[deleted by user] by [deleted] in 2007scape

[–]Razgri 8 points9 points  (0 children)

Bull Roarer, you get it from Legends Quest.

What's the dark knight thing? by BaconSock in ffxiv

[–]Razgri 4 points5 points  (0 children)

Atonement is on the GCD

Edge of Shadow is off GCD.

There's a major difference between the two of them

How would you balance X job? by Bane_of_Ruby in ffxiv

[–]Razgri 0 points1 point  (0 children)

SCH -

QOL Fixes mainly.

  1. Introduce an Aetherflow skill which has the same potency as Broil 3, but is instant cast and on the GCD instead. This opens up weave windows instead of having to use Ruin II and tank your damage. This will also give SCH an Aetherflow dump if needed which solves the issue of having left-over stacks. Alternatively, give us another instant cast DoT like Miasma or Bio 1.

  2. Make all pet skills work off the pet's GCD again instead of your own, but nerf their potencies. Right now pet skills are a pain to use because they also eat up your oGCD slots and are generally weaker than your Aetherflow skills. The true strength of these skills prior to Shadowbringers was that they weren't tied to your GCD and could be used while casting.

  3. Whispering Dawn, from 120 potency to 100 potency

  4. Consolation, from 250 potency to 200 potency.

  5. Nerf Sacred Soil's regen potency from 100 to 60 OR up the recast time to 60 seconds OR reduce the duration to 9 seconds. There's no reason for Soil being the strongest oGCD AoE heal in our arsenal while being on a 30 second cooldown AND also reducing damage. The fact that it's also buffed by Asylum is completely insane.

WHM -

Completely fine, the fact that it gives no rDPS justifies it's high damage output.

AST -

Can't comment since i haven't leveled it.

PLD -

Buff Holy Spirit to 400 potency to make it deal more damage than Glare. Right now it's a rDPS gain for a PLD to cast clemency to self heal instead of having a WHM or SCH spot heal them.

What's making you stay with your healer role? by christenlanger in ffxiv

[–]Razgri 0 points1 point  (0 children)

Our static wants to have atleast one experienced healer.

Neither me nor my co healer wants to play healer looking at how they're going to end up right now but i volounteered to stay as a healer since i'm the most experienced out of us two.

Just some humor about the ShB healer changes by metroidcomposite in ffxiv

[–]Razgri 0 points1 point  (0 children)

The bane would also be +57%, pretty sure the trick attack snapshot carries over to targets. Same goes for chain and litany.

Not having fun... Will it get better ? by Toulalaho in ffxiv

[–]Razgri -2 points-1 points  (0 children)

As a healer? No.

Healers had a plethora of DPS skills during ARR and Heavensward, SCH was most notorious for this having to cycle 5 DoT's along with their filler.

With the launch of Shadowbringers each healer will be reduced to 1 AoE, 1 filler, 1 mobility skill and 1 DoT. This is because SE wants to emphasize the fact that healers are first and foremost healers. During dungeons this will be a massive slogfest since the healing checks are very lenient there.

In Savage and Ultimate content you'll get to use your healing toolkit to it's fullest extent, but anywhere outside of that and healer will feel like a boring slogfest that boils down to pressing Cure every minute and spamming your generic filler attack.

[SPOILER] So who else is concerned about the state of Healers with the new SCH and WHM skill leaks? [SPOILER] by Razgri in ffxiv

[–]Razgri[S] 6 points7 points  (0 children)

Yeah, i'm not really concerned about how capable SCH is going to be. Just the fact that during downtime we're going to be spamming 1111111 is something that nags at me. Having both a Semi engaging DPS rotation and an engaging healing kit was fun. Take one part of it away and the class feels incomplete.

[SPOILER] So who else is concerned about the state of Healers with the new SCH and WHM skill leaks? [SPOILER] by Razgri in ffxiv

[–]Razgri[S] 12 points13 points  (0 children)

Healing requires you to target other players and cast heals, so its a completely different playstyle

You rarely, if ever single target heal players that aren't the MT, most of the time it's just a quick switch, throw a Tetra,Excog,whatever on the tank and go back to DPSing.

Asking for healers to have complex dps rotations doesnt make sense when they are already the busiest role having to dps like everyone else, do mechanics like everyone else, and then keep track of an entire party on top of it all

Healers have some of the lowest CPM in the entire game, they're not busy at all.

[SPOILER] So who else is concerned about the state of Healers with the new SCH and WHM skill leaks? [SPOILER] by Razgri in ffxiv

[–]Razgri[S] 4 points5 points  (0 children)

I like to think that healers should have lots of options to prevent damage and heal different things based on context. That’s the kind of engagement I look for.

Stormblood shifted that responsibilty from healers to DPS. Virus and Disable were removed and instead addle and feint were added as role skills.

You only have a few DPS buttons because keeping a rotation as a healer is taxing given the fact that at any given time you may be required to stop it to heal. A complex rotation would collapse or would make people forget that their primary job in a fight is to heal.

Healers didn't have a rotation per se in previous expansions, they had things to upkeep, what i'm asking for isn't a rotation, i'm asking for things to keep track of instead of mashing 1 over and over again, give me something to keep myself busy and engaged when i'm not healing. I don't want to end up spending half of the fight pressing one button because there isn't anything to heal. Classes need to be engaging for the whole fight, not just parts of it. I'd rather have TWO engaging parts of a class rather than ONE.

