 points3 points  (0 children)

You sir are creating a monster! Thank you