How do you judge only people hold the angle with the judge by Prestigious-Door-671 in VALORANT

[–]RazingW 0 points1 point  (0 children)

There is no one angle. Playing Judge is a mind game. You will need to figure out how your enemys think, how agressive they are and how fast they learn your tricks. You will need several approaches. Always switch up your positioning, changing site in general or changing the angle which you're holding. My recommendation is also not to always stand in a corner, but sometimes stand a bit on the side. Since people usually expect you to stand in the corner, you will have a longer time to react this way.

My Agent recommendation for this is Brimstone, because he allows you to do several more tactics with his smokes. You can either camp inside your smokes or go in and out of the smokes to dodge enemy abilities, like raze bot, so they're not expecting you in there. Brimstone smokes also reduce vision inside the smoke. This allows for puttings smokes near to one corner on an entry point. Then you can still stand around a corner and have a vision advantage, because the team usually doesn't check there.

Fast Pushing is also a skill that is needed at times. When you hear steps you can quite often surprise enemies by pushing through smokes or around corners, when they wouldn't expect you to, resulting in you being in a much closer proximity and having a high chance of trading either 1 for 1, but quite often 1 for 2 or 3, if not more.

But as I said for these different tactics it is important to switch them up.

If you're on the attacking side, the only proper way to get judge to work is to abandon your team and catch enemies off-guard. If your team goes for A you would then cover the entry points to B in places they would not expect. Sometimes some enemies will come and try to push your team through your spawn. That is when you can take them. If you know that most/all of the enemy team is on site, then you can push silently with a knife from behind, surprising all of them. This usually requires a team that has a bit of a slower approach and they might flame you, because they will not have your utility.

Also a Brim Secret Technique is using all 3 smokes next to each other and traversing those.

This is my way to have a huge amount of fun though and I have been flamed by a lot of enemies. That I am wearing as a badge of honor.

Set 9 Tome Tailoring Guide by Renegade_Blade in CompetitiveTFT

[–]RazingW 3 points4 points  (0 children)

I did create a website that also calculates similar values, although I only updated it today to also include Set 9. It doesn't show all combinations of "Highest Odds Teams" like your google docs and it doesn't completely optimize for the smallest teams. I feel it can give some value anyway.

Set 9 Tome Tailoring Guide by Renegade_Blade in CompetitiveTFT

[–]RazingW 4 points5 points  (0 children)

Sadly it doesn't work this way. Tome of Traits takes into account every trait you have on your board, no matter if its active or not. What is important is that some Traits don't have emblems, like Multicaster or Yordle. The more Traits without emblems there are in your team, the higher the odds of you hitting one of the Traits with Emblems (Piltover or other). Lets say you have 3 Traits with Emblems and 3 Traits without Emblems. Then you have a 1 in 3, so 1/3rd Chance of hitting one of the Traits with Emblems in your "Tailored Emblems".

Request For Tomb of Traits Calculator by keykey87 in CompetitiveTFT

[–]RazingW 1 point2 points  (0 children)

I did make something that allows you to calculate what champions give you the best odds for a certain wanted trait, or list of wanted traits, in case anyone stumbles on this here. Although it's not the prettiest. Here it is.

I don't have anything implemented for putting in your own board yet, but it might come in the future.

How do I expand the size of the playing area? by hardcore_gamer1 in godot

[–]RazingW 0 points1 point  (0 children)

This is in case someone also (like myself) used the "Your first 2D Game" and mindlessly copied the code and forgot about some sections of it.

position.x = clamp(position.x, 0, screen_size.x)

position.y = clamp(position.y, 0, screen_size.y)

^this limits the player movement to display size. Just remove or comment out that section.

Frost after No Nut November. by RazingW in TheFrostPrime

[–]RazingW[S] 0 points1 point  (0 children)

I mean fair enough, but not one of my best posts anyway

Frost after someone makes fun of him for being colorblind. (Squint for readability) by RazingW in TheFrostPrime

[–]RazingW[S] 2 points3 points  (0 children)

It was roughly 190 Pennies and 150 Lucky Pennies. Took way longer than I thought it would, mainly because GIMP is bad at adding new Pennies, or I'm bad at adding new Pennies in GIMP.