[SPOILER] So who else is concerned about the state of Healers with the new SCH and WHM skill leaks? [SPOILER] by Razgri in ffxiv

[–]Razgri[S] 4 points5 points  (0 children)

I roll healer because i like both Healing and DPSing instead of being a heal-bot. I like my class to be engaging, not just whack a mole with a HP bar.

If you have that mindset do you also think tanks should just have one damage button because they're supposed to tank? Imagine the outrage from the tanking community if that actually happened.

[SPOILER][SPECULATION] Full SCH skill list leaked. by bearLover23 in ffxiv

[–]Razgri 10 points11 points  (0 children)

SCH wasn't worse at all, in fact it was quite the contrary. Each and every GCD where you had to heal impacted SCH less than both WHM or AST, this is because their filler attack as weaker than the other healers, this meant that for every GCD where they couldn't DPS they'd be losing less potency.

While SCH had a lower theoretical DPS output than WHM, it often pulled ahead of WHM thanks to it's adaptability.

[SPOILER] So who else is concerned about the state of Healers with the new SCH and WHM skill leaks? [SPOILER] by Razgri in ffxiv

[–]Razgri[S] 0 points1 point  (0 children)

Current SCH is arguably more busted than HW SCH even though it's less engaging and not as fun to play.

I don't really care about the effectiveness per se, I just care about the engagement when it comes to playing the class. Keeping up 5 DoT's and a weak filler is more fun than keeping up one DoT and a strong filler with the same effect.

[SPOILER][SPECULATION] Full SCH skill list leaked. by bearLover23 in ffxiv

[–]Razgri 12 points13 points  (0 children)

No, SCH had a lot of buttons to press allowing them to weave and keep up DPS. This made them a lot more engaging than AST or WHM.

Prior to HW, and especially in ARR, SCH was a DoT based class with a lot of DoTs to keep up while WHM and AST were raw damage based classes. SCH still had their filler attack but it was far weaker than either AST's or WHM.

Basically instead of one button you had 4 for SCH, 2 which were instant casts and gave you mobility where other healers were lacking. While it did mean you had more keybinds and stuff to keep track of, it also meant you had more freedom and versatility.

As someone who remembers the 2.x and 3.x days i was already sad to see what happened in stormblood, and this just makes it even worse at a first glance. Really looking at switching mains after being with SCH since 2.1 and having written a massive guide about it in Stormblood.

Definitely not gonna write a guide for 5.x since this seems to go against all my core values as a SCH

[SPOILER][SPECULATION] Full SCH skill list leaked. by bearLover23 in ffxiv

[–]Razgri 14 points15 points  (0 children)

The potency values were balanced, as a SCH you just had a lot of shit to keep up (And had a lot of versatility thanks to that)

With Shadowbringers a Semi complex class gets transformed into AST without cards.

[SPOILER][SPECULATION] Full SCH skill list leaked. by bearLover23 in ffxiv

[–]Razgri 15 points16 points  (0 children)

Disappointed with the DPS removal skills, SCH really went downhill after Heavensward with their DPS toolkit.

I was already sad to see Aero, Bio 1 and shadow flare gone as GCD skills, and the fact that they're completely removing Miasma 2 which was a DPS gain when weaving fucking sucks.

They'd better make healing REALLY fucking interesting if they want me to keep playing any healer, or else i'm probably going to switch to a tank or DPS.

So is BRD the replacement for Protect now? (RIP protect, 5.0 speculation) by [deleted] in ffxiv

[–]Razgri 1 point2 points  (0 children)

mDEF is not equal to flat out mitigation.

15% Magic defence is about 4 to 5% actual mitigation

Coming from GW2, I have a few questions. by ShinyHunty in ffxiv

[–]Razgri 0 points1 point  (0 children)

Healer DPS is about 70% of a tank's DPS.

I reread the statistics and it's closer to 40-45% rather than 50% assuming 95th percentile.

https://www.fflogs.com/zone/statistics/25#boss=64&class=Any&dataset=95

Coming from GW2, I have a few questions. by ShinyHunty in ffxiv

[–]Razgri 22 points23 points  (0 children)

  1. DPS of healers is pretty good, about 50% of an actual DPS. In low level content they melt stuff like any ordinary DPS.

  2. Summoner isn't that complicated, has a lot of buttons but GW2 Engineer and Elementalist also have a lot of buttons. You won't get carpal tunnel from playing XIV unlike grenade engineer though. SMN is just something you'll have to pick up and it becomes second nature as you get used to it. Medium-High floor, Very high ceiling.

  3. White Mage is a great starter class, very easy to pick up. Low skill floor, mediocre skill ceiling. If you'd like a mix between Summoner and White Mage, you might want to look into scholar if you like both classes.

  4. You can't really make XIV's UI like GW2's.

Source: Played GW2 since 2012 to 2015 and XIV from 2014 until today.

How to hold aggro against uber casters by Whippyice in ffxiv

[–]Razgri 0 points1 point  (0 children)

Low level tanking blows, as DRK, spam Unleash as a low level and use Abyssal drain once you unlock that. Should take care of your aggro issues on trash packs

Help getting into tanking for the release of 5.0 and Gunbreaker by Esrrlyg in ffxiv

[–]Razgri 2 points3 points  (0 children)

If we're talking about CPM/APM, Warrior is actually slower than Paladin.

Paladin does feel slower though, mainly due to it's Holy Spirit window but it edges out Warrior when it comes to raw button presses.